fix(map): keep ghost pin stems terrain-relative
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@@ -88,5 +88,10 @@ positions. The adapter only:
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- returns the current positions through `snapshotGhostPins()` for an explicit
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product save.
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The elevated head and stem use non-constant Cesium properties so their ground
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height is resolved again after asynchronous terrain tiles arrive. The stem
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also keeps the same material as its depth-fail fallback; an early ellipsoid
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height must not leave a visible head with its stem hidden below terrain.
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Motion never recreates the Cesium viewer or any provider. A renderer teardown
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stops its single animation frame loop.
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