feat: finalize corrected-route planning and Rerun recording review

This commit is contained in:
DCCONSTRUCTIONS
2026-09-22 10:10:03 +03:00
parent c804d89b18
commit 2e5d52521f
132 changed files with 14141 additions and 898 deletions
@@ -0,0 +1,201 @@
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@@ -0,0 +1,25 @@
Copyright (c) 2022 Rerun Technologies AB <opensource@rerun.io>
Permission is hereby granted, free of charge, to any
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
@@ -0,0 +1,361 @@
--- a/crates/viewer/re_view_spatial/src/eye.rs
+++ b/crates/viewer/re_view_spatial/src/eye.rs
@@ -2,7 +2,7 @@
use glam::{Mat4, Quat, Vec3, vec3};
use macaw::IsoTransform;
use re_log_types::EntityPath;
-use re_sdk_types::blueprint::archetypes::EyeControls3D;
+use re_sdk_types::blueprint::archetypes::{EyeControls3D, LineGrid3D};
use re_sdk_types::blueprint::components::{AngularSpeed, Eye3DKind};
use re_sdk_types::components::{LinearSpeed, Position3D, Vector3D};
use re_view::controls::{
@@ -214,6 +214,8 @@
pub last_look_target: Option<Vec3>,
pub last_orbit_radius: Option<f32>,
pub last_eye_up: Option<Vec3>,
+ /// NODE.DC: time of the last rendered eye, for the read-only WebViewer snapshot.
+ pub last_render_time: f64,
}
#[derive(Clone, Debug, PartialEq, re_byte_size::SizeBytes)]
@@ -241,6 +243,7 @@
fov_y: Option<f32>,
did_interact: bool,
+ grid_plane: macaw::Plane3,
}
impl EyeController {
@@ -250,16 +253,8 @@
/// Avoids breaking the view by zooming in too far.
pub const MIN_ORBIT_DISTANCE: f32 = Eye::PERSPECTIVE_NEAR_PLANE * 2.0;
- /// Cap on the orbital camera radius, as a multiple of the scene bounding box diagonal.
- ///
- /// Only applied when scroll-to-zoom wants to grow the radius further. Zoom-in, rotate,
- /// pan, WASD, and every other form of motion are left alone — this is intentionally a
- /// local restriction on orbital zoom-out only, not a general movement envelope. The 2D
- /// view has its own, separate zoom-out cap (see `ui_2d::MAX_ZOOM_OUT_FACTOR`).
- ///
- /// If the radius already exceeds this (e.g. right after loading) the current radius is
- /// used as the cap instead, so the camera isn't pulled back in.
- const MAX_ORBITAL_ZOOM_OUT_FACTOR: f32 = 5.0;
+ // NODE.DC: finite arithmetic guard only, independent of route/scene bounds.
+ const MAX_ORBITAL_RADIUS: f32 = 1.0e17;
fn get_eye(&self) -> Eye {
Eye {
@@ -317,6 +312,10 @@
.0,
);
+ let grid = ViewProperty::from_archetype::<LineGrid3D>(ctx);
+ let grid_plane = grid.component_or_fallback::<re_sdk_types::components::Plane3D>(
+ ctx, LineGrid3D::descriptor_plane().component,
+ )?;
Ok(Self {
pos,
look_target,
@@ -325,6 +324,7 @@
eye_up,
did_interact: false,
fov_y,
+ grid_plane: grid_plane.into(),
})
}
@@ -482,12 +482,45 @@
let up = rot * Vec3::Y;
let right = rot * -Vec3::X; // TODO(emilk): why do we need a negation here? O.o
+ // Mission Core's map grid is XY. Screen-plane pan otherwise lifts the
+ // orbit target into the air, leaving scroll-to-target stranded there.
+ // First-person navigation intentionally retains upstream 3D movement.
+ let (right, up) = if self.kind == Eye3DKind::Orbital {
+ let normal = self.grid_plane.normal;
+ let project = |v: Vec3| v - normal * normal.dot(v);
+ let right = project(right).normalize_or(project(Vec3::X).normalize_or(Vec3::Y));
+ let up = project(up).normalize_or(normal.cross(-right));
+ (right, up)
+ } else {
+ (right, up)
+ };
let translate = delta_in_view.x * right + delta_in_view.y * up;
self.pos += translate;
self.look_target += translate;
}
+ /// Translate the whole rig, not its orientation/radius, onto the grid.
+ /// Called only by deliberate navigation while not following an entity.
+ fn anchor_orbit_to_grid(&mut self) {
+ if self.kind == Eye3DKind::Orbital {
+ let correction = self.grid_plane.normal
+ * (self.grid_plane.d - self.grid_plane.normal.dot(self.look_target));
+ self.pos += correction;
+ self.look_target += correction;
+ }
+ }
+
+ fn zoom_orbit(&mut self, zoom_factor: f32) {
+ if !zoom_factor.is_finite() || zoom_factor <= 0.0 {
+ return;
+ }
+ let new_radius = (self.radius() / zoom_factor)
+ .clamp(Self::MIN_ORBIT_DISTANCE, Self::MAX_ORBITAL_RADIUS);
+ self.pos = self.look_target - self.fwd() * new_radius;
+ self.did_interact = true;
+ }
+
fn handle_drag(&mut self, response: &egui::Response, drag_threshold: f32) {
if response.drag_delta().length() > drag_threshold {
let roll = response.dragged_by(ROLL_MOUSE)
@@ -513,7 +546,7 @@
}
/// Handle zoom/scroll input.
- fn handle_zoom(&mut self, egui_ctx: &egui::Context, scene_bounding_box: &macaw::BoundingBox) {
+ fn handle_zoom(&mut self, egui_ctx: &egui::Context, _scene_bounding_box: &macaw::BoundingBox) {
let zoom_factor = egui_ctx.input(|input| {
// egui's default horizontal_scroll_modifier is shift, which is also our speed-up modifier.
// This means that a user who wants to speed up scroll-to-zoom will generate a horizontal scroll delta.
@@ -528,22 +561,7 @@
match self.kind {
Eye3DKind::Orbital => {
- let radius = self.pos.distance(self.look_target);
-
- // Cap zoom-out against the scene bounding box. If we're already past the cap
- // (e.g. right after loading) use the current radius instead — no snap-back.
- let max_radius = max_orbital_radius(scene_bounding_box).max(radius);
- let new_radius = (radius / zoom_factor).clamp(Self::MIN_ORBIT_DISTANCE, max_radius);
-
- // The user may be scrolling to move the camera closer, but are not realizing
- // the radius is now tiny.
- // TODO(emilk): inform the users somehow that scrolling won't help, and that they should use WSAD instead.
- // It might be tempting to start moving the camera here on scroll, but that would is bad for other reasons.
-
- if f32::MIN_POSITIVE < new_radius {
- self.pos = self.look_target - self.fwd() * new_radius;
- self.did_interact = true;
- }
+ self.zoom_orbit(zoom_factor);
}
Eye3DKind::FirstPerson => {
// Move along the forward axis when zooming in first person mode.
@@ -707,25 +725,6 @@
}
}
-/// Cap on the orbital zoom-out radius, derived from the scene bounding box diagonal.
-///
-/// Returns `1.0e17` (a large fallback that avoids infinities downstream) when no usable scene
-/// bounding box is available.
-fn max_orbital_radius(scene_bounding_box: &macaw::BoundingBox) -> f32 {
- // `1.0e17` fallback is chosen with generous margin of an observed crash due to infinity.
- let fallback = 1.0e17;
-
- if !scene_bounding_box.is_finite() || scene_bounding_box.is_nothing() {
- return fallback;
- }
- let scene_diagonal = scene_bounding_box.size().length();
- if !scene_diagonal.is_finite() || scene_diagonal <= 0.0 {
- return fallback;
- }
- (scene_diagonal * EyeController::MAX_ORBITAL_ZOOM_OUT_FACTOR)
- .max(EyeController::MIN_ORBIT_DISTANCE)
-}
-
pub fn find_camera(cameras: &[PinholeWrapper], needle: &EntityPath) -> Option<Eye> {
let mut found_camera = None;
@@ -744,6 +743,103 @@
fn ease_out(t: f32) -> f32 {
1. - (1. - t) * (1. - t)
+}
+
+#[cfg(test)]
+mod nodedc_navigation_tests {
+ use super::*;
+
+ fn controller() -> EyeController {
+ EyeController {
+ pos: vec3(305.0, -80.0, 22.0),
+ look_target: vec3(290.0, -60.0, 4.0),
+ kind: Eye3DKind::Orbital,
+ speed: 30.0,
+ eye_up: Vec3::Z,
+ fov_y: Some(Eye::DEFAULT_FOV_Y),
+ did_interact: false,
+ grid_plane: macaw::Plane3 { normal: Vec3::Z, d: 0.0 },
+ }
+ }
+
+ #[test]
+ fn pan_is_on_grid_and_moves_the_whole_rig() {
+ let mut c = controller();
+ let offset = c.pos - c.look_target;
+ c.anchor_orbit_to_grid();
+ for _ in 0..100 {
+ c.translate(egui::vec2(0.5, 0.7));
+ }
+ assert_eq!(c.look_target.z, 0.0);
+ assert!((c.pos - c.look_target - offset).length() < 0.001);
+ }
+
+ #[test]
+ fn rotation_keeps_selected_pivot_and_radius() {
+ let mut c = controller();
+ c.anchor_orbit_to_grid();
+ let target = c.look_target;
+ let radius = c.radius();
+ for _ in 0..200 {
+ c.rotate(egui::vec2(2.0, 0.1));
+ }
+ assert_eq!(c.look_target, target);
+ assert!((c.radius() - radius).abs() < 0.01);
+ }
+
+ #[test]
+ fn zoom_passes_map_scale_without_moving_pivot() {
+ let mut c = controller();
+ c.anchor_orbit_to_grid();
+ let target = c.look_target;
+ c.zoom_orbit(0.001);
+ assert!(c.radius() > 20_000.0);
+ for _ in 0..12 {
+ c.zoom_orbit(4.0);
+ }
+ assert!(c.radius() < 0.03);
+ assert_eq!(c.look_target, target);
+ assert!(c.get_eye().world_from_rub_view.translation().is_finite());
+ }
+
+ #[test]
+ fn vertical_view_pan_stays_finite_on_grid() {
+ let mut c = controller();
+ c.pos = vec3(0.0, 0.0, 30.0);
+ c.look_target = Vec3::ZERO;
+ c.eye_up = Vec3::Y;
+ c.translate(egui::vec2(1.0, 1.0));
+ assert_eq!(c.look_target.z, 0.0);
+ assert!(c.pos.is_finite());
+ assert!(c.look_target.length() > 1.0);
+ }
+
+ #[test]
+ fn navigation_respects_the_actual_grid_plane() {
+ let mut c = controller();
+ c.grid_plane = macaw::Plane3 { normal: Vec3::Y, d: 3.0 };
+ c.anchor_orbit_to_grid();
+ let target = c.look_target;
+ c.translate(egui::vec2(2.0, 4.0));
+ c.rotate(egui::vec2(10.0, 3.0));
+ assert_eq!(c.look_target.y, 3.0);
+ assert_ne!(c.look_target, target);
+ }
+
+ #[test]
+ fn invalid_zoom_is_ignored_and_first_person_is_unchanged() {
+ let mut c = controller();
+ let before = c.pos;
+ for factor in [0.0, -1.0, f32::NAN, f32::INFINITY] {
+ c.zoom_orbit(factor);
+ assert_eq!(c.pos, before);
+ }
+ c.kind = Eye3DKind::FirstPerson;
+ c.anchor_orbit_to_grid();
+ assert_eq!(c.look_target.z, 4.0);
+ c.translate(egui::vec2(0.0, 1.0));
+ assert_ne!(c.look_target.z, 4.0);
+ }
}
impl EyeState {
@@ -804,9 +900,32 @@
}
}
+ // Anchor before the first paint, not on the first orbit drag. This
+ // avoids a one-off camera jump when the scene-bounds fallback is high.
+ if tracking_entity.is_none() && eye_controller.kind == Eye3DKind::Orbital
+ && (eye_controller.grid_plane.normal.dot(eye_controller.look_target)
+ - eye_controller.grid_plane.d).abs() > 1.0e-5
+ {
+ eye_controller.anchor_orbit_to_grid();
+ eye_controller.did_interact = true;
+ }
+
// Handle spinning before inputs because some inputs depend on view direction.
self.handle_spinning(ctx, eye_property, &mut eye_controller)?;
+ // NODE.DC: pin manual map navigation to the XY grid. Tracking and
+ // explicit camera presets retain their own target until manual input.
+ let manual_input = response.drag_delta().length_sq() > 0.0
+ || (response.hovered() && response.ctx.input(|i| {
+ i.smooth_scroll_delta != egui::Vec2::ZERO || i.zoom_delta() != 1.0
+ }));
+ if manual_input {
+ self.stop_interpolation();
+ if tracking_entity.is_none() {
+ eye_controller.anchor_orbit_to_grid();
+ }
+ }
+
// We do input before tracking entity, because the input can cause the eye
// to stop tracking.
let gamepad_navigation_status = eye_controller.handle_input(
@@ -1241,6 +1360,7 @@
};
self.last_eye = Some(eye);
+ self.last_render_time = ctx.egui_ctx().time();
Ok(eye)
}
--- a/crates/viewer/re_viewer_context/src/view/view_states.rs
+++ b/crates/viewer/re_viewer_context/src/view/view_states.rs
@@ -173,6 +173,13 @@
}
impl ViewStates {
+ /// NODE.DC: read-only per-recording state access for native camera snapshots.
+ pub fn states_for_store<'a>(&'a self, store_id: &'a StoreId) -> impl Iterator<Item = &'a dyn ViewState> {
+ self.states.iter().filter_map(move |((id, _), state)| {
+ (id == store_id).then_some(state.as_ref())
+ })
+ }
+
pub fn get(&self, store_id: &StoreId, view_id: ViewId) -> Option<&dyn ViewState> {
self.states
.get(&(store_id.clone(), view_id))
--- a/crates/viewer/re_viewer/src/web.rs
+++ b/crates/viewer/re_viewer/src/web.rs
@@ -384,6 +384,26 @@
let recording = hub.entity_db(recording_id)?;
Some(recording.store_id().recording_id().to_string())
+ }
+
+ /// NODE.DC navigation/v1. Last rendered native eye, never a replay of DOM deltas.
+ /// Each Mission Core iframe admits one active 3D pane. Timestamp selection
+ /// excludes states retained for a previously selected/reset pane.
+ #[wasm_bindgen]
+ pub fn nodedc_camera_eye(&self) -> Option<String> {
+ let app = self.runner.app_mut::<crate::App>()?;
+ let store_id = app.active_recording_id()?;
+ let eye_state = app.state.view_states.states_for_store(store_id)
+ .filter_map(|state| state.as_any().downcast_ref::<re_view_spatial::SpatialViewState>())
+ .map(|state| &state.state_3d.eye_state)
+ .filter(|state| state.last_eye.is_some() && state.last_look_target.is_some())
+ .max_by(|a, b| a.last_render_time.total_cmp(&b.last_render_time))?;
+ let eye = eye_state.last_eye?;
+ Some(serde_json::json!({
+ "position": eye.pos_in_world().to_array(),
+ "lookTarget": eye_state.last_look_target?.to_array(),
+ "eyeUp": eye_state.last_eye_up?.to_array(),
+ }).to_string())
}
//TODO(#10737): we should refer to logical recordings using store id (recording id is ambiguous)
@@ -0,0 +1,44 @@
# Rerun 0.36.3 · NODE.DC navigation/v1
This is the bounded native camera amendment in ADR 0052, not the archived
0.34.1 renderer fork. `navigation-build.json` binds the exact upstream commit,
portable source patch and paired generated runtime. Keep the upstream licenses.
## Rebuild
1. Download the source archive for the manifest's `upstreamCommit` from
`https://codeload.github.com/rerun-io/rerun/tar.gz/<commit>` and verify its hash.
2. Extract into a new temporary directory and run `git apply --check` followed
by `git apply` with `NODEDC_NAVIGATION.patch` at the extracted root.
3. Pack that root as `patched-source.tar.gz`. On macOS use
`COPYFILE_DISABLE=1 tar --no-mac-metadata --exclude='._*'`; AppleDouble files
are not shaders and must not enter the build.
4. On Worker006, create a temporary container from the pinned Rust image in
the manifest, with 4 CPUs, 16 GB memory, no GPU, no ports and no private data.
Use the `ndc-` name and NODE.DC ownership labels required by AGENTS.md.
Copy the archive to `/work/patched-source.tar.gz` and the repository's
`scripts/build-rerun-navigation.sh` to `/work/build-rerun-navigation.sh`.
Entrypoint: `bash /work/build-rerun-navigation.sh`.
5. Require the native navigation tests to pass. The upstream
`rerun_js/web-viewer/build-wasm.mjs --mode release` produces the matching
`re_viewer.js`, `re_viewer.d.ts` and `re_viewer_bg.wasm`. Copy all three,
never only WASM, to the artifact names in this directory's manifest.
6. Recheck source patch, build script and generated file hashes. Update the
manifest, run the installer twice (idempotency), vendor ABI checks, frontend
contracts/build, then real product-browser QA. Remove the temporary build
container after copying artifacts and evidence.
The source archive and build cache are not runtime dependencies. No compiler,
Docker or hardware access is needed on a clean operator install: the existing
exact npm package plus `postinstall` installs the audited paired artifacts.
An unfamiliar package or artifact is rejected before any file is changed.
## Upgrade / rollback
Rebase against the next exact upstream source, not against minified JS. Retest
grid-plane pan, fixed-pivot orbit, close/far zoom, explicit reset/top/follow,
display updates, normal/expanded views and disposable-iframe cleanup.
To roll back, disable `postinstall`/`prebuild`, restore the official exact npm
package and rebuild. Missing snapshots are represented as null, not simulated
camera state. Recordings, corrected maps and scanner sessions are unchanged.
@@ -0,0 +1,35 @@
{
"schema": "nodedc.rerun-navigation/v1",
"upstreamVersion": "0.36.3",
"upstreamCommit": "6ded109d33c549e98185f7c95fa8009d44e4adef",
"upstreamArchiveSha256": "3f92aef3f33f63c79b275b5c66a65d73192e75967cbcd3d1f16c75010996f896",
"patchSha256": "a893a4b4e7523cca88284316c88b930c3b91ba973ed3f954c9ca632f71252e64",
"cargoLockSha256": "74cdf9c3c8c5dbe5a368f1a9a58b011e2a45720843b30e552bc7b1d8ac21d791",
"buildScriptSha256": "e3cbd5da889403eda3ffba7c020b6075bdfb025b823d1bf503b639f59688135a",
"buildDate": "2026-09-21",
"rustImage": "rust:1.95-bookworm@sha256:6258907abe69656e41cd992e0b705cdcfabcbbe3db374f92ed2d47121282d4a1",
"binaryenVersion": "117",
"binaryenArchiveSha256": "3dc677006555b355ea2da5e82602065a161d5e83eaefd3f759afa00b96e83212",
"wasmBindgenVersion": "0.2.126",
"nativeTestsPassed": 6,
"files": {
"index.js": { "upstreamSha256": "009aa5f66c8674ea268a91926c00e2f82cc7a7b7e5535056d93bd4656d6f6812" },
"index.ts": { "upstreamSha256": "087b25170f720a28aa69c411903133286238900050ac775d2cc511b919846696" },
"index.d.ts": { "upstreamSha256": "649637dad4e50ef4f2310fc1920b580d16832226a0dda5238355059bf167efba" },
"re_viewer.js": {
"upstreamSha256": "d2a94836dd0e6de40538c4d657cfb423b1803e354e6ee0cd550735eb5aaab09b",
"artifact": "re_viewer.nodedc.js",
"sha256": "610d89abffcc5c329797e77794ae2ab5b426c80a5b23fd24064c7d47c6583d3a"
},
"re_viewer.d.ts": {
"upstreamSha256": "9a77a4e1e1aa8311185a3f275bf326a8fff2844e468e561c59d5f0ee7aa6debe",
"artifact": "re_viewer.nodedc.d.ts",
"sha256": "cfbf010d66560af919aa68d255a6ddc7120829f8ee8f27a41f56d943cd54e598"
},
"re_viewer_bg.wasm": {
"upstreamSha256": "02d6d9c3a569d3faceb01cf89104342d970fc85e7c31a08dedd357b6c7104d2f",
"artifact": "re_viewer_bg.nodedc.wasm",
"sha256": "2b661de545ac90bb950eda1a28fc5a7c3ce4ca7f5bb24894789acf7589495185"
}
}
}
@@ -0,0 +1,200 @@
declare namespace wasm_bindgen {
/* tslint:disable */
/* eslint-disable */
/**
* The `ReadableStreamType` enum.
*
* *This API requires the following crate features to be activated: `ReadableStreamType`*
*/
export type ReadableStreamType = "bytes";
export class IntoUnderlyingByteSource {
private constructor();
free(): void;
[Symbol.dispose](): void;
cancel(): void;
pull(controller: ReadableByteStreamController): Promise<any>;
start(controller: ReadableByteStreamController): void;
readonly autoAllocateChunkSize: number;
readonly type: ReadableStreamType;
}
export class IntoUnderlyingSink {
private constructor();
free(): void;
[Symbol.dispose](): void;
abort(reason: any): Promise<any>;
close(): Promise<any>;
write(chunk: any): Promise<any>;
}
export class IntoUnderlyingSource {
private constructor();
free(): void;
[Symbol.dispose](): void;
cancel(): void;
pull(controller: ReadableStreamDefaultController): Promise<any>;
}
export class WebHandle {
free(): void;
[Symbol.dispose](): void;
/**
* Add a new receiver streaming data from the given url.
*
* Websocket streams are always opened in `Following` mode.
*
* It is an error to open a channel twice with the same id.
*/
add_receiver(url: string): void;
/**
* Close an existing channel for streaming data.
*
* No-op if the channel is already closed.
*/
close_channel(id: string): void;
destroy(): void;
get_active_recording_id(): string | undefined;
get_active_timeline(recording_id: string): string | undefined;
get_playing(recording_id: string): boolean | undefined;
get_time_for_timeline(recording_id: string, timeline_name: string): number | undefined;
get_timeline_time_range(recording_id: string, timeline_name: string): any;
has_panicked(): boolean;
constructor(app_options: any);
/**
* NODE.DC navigation/v1. Last rendered native eye, never a replay of DOM deltas.
