Unify modal and inspector glass material

This commit is contained in:
DCCONSTRUCTIONS
2026-07-11 13:07:47 +03:00
parent d873427fe2
commit d3e2859ca1
7 changed files with 24 additions and 23 deletions
+6 -4
View File
@@ -1,4 +1,5 @@
export interface GlassMaterialSettings {
version?: 4;
tintHex: string;
tintOpacity: number;
blur: number;
@@ -9,11 +10,12 @@ export interface GlassMaterialSettings {
}
export const defaultGlassMaterial: GlassMaterialSettings = {
version: 4,
tintHex: "#0b0b0e",
tintOpacity: 54,
blur: 64,
saturation: 138,
brightness: 106,
tintOpacity: 94,
blur: 44,
saturation: 112,
brightness: 105,
outlineOpacity: 11,
shadowOpacity: 64,
};
-10
View File
@@ -1911,11 +1911,6 @@ textarea.nodedc-field__control {
overflow: hidden;
border: 0;
border-radius: var(--nodedc-radius-modal);
background: var(--nodedc-modal-surface);
color: var(--nodedc-text-primary);
box-shadow: var(--nodedc-modal-shadow);
backdrop-filter: blur(var(--nodedc-blur-modal)) saturate(var(--nodedc-modal-glass-saturation)) brightness(var(--nodedc-modal-glass-brightness));
-webkit-backdrop-filter: blur(var(--nodedc-blur-modal)) saturate(var(--nodedc-modal-glass-saturation)) brightness(var(--nodedc-modal-glass-brightness));
animation: nodedc-window-in var(--nodedc-duration-normal) var(--nodedc-ease-standard);
}
@@ -1931,14 +1926,9 @@ textarea.nodedc-field__control {
width: min(var(--nodedc-inspector-width), calc(100vw - 3rem));
max-height: calc(100vh - 7.25rem);
border-radius: var(--nodedc-radius-panel);
background: var(--nodedc-modal-surface);
box-shadow: var(--nodedc-modal-shadow);
backdrop-filter: blur(var(--nodedc-blur-modal)) saturate(var(--nodedc-modal-glass-saturation)) brightness(var(--nodedc-modal-glass-brightness));
-webkit-backdrop-filter: blur(var(--nodedc-blur-modal)) saturate(var(--nodedc-modal-glass-saturation)) brightness(var(--nodedc-modal-glass-brightness));
pointer-events: auto;
}
.nodedc-window::before,
.nodedc-glass-material::before {
position: absolute;
z-index: -1;