feat: wire physical K1 surface shadow
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@@ -168,6 +168,18 @@ and scalar results matched the immutable replay derivative exactly. This is a
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recorded-source-paced execution gate only; physical K1 worker binding,
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free-space, commands, navigation and safety authority remain unavailable.
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The physical shadow seam is now implemented but not yet physically qualified.
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The authenticated external worker can bind decoded map-frame `lio_pcl` and
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`lio_pose` in either arrival order through
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`missioncore.k1-local-surface-pose-binder/v1`, then feed the accepted estimator
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without blocking camera cadence. Point input and estimator work are
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capacity-two latest-wins queues; pose history and result history are bounded.
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The pinned `e28_physical_k1_local_surface_profile.json` rejects the run unless
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at least 100 point frames bind and exact accounting, pose misses, queue drops,
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p95 result age, profile identity and shadow-only authority all pass. No
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physical acceptance result is claimed until that profile is executed against
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an attached K1 on the NVIDIA worker.
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The complete RELLIS-3D v1.1 release is now admitted there and its full
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`2,413`-frame validation split is available in **Полигон → Датасеты**. The
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sealed Current/Patchwork++ comparison rejected Patchwork++ for navigation:
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