* Each Mission Core iframe admits one active 3D pane. Timestamp selection
* excludes states retained for a previously selected/reset pane.
*/
nodedc_camera_eye(): string | undefined;
/**
* Open a new channel for streaming data.
*
* It is an error to open a channel twice with the same id.
*/
open_channel(id: string, channel_name: string): void;
override_panel_state(panel: string, state?: string | null): void;
panic_callstack(): string | undefined;
panic_message(): string | undefined;
remove_receiver(url: string): void;
/**
* Add an rrd to the viewer directly from a byte array.
*/
send_rrd_to_channel(id: string, data: Uint8Array): void;
send_table_to_channel(id: string, data: Uint8Array): void;
set_active_recording_id(recording_id: string): void;
/**
* Set the active timeline.
*
* This does nothing if the timeline can't be found.
*/
set_active_timeline(recording_id: string, timeline_name: string): void;
set_credentials(access_token: string, email: string): void;
set_playing(recording_id: string, value: boolean): void;
set_time_for_timeline(recording_id: string, timeline_name: string, time: number): void;
start(canvas: any): Promise<void>;
toggle_panel_overrides(value?: boolean | null): void;
}
}
declare type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
declare interface InitOutput {
readonly memory: WebAssembly.Memory;
readonly __wbg_webhandle_free: (a: number, b: number) => void;
readonly webhandle_add_receiver: (a: number, b: number, c: number) => void;
readonly webhandle_close_channel: (a: number, b: number, c: number) => void;
readonly webhandle_destroy: (a: number) => void;
readonly webhandle_get_active_recording_id: (a: number) => [number, number];
readonly webhandle_get_active_timeline: (a: number, b: number, c: number) => [number, number];
readonly webhandle_get_playing: (a: number, b: number, c: number) => number;
readonly webhandle_get_time_for_timeline: (a: number, b: number, c: number, d: number, e: number) => [number, number];
readonly webhandle_get_timeline_time_range: (a: number, b: number, c: number, d: number, e: number) => any;
readonly webhandle_has_panicked: (a: number) => number;
readonly webhandle_new: (a: any) => [number, number, number];
readonly webhandle_nodedc_camera_eye: (a: number) => [number, number];
readonly webhandle_open_channel: (a: number, b: number, c: number, d: number, e: number) => void;
readonly webhandle_override_panel_state: (a: number, b: number, c: number, d: number, e: number) => [number, number];
readonly webhandle_panic_callstack: (a: number) => [number, number];
readonly webhandle_panic_message: (a: number) => [number, number];
readonly webhandle_remove_receiver: (a: number, b: number, c: number) => void;
readonly webhandle_send_rrd_to_channel: (a: number, b: number, c: number, d: number, e: number) => void;
readonly webhandle_send_table_to_channel: (a: number, b: number, c: number, d: number, e: number) => void;
readonly webhandle_set_active_recording_id: (a: number, b: number, c: number) => void;
readonly webhandle_set_active_timeline: (a: number, b: number, c: number, d: number, e: number) => void;
readonly webhandle_set_credentials: (a: number, b: number, c: number, d: number, e: number) => void;
readonly webhandle_set_playing: (a: number, b: number, c: number, d: number) => void;
readonly webhandle_set_time_for_timeline: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
readonly webhandle_start: (a: number, b: any) => any;
readonly webhandle_toggle_panel_overrides: (a: number, b: number) => void;
readonly rust_lz4_wasm_shim_calloc: (a: number, b: number) => number;
readonly rust_lz4_wasm_shim_free: (a: number) => void;
readonly rust_lz4_wasm_shim_malloc: (a: number) => number;
readonly rust_lz4_wasm_shim_memcmp: (a: number, b: number, c: number) => number;
readonly rust_lz4_wasm_shim_memcpy: (a: number, b: number, c: number) => number;
readonly rust_lz4_wasm_shim_memmove: (a: number, b: number, c: number) => number;
readonly rust_lz4_wasm_shim_memset: (a: number, b: number, c: number) => number;
readonly rust_zstd_wasm_shim_calloc: (a: number, b: number) => number;
