feat: wire physical K1 surface shadow

This commit is contained in:
DCCONSTRUCTIONS
2026-07-26 01:30:53 +03:00
parent e6d5411bdd
commit a1e2cb523f
14 changed files with 1444 additions and 41 deletions
+12
View File
@@ -168,6 +168,18 @@ and scalar results matched the immutable replay derivative exactly. This is a
recorded-source-paced execution gate only; physical K1 worker binding,
free-space, commands, navigation and safety authority remain unavailable.
The physical shadow seam is now implemented but not yet physically qualified.
The authenticated external worker can bind decoded map-frame `lio_pcl` and
`lio_pose` in either arrival order through
`missioncore.k1-local-surface-pose-binder/v1`, then feed the accepted estimator
without blocking camera cadence. Point input and estimator work are
capacity-two latest-wins queues; pose history and result history are bounded.
The pinned `e28_physical_k1_local_surface_profile.json` rejects the run unless
at least 100 point frames bind and exact accounting, pose misses, queue drops,
p95 result age, profile identity and shadow-only authority all pass. No
physical acceptance result is claimed until that profile is executed against
an attached K1 on the NVIDIA worker.
The complete RELLIS-3D v1.1 release is now admitted there and its full
`2,413`-frame validation split is available in **Полигон → Датасеты**. The
sealed Current/Patchwork++ comparison rejected Patchwork++ for navigation: