fix(viewer): preserve follow camera across layer toggles

This commit is contained in:
DCCONSTRUCTIONS 2026-07-23 17:14:32 +03:00
parent a7babf60db
commit ae2ce055c8
7 changed files with 292 additions and 56 deletions

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@ -23,8 +23,8 @@ const vendorRuntime = [
packagePath: resolve(packageRoot, "re_viewer_bg.wasm"),
vendorPath: resolve(vendorRoot, "re_viewer_bg.nodedc.wasm"),
publishedSha256: "3fe7aab8ea6bb0fd03c3ef694932943411ee174029e398c539c390beb0824d35",
previousNodedcSha256: "e85dbad1569431620d4fabb18c1dbddd3a26d071eec1bb88a036fa755bc921da",
nodedcSha256: "6aca9da47ad561d2046ad0c7c0b8a7f653f023a77132c5c6304789320db512c2",
previousNodedcSha256: "6aca9da47ad561d2046ad0c7c0b8a7f653f023a77132c5c6304789320db512c2",
nodedcSha256: "ffe7543d28bb3394f289f6299de43d038767eef83d781c2b7f8f5683308a0469",
},
{
label: "wasm JavaScript glue",

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@ -17,7 +17,7 @@ test("NODE.DC Rerun runtime is the audited 0.34.1 spatial camera build", () => {
const manifest = JSON.parse(readFileSync(resolve(packageRoot, "package.json"), "utf8"));
assert.equal(manifest.version, "0.34.1");
const expectedWasm = "6aca9da47ad561d2046ad0c7c0b8a7f653f023a77132c5c6304789320db512c2";
const expectedWasm = "ffe7543d28bb3394f289f6299de43d038767eef83d781c2b7f8f5683308a0469";
const expectedGlue = "0f7b76c9f24cbd8437021b5d37499894aeadc586183e422ebc82ef556d7b8339";
assert.equal(sha256(resolve(vendorRoot, "re_viewer_bg.nodedc.wasm")), expectedWasm);
@ -55,7 +55,7 @@ test("custom Rerun WASM initializes and grows its externref table", () => {
runtime.deinit();
});
test("source patch carries pointer navigation, persistent follow, and geometry tests", () => {
test("source patch carries pointer navigation, persistent follow, and camera continuity tests", () => {
const patch = readFileSync(resolve(vendorRoot, "NODEDC_ZOOM_TO_CURSOR.patch"), "utf8");
assert.match(patch, /fn pointer_ray_direction/);
@ -71,5 +71,11 @@ test("source patch carries pointer navigation, persistent follow, and geometry t
assert.match(patch, /orbital_navigation_speed_floor_tracks_scene_scale/);
assert.match(patch, /NODEDC_PERSISTENT_ORBIT_TRACKING_ENTITY/);
assert.match(patch, /nodedc_rig_orbit_tracking_is_persistent/);
assert.match(patch, /restore_persistent_orbit_eye_after_blueprint_update/);
assert.match(
patch,
/persistent_rig_follow_restores_the_last_rendered_eye_after_blueprint_update/,
);
assert.match(patch, /explicit_blueprint_pose_is_not_replaced_by_the_previous_eye/);
assert.match(patch, /previous_picking_result/);
});

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@ -16,6 +16,9 @@ This directory contains the audited Mission Core camera-controller override for
- Mission Core's explicit `/world/sensor_pose` orbital follow keeps the current
eye radius and orientation when enabled, remains attached through manual
orbit and zoom, and releases only when the operator toggles follow off;
- repeated server-side blueprint activation for 2D detections, segmentation,
and 3D cuboids restores the last rendered operator eye instead of applying
Rerun's scene-bounds fallback, so layer toggles cannot reset the camera;
- first-person movement, panning and Rerun's zoom-out cap are unchanged.
