feat(map): control ghost pin movement speed

This commit is contained in:
DCCONSTRUCTIONS
2026-07-29 18:53:00 +03:00
parent 0c3855eac5
commit 2678295ca7
9 changed files with 121 additions and 8 deletions
@@ -219,8 +219,10 @@ revision:
- selected stable subject id, or `null`;
- layer visibility;
- a bounded temporary Ghost Pin sandbox: generation settings, actual
coordinates, motion state and provider-neutral `elevated-spike`
presentation;
coordinates, persisted maximum movement speed, motion state and
provider-neutral `elevated-spike` presentation. Heads and stems resolve
terrain height through live Cesium properties so asynchronous tile loading
cannot leave only a depth-test-independent head visible;
- no credentials, upstream URLs, cache objects or transient Cesium ids.
Resolution order: