4.3 KiB
Shared Cesium React adapter
@nodedc/map-cesium-react 0.1.0 is the shared renderer boundary for the
canonical Map Page 0.1.0 and CesiumJS 1.143.0.
It is not a Foundry application component and does not own product navigation, Inspector fields, tokens, provider allowlists, TileCache storage or admin settings. A product supplies a same-origin BFF runtime contract and persisted provider-neutral view state.
Canonical presentation contract
The adapter accepts the complete provider-neutral Map Page presentation state
used by the Foundry DC Default profile: imagery color correction, globe and
background colors, atmosphere, fog, sun, shadows, terrain exaggeration,
building style/detail and the elevated grid with camera-height LOD. Consumers
must persist and pass those values explicitly; the adapter does not invent a
second product-specific visual profile.
The canonical black-and-white scene keeps imagery enabled and sets imagery
saturation to zero. monochrome_enabled is a separate solid-globe mode and
must not be used as a substitute for the DC Default treatment.
Security and runtime contract
- The browser receives only same-origin BFF paths.
- Runtime config must use
missioncore.map-runtime/v1, Map Page0.1.0and Cesium1.143.0. - Canonical assets are fixed to imagery
2, terrain1and buildings96188. - Provider endpoint documents must declare
credentialMode=gateway. - Every provider resource uses the BFF cache proxy through Cesium
DefaultProxy. - Direct provider credentials, Gateway origins and arbitrary proxy paths are rejected.
- Imagery, terrain and buildings start independently. One failed provider yields a degraded scene when another provider remains ready.
- Render-loop recovery is bounded to one request; a repeated fault becomes
cesium_render_error. - Provider attribution is always registered with Cesium. An internal sandbox
may route the visual credit overlay into a hidden dedicated container only
through the explicit optional runtime flag
sandbox.hide_credit_overlay=true. The flag is absent or false by default and must remain false for every external or production release.
Asset delivery
The package keeps Cesium in a dynamic import so the application receives it as
a lazy chunk only when the map renderer mounts. Consumers import
@nodedc/map-cesium-react/widgets.css and copy the four runtime directories
from cesium/Build/Cesium into the deployed CESIUM_BASE_URL:
Assets;ThirdParty;Widgets;Workers.
The build/runtime integration must not copy Cesium credentials or NODE.DC TileCache data. Those remain outside application artifacts.
Cache intent
cacheIntent.enabled=false adds nodedc_cache_mode=passthrough while
preserving the Gateway security boundary. Enabled mode selects the shared
live profile. no_overwrite=false or a separate explicit cache-refresh
request adds nodedc_cache_refresh=1. Changing rendererGeneration only
recreates the local Cesium viewer and never changes the TileCache write intent.
The package never creates browser, application, Docker or per-user TileCache storage.
Optional synthetic target layer
The adapter accepts an optional provider-neutral Ghost Pin layer for bounded
product sandboxes. It uses the canonical elevated-spike presentation:
terrain-relative stem, outlined head, label plate and independent camera-height
visibility for target and label. The layer is controlled by the existing
targets visibility flag and does not create a Data Product, Engine command or
authoritative map.moving_object.
Consumers own generation, persistence and explicit removal of synthetic positions. The adapter only:
- resolves the centre of the current visible globe through its imperative
getViewAnchor()handle; - renders declared numeric positions;
- advances optional motion inside the declared radius; and
- returns the current positions through
snapshotGhostPins()for an explicit product save.
The elevated head and stem use non-constant Cesium properties so their ground height is resolved again after asynchronous terrain tiles arrive. The stem also keeps the same material as its depth-fail fallback; an early ellipsoid height must not leave a visible head with its stem hidden below terrain.
Motion never recreates the Cesium viewer or any provider. A renderer teardown stops its single animation frame loop.