feat(perception): qualify inline temporal stability

This commit is contained in:
DCCONSTRUCTIONS
2026-07-24 09:10:07 +03:00
parent cfc7b062da
commit 23181c867b
16 changed files with 2250 additions and 218 deletions
@@ -536,9 +536,6 @@ function SpatialWorkspace({
data-focused={pointCloudFocused || floatingSourceMaximized ? "true" : undefined}
>
<div className="spatial-toolbar" data-viewer-controls="v1">
<div className="spatial-toolbar__mode">
<span className="section-eyebrow">СЦЕНА 3D · RERUN</span>
</div>
<div className="spatial-toolbar__actions">
{recordedPerceptionSupported || livePerceptionAvailable ? (
<div className="spatial-toolbar__view-switch" role="group" aria-label="Слои распознавания сцены">
@@ -598,33 +595,6 @@ function SpatialWorkspace({
</Button>
</div>
) : null}
{recordedSource && perceptionLoad.phase === "loading" ? (
<div className="spatial-toolbar__perception-status" role="status">
<span className="busy-indicator" aria-hidden="true" />
<span>{perceptionLoad.message || "Готовим AI-слои."}</span>
</div>
) : null}
{recordedSource && perceptionLoad.phase === "error" ? (
<button
type="button"
className="spatial-toolbar__perception-retry"
onClick={() => setPerceptionRetryGeneration((generation) => generation + 1)}
>
<Icon name="refresh" size={14} />
Повторить AI
</button>
) : null}
{recordedSource && pointColorLoad.phase === "loading" ? (
<div className="spatial-toolbar__perception-status" role="status">
<span className="busy-indicator" aria-hidden="true" />
<span>{pointColorLoad.message}</span>
</div>
) : null}
{recordedSource && pointColorLoad.phase === "error" ? (
<div className="spatial-toolbar__perception-status" role="status">
<span>{pointColorLoad.message}</span>
</div>
) : null}
{recordedSource && presentedViewerStatus === "ready" ? (
<Button
size="compact"
@@ -804,6 +774,43 @@ function SpatialWorkspace({
</div>
) : null}
{!floatingSourceMaximized && recordedSource && (
perceptionLoad.phase === "loading" ||
perceptionLoad.phase === "error" ||
pointColorLoad.phase === "loading" ||
pointColorLoad.phase === "error"
) ? (
<div className="scene-operation-status-stack">
{perceptionLoad.phase === "loading" ? (
<div className="scene-operation-status" role="status">
<span className="busy-indicator" aria-hidden="true" />
<span>{perceptionLoad.message || "Готовим AI-слои."}</span>
</div>
) : null}
{perceptionLoad.phase === "error" ? (
<button
type="button"
className="scene-operation-status scene-operation-status--action"
onClick={() => setPerceptionRetryGeneration((generation) => generation + 1)}
>
<Icon name="refresh" size={12} />
<span>Повторить AI</span>
</button>
) : null}
{pointColorLoad.phase === "loading" ? (
<div className="scene-operation-status" role="status">
<span className="busy-indicator" aria-hidden="true" />
<span>{pointColorLoad.message}</span>
</div>
) : null}
{pointColorLoad.phase === "error" ? (
<div className="scene-operation-status scene-operation-status--error" role="status">
<span>{pointColorLoad.message}</span>
</div>
) : null}
</div>
) : null}
{presentedViewerStatus === "ready" && !floatingSourceMaximized ? (
<div className="scene-navigation-hint" aria-label="Навигация по 3D-сцене">
<span>Колесо · зум к курсору</span>