readonly rust_zstd_wasm_shim_free: (a: number) => void;
readonly rust_zstd_wasm_shim_malloc: (a: number) => number;
readonly rust_zstd_wasm_shim_memcmp: (a: number, b: number, c: number) => number;
readonly rust_zstd_wasm_shim_memcpy: (a: number, b: number, c: number) => number;
readonly rust_zstd_wasm_shim_memmove: (a: number, b: number, c: number) => number;
readonly rust_zstd_wasm_shim_memset: (a: number, b: number, c: number) => number;
readonly rust_zstd_wasm_shim_qsort: (a: number, b: number, c: number, d: number) => void;
readonly __wbg_intounderlyingbytesource_free: (a: number, b: number) => void;
readonly __wbg_intounderlyingsink_free: (a: number, b: number) => void;
readonly __wbg_intounderlyingsource_free: (a: number, b: number) => void;
readonly intounderlyingbytesource_autoAllocateChunkSize: (a: number) => number;
readonly intounderlyingbytesource_cancel: (a: number) => void;
readonly intounderlyingbytesource_pull: (a: number, b: any) => any;
readonly intounderlyingbytesource_start: (a: number, b: any) => void;
readonly intounderlyingbytesource_type: (a: number) => number;
readonly intounderlyingsink_abort: (a: number, b: any) => any;
readonly intounderlyingsink_close: (a: number) => any;
readonly intounderlyingsink_write: (a: number, b: any) => any;
readonly intounderlyingsource_cancel: (a: number) => void;
readonly intounderlyingsource_pull: (a: number, b: any) => any;
readonly wasm_bindgen__convert__closures_____invoke__ha28703b0fc0ac5f5: (a: number, b: number, c: any) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__h17feb392561402d4: (a: number, b: number, c: any) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__hd1708d5debff0eb7: (a: number, b: number, c: any) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__h17feb392561402d4_10: (a: number, b: number, c: any) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__h17feb392561402d4_11: (a: number, b: number, c: any) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__h68d110bc138a9729: (a: number, b: number, c: any) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__h4a090e5af75dc439: (a: number, b: number, c: any, d: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__h72e0675ea71ceaf9: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__h76e373640bdbaace: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__h912ec1a6c04fd19b: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__h76e373640bdbaace_4: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__ha366fcce789d0db1: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__h3d976baa4adbebda: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__h912ec1a6c04fd19b_9: (a: number, b: number, c: any) => void;
readonly wasm_bindgen__convert__closures_____invoke__hbf8a291ae3f8f46d: (a: number, b: number) => [number, number];
readonly wasm_bindgen__convert__closures_____invoke__h0e2ab714131e0149: (a: number, b: number) => void;
readonly wasm_bindgen__convert__closures_____invoke__h2a38a854c15eed3d: (a: number, b: number) => void;
readonly wasm_bindgen__convert__closures_____invoke__h46084f6dced1097a: (a: number, b: number) => void;
readonly __wbindgen_malloc: (a: number, b: number) => number;
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
readonly __externref_table_alloc: () => number;
readonly __wbindgen_externrefs: WebAssembly.Table;
readonly __wbindgen_exn_store: (a: number) => void;
readonly __wbindgen_free: (a: number, b: number, c: number) => void;
readonly __wbindgen_destroy_closure: (a: number, b: number) => void;
readonly __externref_table_dealloc: (a: number) => void;
readonly __wbindgen_start: () => void;
}
/**
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
* for everything else, calls `WebAssembly.instantiate` directly.
*
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
*
* @returns {Promise<InitOutput>}
*/
declare function wasm_bindgen (module_or_path: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;
export type WebHandle = wasm_bindgen.WebHandle;
export default function(): wasm_bindgen;
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