## Source identity
@ -33,6 +36,8 @@ This directory contains the audited Mission Core camera-controller override for
`sha256:e90e846de4124376164ddfbaab4b0774c7bdeef5e738866295e5a90a34a307a2`
- Build-only system packages: `clang 14.0.6`, `libudev-dev 252.39`
- Build date: `2026-07-23` (`Europe/Moscow`)
- Measured build stages: Rust to WASM `296.7 s`, JavaScript bindings
`8.5 s`, Binaryen `wasm-opt -O2` `1244.2 s`
## Reproduction
@ -60,13 +65,14 @@ generated `re_viewer.js` is transformed with
| Artifact | SHA-256 |
| --- | --- |
| `re_viewer_bg.nodedc.wasm` | `6aca9da47ad561d2046ad0c7c0b8a7f653f023a77132c5c6304789320db512c2` |
| `re_viewer_bg.nodedc.wasm` | `ffe7543d28bb3394f289f6299de43d038767eef83d781c2b7f8f5683308a0469` |
| raw generated `re_viewer.js` | `cc196a93c5be972c801d46be4dc9934f7f042eb62941f0aa0678f1c8416c6874` |
| `re_viewer.nodedc.js` | `0f7b76c9f24cbd8437021b5d37499894aeadc586183e422ebc82ef556d7b8339` |
The focused Rust suite completed with `8 passed, 0 failed`, including the
The focused Rust suite completed with `10 passed, 0 failed`, including the
orbit-to-dolly boundary, pointer-anchored rotation and scene-scale speed-floor
cases, plus persistent rig-orbit tracking. A Node `initSync`
cases, persistent rig-orbit tracking, camera continuity across blueprint
reactivation, and explicit reset precedence. A Node `initSync`
smoke test completed successfully, including the `externref` table-growth step.
The Mission Core Node suite also checks both artifact hashes and verifies that
every `wasm.*` reference in the JavaScript glue exists in the paired WASM

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@ -1,12 +1,12 @@
diff --git a/crates/viewer/re_view_spatial/src/eye.rs b/crates/viewer/re_view_spatial/src/eye.rs
index e59b311..77ac8d7 100644
index e59b311..b98653a 100644
--- a/crates/viewer/re_view_spatial/src/eye.rs
+++ b/crates/viewer/re_view_spatial/src/eye.rs
@@ -207,0 +208,3 @@ pub struct EyeState {
+ /// World-space point selected when the current orbital drag started.
+ orbit_drag_anchor: Option<Vec3>,
+
@@ -245,0 +249,13 @@ pub(crate) struct EyeController {
@@ -245,0 +249,50 @@ pub(crate) struct EyeController {
+/// NODE.DC's operator follow mode is explicitly toggled outside the embedded
+/// viewer. Unlike Rerun's transient entity tracking, manual orbit/zoom must
+/// therefore keep this rig pivot attached until the operator toggles it off.
@ -20,20 +20,57 @@ index e59b311..77ac8d7 100644
+ && tracking_entity == &EntityPath::from(NODEDC_PERSISTENT_ORBIT_TRACKING_ENTITY)
+}
+
@@ -434 +450 @@ impl EyeController {
+/// Keeps the last rendered operator eye when a server-side blueprint update
+/// reactivates the same persistent follow view without explicit pose fields.
+///
+/// Rerun normally falls back to the scene bounding box when a blueprint has no
+/// position or look target. Mission Core layer toggles intentionally omit those
+/// fields so that the browser-owned eye remains authoritative.
+fn restore_persistent_orbit_eye_after_blueprint_update(
+ eye_controller: &mut EyeController,
+ previous_eye: Option<&Eye>,
+ previous_orbit_radius: Option<f32>,
+ tracking_entity: Option<&EntityPath>,
+ has_blueprint_position: bool,
+ has_blueprint_look_target: bool,
+) -> bool {
+ let Some(tracking_entity) = tracking_entity else {
+ return false;
+ };
+ let persistent =
+ keeps_orbital_tracking_after_interaction(eye_controller.kind, tracking_entity);
+ if persistent
+ && !has_blueprint_position
+ && !has_blueprint_look_target
+ && let (Some(previous_eye), Some(previous_orbit_radius)) =
+ (previous_eye, previous_orbit_radius)
+ {
+ let pos = previous_eye.pos_in_world();
+ let radius = previous_orbit_radius.max(EyeController::MIN_ORBIT_DISTANCE);
+ eye_controller.pos = pos;
+ eye_controller.look_target = pos + previous_eye.forward_in_world() * radius;
+ eye_controller.eye_up = previous_eye
+ .world_from_rub_view
+ .transform_vector3(Vec3::Y);
+ eye_controller.fov_y = previous_eye.fov_y;
+ }
+ persistent
+}
+
@@ -434 +487 @@ impl EyeController {
- let mut rot = self.rotation();
+ let rot = self.rotation_after_delta(delta);
@@ -435,0 +452,2 @@ impl EyeController {
@@ -435,0 +489,2 @@ impl EyeController {
+ self.apply_rotation_and_radius(rot, radius);
+ }
@@ -436,0 +455,2 @@ impl EyeController {
@@ -436,0 +492,2 @@ impl EyeController {
+ fn rotation_after_delta(&self, delta: egui::Vec2) -> Quat {
+ let mut rot = self.rotation();
@@ -452 +472,2 @@ impl EyeController {
@@ -452 +509,2 @@ impl EyeController {
- rot = rot.normalize();
+ rot.normalize()
+ }
@@ -454 +475,13 @@ impl EyeController {
@@ -454 +512,13 @@ impl EyeController {
- self.apply_rotation_and_radius(rot, radius);
+ /// Rotate around the point selected under the pointer without moving that
+ /// point on screen.
@ -48,7 +85,7 @@ index e59b311..77ac8d7 100644
+ fn rotate_around_anchor(&mut self, delta: egui::Vec2, anchor: Vec3) {
+ let sensitivity = 0.004;
+ self.rotate_radians_around_anchor(sensitivity * delta, anchor);
@@ -491 +524,10 @@ impl EyeController {
@@ -491 +561,10 @@ impl EyeController {
- fn handle_drag(&mut self, response: &egui::Response, drag_threshold: f32) {
+ fn handle_drag(
+ &mut self,
@ -60,7 +97,7 @@ index e59b311..77ac8d7 100644
+ if !response.dragged_by(ROTATE3D_BUTTON) {
+ eye_state.orbit_drag_anchor = None;
+ }
@@ -503 +545,15 @@ impl EyeController {
@@ -503 +582,15 @@ impl EyeController {
- self.rotate(response.drag_delta());
+ if self.kind == Eye3DKind::Orbital {
+ let anchor = *eye_state.orbit_drag_anchor.get_or_insert_with(|| {
@ -77,7 +114,7 @@ index e59b311..77ac8d7 100644
+ } else {
+ self.rotate(response.drag_delta());
+ }
@@ -514,0 +571,86 @@ impl EyeController {
@@ -514,0 +608,86 @@ impl EyeController {
+ /// Returns the world-space ray under the pointer.
+ ///
+ /// Keeping this calculation local to the eye controller lets orbital zoom use the pointer
@ -164,16 +201,16 @@ index e59b311..77ac8d7 100644
+ self.did_interact = true;
+ }
+
@@ -516 +658,2 @@ impl EyeController {
@@ -516 +695,2 @@ impl EyeController {
- fn handle_zoom(&mut self, egui_ctx: &egui::Context, scene_bounding_box: &macaw::BoundingBox) {
+ fn handle_zoom(&mut self, response: &egui::Response, scene_bounding_box: &macaw::BoundingBox) {
+ let egui_ctx = &response.ctx;
@@ -531,2 +673,0 @@ impl EyeController {
@@ -531,2 +710,0 @@ impl EyeController {
- let radius = self.pos.distance(self.look_target);
-
@@ -534,0 +676 @@ impl EyeController {
@@ -534,0 +713 @@ impl EyeController {
+ let radius = self.radius();
@@ -536,11 +678,2 @@ impl EyeController {
@@ -536,11 +715,2 @@ impl EyeController {
- let new_radius = (radius / zoom_factor).clamp(Self::MIN_ORBIT_DISTANCE, max_radius);
-
- // The user may be scrolling to move the camera closer, but are not realizing
@ -187,21 +224,21 @@ index e59b311..77ac8d7 100644
- }
+ let pointer = response.ctx.pointer_latest_pos();
+ self.zoom_orbit_towards_pointer(zoom_factor, max_radius, response.rect, pointer);
@@ -669,0 +803 @@ impl EyeController {
@@ -669,0 +840 @@ impl EyeController {
+ pointer_space_position: Option<Vec3>,
@@ -671,0 +806,5 @@ impl EyeController {
@@ -671,0 +843,5 @@ impl EyeController {
+ if self.kind == Eye3DKind::Orbital {
+ self.speed = self
+ .speed
+ .max(minimum_orbital_navigation_speed(scene_bounding_box) as f64);
+ }
@@ -687 +826 @@ impl EyeController {
@@ -687 +863 @@ impl EyeController {
- self.handle_drag(response, drag_threshold);
+ self.handle_drag(eye_state, response, drag_threshold, pointer_space_position);
@@ -690 +829 @@ impl EyeController {
@@ -690 +866 @@ impl EyeController {
- self.handle_zoom(&response.ctx, scene_bounding_box);
+ self.handle_zoom(response, scene_bounding_box);
@@ -728,0 +868,18 @@ fn max_orbital_radius(scene_bounding_box: &macaw::BoundingBox) -> f32 {
@@ -728,0 +905,18 @@ fn max_orbital_radius(scene_bounding_box: &macaw::BoundingBox) -> f32 {
+/// Lower bound for free-flight and post-limit zoom speed in orbital mode.
+///
+/// The default orbital speed is the current orbit radius. Close to the near
@ -220,27 +257,82 @@ index e59b311..77ac8d7 100644
+ (scene_diagonal * SCENE_DIAGONAL_FACTOR).max(FALLBACK)
+}
+
@@ -773,0 +931 @@ impl EyeState {
@@ -773,0 +968 @@ impl EyeState {
+ pointer_space_position: Option<Vec3>,
@@ -816,0 +975 @@ impl EyeState {
@@ -775 +970 @@ impl EyeState {
- ) -> Result<Eye, ViewPropertyQueryError> {
+ ) -> Result<(Eye, bool), ViewPropertyQueryError> {
@@ -777,0 +973,25 @@ impl EyeState {
+ let tracking_entity = eye_property
+ .component_or_empty::<re_sdk_types::components::EntityPath>(
+ EyeControls3D::descriptor_tracking_entity().component,
+ )?
+ .filter(|tracking_entity| !tracking_entity.is_empty());
+ let tracking_entity_path = tracking_entity
+ .as_ref()
+ .map(|tracking_entity| EntityPath::from(tracking_entity.as_str()));
+ let has_blueprint_position = eye_property
+ .component_or_empty::<Position3D>(EyeControls3D::descriptor_position().component)?
+ .is_some();
+ let has_blueprint_look_target = eye_property
+ .component_or_empty::<Position3D>(
+ EyeControls3D::descriptor_look_target().component,
+ )?
+ .is_some();
+ let persistent_orbit_tracking = restore_persistent_orbit_eye_after_blueprint_update(
+ &mut eye_controller,
+ self.last_eye.as_ref(),
+ self.last_orbit_radius,
+ tracking_entity_path.as_ref(),
+ has_blueprint_position,
+ has_blueprint_look_target,
+ );
+
@@ -794,6 +1013,0 @@ impl EyeState {
- let tracking_entity = eye_property
- .component_or_empty::<re_sdk_types::components::EntityPath>(
- EyeControls3D::descriptor_tracking_entity().component,
- )?
- .filter(|tracking_entity| !tracking_entity.is_empty());
-
@@ -816,0 +1031 @@ impl EyeState {
+ pointer_space_position,
@@ -891,0 +1051,2 @@ impl EyeState {
@@ -865 +1080 @@ impl EyeState {
- return Ok(tracked_eye);
+ return Ok((tracked_eye, persistent_orbit_tracking));
@@ -872 +1087 @@ impl EyeState {
- Ok(eye_controller.get_eye())
+ Ok((eye_controller.get_eye(), persistent_orbit_tracking))
@@ -891,0 +1107,2 @@ impl EyeState {
+ let persistent_orbit_tracking =
+ keeps_orbital_tracking_after_interaction(eye_controller.kind, &tracking_entity);
@@ -946 +1107 @@ impl EyeState {
@@ -946 +1163 @@ impl EyeState {
- if new_tracking {
+ if new_tracking && !persistent_orbit_tracking {
@@ -998 +1159,4 @@ impl EyeState {
@@ -998 +1215,4 @@ impl EyeState {
- if eye_controller.did_interact && did_eye_orbit_center_change {
+ if eye_controller.did_interact
+ && did_eye_orbit_center_change
+ && !persistent_orbit_tracking
+ {
@@ -1189,0 +1354 @@ impl EyeState {
@@ -1189,0 +1410 @@ impl EyeState {
+ pointer_space_position: Option<Vec3>,
@@ -1203,0 +1369 @@ impl EyeState {
@@ -1198 +1419 @@ impl EyeState {
- let target_eye = self.control_and_sync_with_blueprint(
+ let (target_eye, persistent_orbit_tracking) = self.control_and_sync_with_blueprint(
@@ -1203,0 +1425 @@ impl EyeState {
+ pointer_space_position,
@@ -1251,0 +1418,145 @@ impl EyeState {
@@ -1210,3 +1432,6 @@ impl EyeState {
- if eye_property
- .component_or_empty::<Position3D>(EyeControls3D::descriptor_position().component)?
- .is_none()
+ if !persistent_orbit_tracking
+ && eye_property
+ .component_or_empty::<Position3D>(
+ EyeControls3D::descriptor_position().component,
+ )?
+ .is_none()
@@ -1251,0 +1477,196 @@ impl EyeState {
+
+#[cfg(test)]
+mod tests {
@ -385,6 +477,57 @@ index e59b311..77ac8d7 100644
+ &other
+ ));
+ }
+
+ #[test]
+ fn persistent_rig_follow_restores_the_last_rendered_eye_after_blueprint_update() {
+ let previous_controller =
+ orbital_controller(vec3(12.0, -7.0, 4.0), vec3(10.0, 2.0, 1.0));
+ let previous_eye = previous_controller.get_eye();
+ let previous_radius = previous_controller.radius();
+ let mut fallback_controller =
+ orbital_controller(vec3(500.0, -800.0, 300.0), Vec3::ZERO);
+ let rig = EntityPath::from(NODEDC_PERSISTENT_ORBIT_TRACKING_ENTITY);
+
+ assert!(restore_persistent_orbit_eye_after_blueprint_update(
+ &mut fallback_controller,
+ Some(&previous_eye),
+ Some(previous_radius),
+ Some(&rig),
+ false,
+ false,
+ ));
+ assert_vec3_close(fallback_controller.pos, previous_eye.pos_in_world());
+ assert!((fallback_controller.radius() - previous_radius).abs() < 1.0e-5);
+ assert!(
+ fallback_controller
+ .fwd()
+ .dot(previous_eye.forward_in_world())
+ > 0.99999
+ );
+ }
+
+ #[test]
+ fn explicit_blueprint_pose_is_not_replaced_by_the_previous_eye() {
+ let previous_controller =
+ orbital_controller(vec3(12.0, -7.0, 4.0), vec3(10.0, 2.0, 1.0));
+ let previous_eye = previous_controller.get_eye();
+ let mut explicit_controller =
+ orbital_controller(vec3(500.0, -800.0, 300.0), Vec3::ZERO);
+ let explicit_pos = explicit_controller.pos;
+ let explicit_target = explicit_controller.look_target;
+ let rig = EntityPath::from(NODEDC_PERSISTENT_ORBIT_TRACKING_ENTITY);
+
+ assert!(restore_persistent_orbit_eye_after_blueprint_update(
+ &mut explicit_controller,
+ Some(&previous_eye),
+ Some(previous_controller.radius()),
+ Some(&rig),
+ true,
+ true,
+ ));
+ assert_vec3_close(explicit_controller.pos, explicit_pos);
+ assert_vec3_close(explicit_controller.look_target, explicit_target);
+ }
+}
diff --git a/crates/viewer/re_view_spatial/src/ui_3d.rs b/crates/viewer/re_view_spatial/src/ui_3d.rs
index 56257a8..07498ab 100644

Binary file not shown.

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@ -3,6 +3,7 @@
from __future__ import annotations
from collections import OrderedDict
from collections.abc import Callable
from contextlib import suppress
from threading import Lock
from typing import Any, Literal
@ -62,6 +63,7 @@ class _RecordedBlueprintStream:
self.view_reset_generation = view_reset_generation
self._lock = Lock()
self._sequence = 0
self._follow_trajectory: bool | None = None
self._closed = False
native = bindings.new_blueprint(
application_id=application_id,
@ -78,10 +80,20 @@ class _RecordedBlueprintStream:
)
self._transport = rr.binary_stream(self._transport_recording)
def render(self, blueprint: rrb.Blueprint) -> bytes:
def render(
self,
blueprint_factory: Callable[[bool], rrb.Blueprint],
*,
follow_trajectory: bool,
) -> bytes:
with self._lock:
if self._closed:
raise RecordedBlueprintError("stable blueprint stream is closed")
update_eye_controls = (
self._follow_trajectory is None
or self._follow_trajectory != follow_trajectory
)
blueprint = blueprint_factory(update_eye_controls)
self._blueprint_recording.set_time(
"blueprint",
sequence=self._sequence,
@ -98,6 +110,7 @@ class _RecordedBlueprintStream:
payload = self._transport.read(flush=True, flush_timeout_sec=5.0)
if not payload:
raise RecordedBlueprintError("stable blueprint stream produced no data")
self._follow_trajectory = follow_trajectory
return payload
def close(self) -> None:
@ -156,6 +169,7 @@ def recorded_blueprint(
show_segmentation: bool = False,
show_cuboids_3d: bool = False,
follow_trajectory: bool = False,
update_eye_controls: bool = True,
) -> rrb.Blueprint:
accumulation = max(0.0, settings.accumulation_seconds)
time_ranges: list[rr.VisibleTimeRange] | None = None
@ -218,9 +232,13 @@ def recorded_blueprint(
# Keeping the view id stable preserves the current orbit offset when
# tracking is toggled. An explicit empty path clears tracking without
# overwriting the position/look-target saved by user interaction.
eye_controls=rrb.EyeControls3D.from_fields(
eye_controls=(
rrb.EyeControls3D.from_fields(
kind=rrb.Eye3DKind.Orbital if follow_trajectory else None,
tracking_entity="/world/sensor_pose" if follow_trajectory else "",
)
if update_eye_controls
else None
),
)
spatial_view.id = (
@ -274,9 +292,13 @@ def recorded_blueprint(
# native cloud from /world/points.
"/world/perception/lidar": rrb.EntityBehavior(visible=False),
},
eye_controls=rrb.EyeControls3D.from_fields(
eye_controls=(
rrb.EyeControls3D.from_fields(
kind=rrb.Eye3DKind.Orbital if follow_trajectory else None,
tracking_entity="/world/sensor_pose" if follow_trajectory else "",
)
if update_eye_controls
else None
),
)
perception_3d_view.id = (
@ -385,7 +407,8 @@ def recorded_blueprint_rrd(
) -> bytes:
"""Serialize a bounded active blueprint update without recorded data."""
blueprint = recorded_blueprint(
def build_blueprint(update_eye_controls: bool) -> rrb.Blueprint:
return recorded_blueprint(
settings,
include_initial_playback_state=False,
active_view=active_view,
@ -395,7 +418,9 @@ def recorded_blueprint_rrd(
show_segmentation=show_segmentation,
show_cuboids_3d=show_cuboids_3d,
follow_trajectory=follow_trajectory,
update_eye_controls=update_eye_controls,
)
payload: bytes | None
if blueprint_session_id is not None:
try:
@ -404,12 +429,16 @@ def recorded_blueprint_rrd(
recording_id=recording_id,
blueprint_session_id=blueprint_session_id,
view_reset_generation=view_reset_generation,
).render(blueprint)
).render(
build_blueprint,
follow_trajectory=follow_trajectory,
)
except RecordedBlueprintError:
raise
except Exception as exc:
raise RecordedBlueprintError("failed to serialize stable recorded blueprint") from exc
else:
blueprint = build_blueprint(True)
recording = rr.RecordingStream(
application_id,
recording_id=recording_id,

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@ -465,6 +465,12 @@ def test_recorded_follow_mode_tracks_sensor_pose_with_the_same_orbital_eye() ->
include_initial_playback_state=False,
follow_trajectory=True,
)
layer_only_update = viewer_recorded_blueprint(
RerunSceneSettings(show_grid=False),
include_initial_playback_state=False,
follow_trajectory=True,
update_eye_controls=False,
)
normal_view = normal.root_container.contents[0]
followed_view = followed.root_container.contents[0]
@ -482,6 +488,8 @@ def test_recorded_follow_mode_tracks_sensor_pose_with_the_same_orbital_eye() ->
assert followed_view.id == RECORDED_SPATIAL_VIEW_ID
assert followed_again.root_container.contents[0].id == RECORDED_SPATIAL_VIEW_ID
assert followed_view.id == normal_view.id
assert "EyeControls3D" not in layer_only_update.root_container.contents[0].properties
assert "EyeControls3D" not in layer_only_update.root_container.contents[2].properties
assert normal_components == {
"EyeControls3D:tracking_entity": [""],
}
@ -495,7 +503,9 @@ def test_recorded_blueprint_layer_updates_preserve_store_until_explicit_reset(
monkeypatch: pytest.MonkeyPatch,
) -> None:
activations: list[tuple[object, bool, bool]] = []
eye_control_updates: list[bool] = []
send_blueprint = viewer_recorded_module.bindings.send_blueprint
make_blueprint = viewer_recorded_module.recorded_blueprint
def capture_activation(
storage: object,
@ -511,6 +521,16 @@ def test_recorded_blueprint_layer_updates_preserve_store_until_explicit_reset(
"send_blueprint",
capture_activation,
)
def capture_eye_control_update(*args: object, **kwargs: object) -> object:
eye_control_updates.append(bool(kwargs["update_eye_controls"]))
return make_blueprint(*args, **kwargs)
monkeypatch.setattr(
viewer_recorded_module,
"recorded_blueprint",
capture_eye_control_update,
)
session_id = "b" * 32
initial = viewer_recorded_blueprint_rrd(
RerunSceneSettings(accumulation_seconds=12.0),
@ -527,6 +547,26 @@ def test_recorded_blueprint_layer_updates_preserve_store_until_explicit_reset(
show_segmentation=True,
show_cuboids_3d=True,
)
follow_enabled = viewer_recorded_blueprint_rrd(
RerunSceneSettings(accumulation_seconds=12.0),
recording_id="stable-camera",
blueprint_session_id=session_id,
unified_perception=True,
show_detections_2d=True,
show_segmentation=True,
show_cuboids_3d=True,
follow_trajectory=True,
)
layer_disabled_while_following = viewer_recorded_blueprint_rrd(
RerunSceneSettings(accumulation_seconds=12.0),
recording_id="stable-camera",
blueprint_session_id=session_id,
unified_perception=True,
show_detections_2d=False,
show_segmentation=True,
show_cuboids_3d=True,
follow_trajectory=True,
)
reset = viewer_recorded_blueprint_rrd(
RerunSceneSettings(accumulation_seconds=12.0),
recording_id="stable-camera",
@ -536,25 +576,37 @@ def test_recorded_blueprint_layer_updates_preserve_store_until_explicit_reset(
show_detections_2d=True,
show_segmentation=True,
show_cuboids_3d=True,
follow_trajectory=True,
)
store_pattern = rb"rec_[0-9a-f]{32}"
initial_store_ids = set(re.findall(store_pattern, initial))
layer_store_ids = set(re.findall(store_pattern, layers_enabled))
follow_store_ids = set(re.findall(store_pattern, follow_enabled))
followed_layer_store_ids = set(re.findall(store_pattern, layer_disabled_while_following))
reset_store_ids = set(re.findall(store_pattern, reset))
assert len(initial_store_ids) == 1
assert layer_store_ids == initial_store_ids
assert follow_store_ids == initial_store_ids
assert followed_layer_store_ids == initial_store_ids
assert len(reset_store_ids) == 1
assert reset_store_ids.isdisjoint(initial_store_ids)
assert eye_control_updates == [True, False, True, False, True]
assert [activation[1:] for activation in activations] == [
(True, False),
(True, False),
(True, False),
(True, False),
(True, False),
]
assert activations[0][0] is activations[1][0]
assert activations[2][0] is not activations[0][0]
assert activations[2][0] is activations[0][0]
assert activations[3][0] is activations[0][0]
assert activations[4][0] is not activations[0][0]
assert len(initial) < 350_000
assert len(layers_enabled) < 350_000
assert len(follow_enabled) < 350_000
assert len(layer_disabled_while_following) < 350_000
assert len(reset) < 350_000