feat: add Gaussian simulation workspace
This commit is contained in:
@@ -0,0 +1,211 @@
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import {
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Application,
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Asset,
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Color,
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Entity,
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Vec2,
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Vec3,
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type ScriptType,
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} from "playcanvas";
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import { CameraControls } from "playcanvas/scripts/esm/camera-controls.mjs";
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import type { SimulationWorldManifest } from "../../core/simulation/projects";
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export type SimulationViewMode = "visual" | "collision" | "combined";
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export type SimulationQuality = "auto" | "low" | "medium" | "high";
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export interface SimulationRuntime {
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mount(canvas: HTMLCanvasElement): Promise<void>;
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loadWorld(manifest: SimulationWorldManifest): Promise<void>;
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setViewMode(mode: SimulationViewMode): void;
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setQuality(quality: SimulationQuality): void;
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focusBounds(): void;
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dispose(): void;
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}
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type CameraController = ScriptType & Pick<CameraControls, "reset" | "focus">;
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export class PlayCanvasRuntime implements SimulationRuntime {
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private app: Application | null = null;
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private canvas: HTMLCanvasElement | null = null;
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private camera: Entity | null = null;
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private cameraController: CameraController | null = null;
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private visualEntity: Entity | null = null;
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private visualAsset: Asset | null = null;
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private resizeObserver: ResizeObserver | null = null;
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private viewMode: SimulationViewMode = "visual";
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private quality: SimulationQuality = "auto";
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async mount(canvas: HTMLCanvasElement): Promise<void> {
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if (this.app) throw new Error("PlayCanvas runtime уже смонтирован.");
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this.canvas = canvas;
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canvas.tabIndex = 0;
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canvas.addEventListener("contextmenu", preventContextMenu);
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const app = new Application(canvas, {
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graphicsDeviceOptions: {
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antialias: true,
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alpha: false,
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preserveDrawingBuffer: false,
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powerPreference: "high-performance",
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},
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});
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this.app = app;
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app.scene.ambientLight = new Color(0.35, 0.37, 0.42);
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const camera = new Entity("SimulationCamera");
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camera.addComponent("camera", {
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clearColor: new Color(0.025, 0.03, 0.04),
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nearClip: 0.02,
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farClip: 20_000,
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fov: 58,
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});
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camera.setPosition(5, 3, 5);
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camera.lookAt(0, 0, 0);
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camera.addComponent("script");
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const controller = camera.script?.create(CameraControls, {
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properties: {
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enableOrbit: true,
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enableFly: true,
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focusPoint: new Vec3(0, 0, 0),
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zoomRange: new Vec2(0.05, 20_000),
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},
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}) as CameraController | null;
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app.root.addChild(camera);
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this.camera = camera;
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this.cameraController = controller;
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const light = new Entity("SimulationSun");
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light.addComponent("light", {
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type: "directional",
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color: new Color(1, 0.97, 0.9),
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intensity: 1.1,
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castShadows: false,
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});
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light.setEulerAngles(42, 28, 0);
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app.root.addChild(light);
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this.resizeObserver = new ResizeObserver(() => this.resize());
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this.resizeObserver.observe(canvas.parentElement ?? canvas);
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this.resize();
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app.start();
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await Promise.resolve();
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}
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async loadWorld(manifest: SimulationWorldManifest): Promise<void> {
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const app = this.requiredApp();
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this.unloadWorld();
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const sourceUrl = manifest.visual.streamedSogUrl ?? manifest.visual.previewSogUrl;
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if (!sourceUrl) throw new Error("World manifest не содержит визуальный SOG.");
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const asset = new Asset(`SimulationWorld:${manifest.projectId}`, "gsplat", { url: sourceUrl });
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app.assets.add(asset);
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this.visualAsset = asset;
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await new Promise<void>((resolve, reject) => {
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const ready = (loaded: Asset) => {
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const visual = new Entity("GaussianWorld");
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visual.enabled = false;
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app.root.addChild(visual);
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visual.addComponent("gsplat", {
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asset: loaded,
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unified: true,
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});
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visual.enabled = true;
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this.visualEntity = visual;
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this.applyQuality();
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this.applyViewMode();
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this.focusBounds();
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resolve();
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};
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const failed = (error: unknown) => {
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reject(new Error(error instanceof Error ? error.message : "PlayCanvas не загрузил SOG."));
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};
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asset.ready(ready);
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asset.once("error", failed);
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app.assets.load(asset);
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});
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}
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setViewMode(mode: SimulationViewMode): void {
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this.viewMode = mode;
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this.applyViewMode();
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}
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setQuality(quality: SimulationQuality): void {
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this.quality = quality;
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this.applyQuality();
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}
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focusBounds(): void {
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const bounds = this.visualEntity?.gsplat?.customAabb;
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const focus = bounds?.center.clone() ?? new Vec3(0, 0, 0);
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const radius = bounds?.halfExtents.length() ?? 3;
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const distance = Math.max(1, radius * 2.4);
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const position = new Vec3(1, 0.55, 1).normalize().mulScalar(distance).add(focus);
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if (this.cameraController) {
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this.cameraController.reset(focus, position);
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} else if (this.camera) {
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this.camera.setPosition(position);
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this.camera.lookAt(focus);
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}
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}
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dispose(): void {
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this.resizeObserver?.disconnect();
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this.resizeObserver = null;
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this.unloadWorld();
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if (this.app) this.app.destroy();
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if (this.canvas) this.canvas.removeEventListener("contextmenu", preventContextMenu);
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this.app = null;
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this.canvas = null;
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this.camera = null;
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this.cameraController = null;
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}
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private requiredApp(): Application {
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if (!this.app) throw new Error("PlayCanvas runtime не смонтирован.");
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return this.app;
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}
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private resize(): void {
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if (!this.app || !this.canvas) return;
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const bounds = this.canvas.parentElement?.getBoundingClientRect();
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const width = Math.max(1, Math.round(bounds?.width ?? this.canvas.clientWidth));
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const height = Math.max(1, Math.round(bounds?.height ?? this.canvas.clientHeight));
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this.app.resizeCanvas(width, height);
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}
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private applyViewMode(): void {
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if (this.visualEntity) {
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this.visualEntity.enabled = this.viewMode !== "collision";
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}
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}
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private applyQuality(): void {
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const gsplat = this.visualEntity?.gsplat;
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if (!gsplat) return;
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const profiles: Record<SimulationQuality, [number, number]> = {
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auto: [5, 2],
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low: [2.5, 1.7],
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medium: [5, 2],
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high: [9, 2.3],
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};
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const [baseDistance, multiplier] = profiles[this.quality];
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gsplat.lodBaseDistance = baseDistance;
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gsplat.lodMultiplier = multiplier;
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}
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private unloadWorld(): void {
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if (this.visualEntity) {
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this.visualEntity.destroy();
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this.visualEntity = null;
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}
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if (this.visualAsset && this.app) {
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this.app.assets.remove(this.visualAsset);
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this.visualAsset.unload();
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this.visualAsset = null;
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}
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}
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}
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function preventContextMenu(event: Event): void {
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event.preventDefault();
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}
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@@ -0,0 +1,324 @@
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import { useEffect, useMemo, useRef, useState, type DragEvent } from "react";
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import {
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ActivityIndicator,
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Button,
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FieldFrame,
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Icon,
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Select,
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TextField,
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Window,
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WindowFooterActions,
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} from "@nodedc/ui-react";
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import {
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createAndUploadSimulationProject,
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updateSimulationProject,
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type SimulationProject,
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type SimulationSceneType,
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type SimulationUploadCandidate,
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type SimulationUploadProgress,
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} from "../../core/simulation/projects";
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export function SimulationProjectWindow({
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open,
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project,
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onClose,
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onSaved,
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}: {
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open: boolean;
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project: SimulationProject | null;
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onClose: () => void;
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onSaved: (project: SimulationProject) => void;
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}) {
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const archiveInput = useRef<HTMLInputElement>(null);
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const folderInput = useRef<HTMLInputElement>(null);
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const [name, setName] = useState("");
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const [sceneType, setSceneType] = useState<SimulationSceneType>("outdoor");
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const [candidates, setCandidates] = useState<SimulationUploadCandidate[]>([]);
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const [dragging, setDragging] = useState(false);
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const [pending, setPending] = useState(false);
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const [progress, setProgress] = useState<SimulationUploadProgress | null>(null);
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const [error, setError] = useState<string | null>(null);
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useEffect(() => {
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if (!open) return;
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setName(project?.name ?? "");
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setSceneType(project?.sceneType ?? "outdoor");
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setCandidates([]);
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setProgress(null);
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setPending(false);
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setError(null);
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}, [open, project]);
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const sourceSummary = useMemo(() => summarizeCandidates(candidates), [candidates]);
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const canSubmit = name.trim().length > 0 && (project !== null || candidates.length > 0) && !pending;
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const acceptCandidates = (next: SimulationUploadCandidate[]) => {
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try {
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validateCandidates(next);
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setCandidates(next);
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setError(null);
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if (!name.trim() && next.length) {
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const named = next.find((candidate) => /\.lcc2?$/i.test(candidate.logicalPath)) ?? next[0];
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const first = named?.logicalPath.split("/").filter(Boolean).at(-1) ?? "Новая сцена";
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setName(first.replace(/\.(lcc2?|zip|rar|7z)$/i, ""));
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}
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} catch (caught) {
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setCandidates([]);
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setError(caught instanceof Error ? caught.message : "Источник не принят.");
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}
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};
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const submit = async () => {
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if (!canSubmit) return;
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setPending(true);
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setError(null);
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try {
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const saved = project
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? await updateSimulationProject(project.projectId, name, sceneType)
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: await createAndUploadSimulationProject(
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name,
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sceneType,
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candidates,
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setProgress,
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);
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onSaved(saved);
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} catch (caught) {
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setError(caught instanceof Error ? caught.message : "Не удалось сохранить проект.");
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setPending(false);
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}
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};
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const handleDrop = async (event: DragEvent<HTMLDivElement>) => {
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event.preventDefault();
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setDragging(false);
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try {
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acceptCandidates(await candidatesFromDrop(event.dataTransfer));
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} catch (caught) {
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setError(caught instanceof Error ? caught.message : "Не удалось прочитать источник.");
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}
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};
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return (
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<Window
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open={open}
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title={project ? "Редактировать проект" : "Новый проект симуляции"}
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subtitle={project ? "Метаданные сцены" : "LCC/LCC2 folder или ZIP/RAR/7z"}
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size="md"
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closeOnBackdrop={!pending}
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closeOnEscape={!pending}
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onClose={onClose}
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footer={(
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<>
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<span className="simulation-project-window__footer-state">
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{pending ? <><ActivityIndicator /><span>{project ? "Сохраняем" : "Загружаем источник"}</span></> : null}
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</span>
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<WindowFooterActions>
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<Button disabled={pending} onClick={onClose}>Отмена</Button>
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<Button variant="primary" disabled={!canSubmit} onClick={() => void submit()}>
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{project ? "Сохранить" : "Создать и запустить"}
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</Button>
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</WindowFooterActions>
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</>
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)}
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>
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<div className="simulation-project-window">
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<TextField
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label="Название"
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value={name}
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maxLength={120}
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disabled={pending}
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autoComplete="off"
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onChange={(event) => setName(event.currentTarget.value)}
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/>
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<FieldFrame label="Тип сцены" description="Сохраняется как профиль будущей физики и навигации.">
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<Select
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label="Тип сцены"
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value={sceneType}
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disabled={pending}
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onChange={(value) => setSceneType(value)}
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options={[
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{ value: "outdoor", label: "Улица" },
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{ value: "interior", label: "Интерьер" },
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{ value: "object", label: "Отдельный объект" },
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]}
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/>
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</FieldFrame>
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{!project ? (
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<FieldFrame
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label="Исходник"
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description="Имя родительской папки не фиксировано. Внутри должна быть ровно одна сцена LCC или LCC2."
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>
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<div
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className="simulation-source-drop"
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data-dragging={dragging ? "true" : undefined}
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onDragEnter={(event) => { event.preventDefault(); setDragging(true); }}
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onDragOver={(event) => event.preventDefault()}
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onDragLeave={(event) => {
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if (!event.currentTarget.contains(event.relatedTarget as Node | null)) setDragging(false);
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}}
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onDrop={(event) => void handleDrop(event)}
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>
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<Icon name={candidates.length ? "check" : "upload"} size={20} />
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<strong>{sourceSummary.title}</strong>
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<span>{sourceSummary.detail}</span>
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<div>
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<Button
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size="compact"
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icon={<Icon name="file" size={16} />}
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disabled={pending}
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onClick={() => archiveInput.current?.click()}
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>
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Выбрать архив
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</Button>
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<Button
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size="compact"
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icon={<Icon name="folder" size={16} />}
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disabled={pending}
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onClick={() => folderInput.current?.click()}
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>
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Выбрать папку
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</Button>
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</div>
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<input
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ref={archiveInput}
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type="file"
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accept=".zip,.rar,.7z"
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hidden
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onChange={(event) => {
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const file = event.currentTarget.files?.[0];
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if (file) acceptCandidates([{ file, logicalPath: file.name }]);
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event.currentTarget.value = "";
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}}
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/>
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<input
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ref={folderInput}
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type="file"
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hidden
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multiple
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{...({ webkitdirectory: "" } as Record<string, string>)}
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onChange={(event) => {
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const next = Array.from(event.currentTarget.files ?? []).map((file) => ({
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file,
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logicalPath: file.webkitRelativePath || file.name,
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}));
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if (next.length) acceptCandidates(next);
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event.currentTarget.value = "";
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}}
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/>
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</div>
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</FieldFrame>
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) : null}
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{progress ? (
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<div className="simulation-upload-progress" role="status">
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<span><i style={{ width: `${Math.min(100, progress.totalBytes ? progress.uploadedBytes / progress.totalBytes * 100 : 0)}%` }} /></span>
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<div>
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<strong>{formatBytes(progress.uploadedBytes)} / {formatBytes(progress.totalBytes)}</strong>
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<small>{progress.currentPath}</small>
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</div>
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</div>
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) : null}
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{error ? <p className="simulation-project-window__error" role="alert">{error}</p> : null}
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</div>
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</Window>
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);
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}
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interface LegacyFileEntry {
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isFile: boolean;
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isDirectory: boolean;
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name: string;
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fullPath: string;
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file?: (callback: (file: File) => void, error?: (error: DOMException) => void) => void;
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createReader?: () => {
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readEntries: (
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callback: (entries: LegacyFileEntry[]) => void,
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error?: (error: DOMException) => void,
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) => void;
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};
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}
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async function candidatesFromDrop(transfer: DataTransfer): Promise<SimulationUploadCandidate[]> {
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const candidates: SimulationUploadCandidate[] = [];
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for (const item of Array.from(transfer.items)) {
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const entry = (item as DataTransferItem & {
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webkitGetAsEntry?: () => LegacyFileEntry | null;
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}).webkitGetAsEntry?.();
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if (entry) {
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await collectEntry(entry, candidates);
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continue;
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}
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const file = item.getAsFile();
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if (file) candidates.push({ file, logicalPath: file.name });
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}
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if (!candidates.length) {
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for (const file of Array.from(transfer.files)) {
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candidates.push({ file, logicalPath: file.name });
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}
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}
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return candidates;
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}
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async function collectEntry(entry: LegacyFileEntry, target: SimulationUploadCandidate[]): Promise<void> {
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if (entry.isFile && entry.file) {
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const file = await new Promise<File>((resolve, reject) => entry.file?.(resolve, reject));
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target.push({ file, logicalPath: entry.fullPath.replace(/^\//, "") || file.name });
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return;
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}
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if (!entry.isDirectory || !entry.createReader) return;
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const reader = entry.createReader();
|
||||
while (true) {
|
||||
const batch = await new Promise<LegacyFileEntry[]>((resolve, reject) => reader.readEntries(resolve, reject));
|
||||
if (!batch.length) break;
|
||||
for (const child of batch) await collectEntry(child, target);
|
||||
}
|
||||
}
|
||||
|
||||
function validateCandidates(candidates: SimulationUploadCandidate[]): void {
|
||||
if (!candidates.length) throw new Error("Выберите архив или папку с результатом LCC/LCC2.");
|
||||
const archives = candidates.filter((candidate) => /\.(zip|rar|7z)$/i.test(candidate.logicalPath));
|
||||
if (archives.length) {
|
||||
if (candidates.length !== 1) throw new Error("Архив нужно загружать одним файлом.");
|
||||
return;
|
||||
}
|
||||
const descriptors = candidates.filter((candidate) => /\.lcc2?$/i.test(candidate.logicalPath));
|
||||
if (descriptors.length !== 1) {
|
||||
throw new Error("В папке должна быть ровно одна сцена .lcc или .lcc2.");
|
||||
}
|
||||
const paths = new Set<string>();
|
||||
for (const candidate of candidates) {
|
||||
const parts = candidate.logicalPath.split("/");
|
||||
if (
|
||||
!candidate.logicalPath ||
|
||||
candidate.logicalPath.startsWith("/") ||
|
||||
candidate.logicalPath.includes("\\") ||
|
||||
candidate.logicalPath.includes("\0") ||
|
||||
parts.some((part) => part === "" || part === "." || part === "..")
|
||||
) {
|
||||
throw new Error("Папка содержит небезопасный путь.");
|
||||
}
|
||||
if (candidate.file.size <= 0) throw new Error(`Пустой файл: ${candidate.logicalPath}`);
|
||||
if (paths.has(candidate.logicalPath)) throw new Error(`Повторяющийся путь: ${candidate.logicalPath}`);
|
||||
paths.add(candidate.logicalPath);
|
||||
}
|
||||
}
|
||||
|
||||
function summarizeCandidates(candidates: SimulationUploadCandidate[]): { title: string; detail: string } {
|
||||
if (!candidates.length) return {
|
||||
title: "Перетащите архив или папку сюда",
|
||||
detail: "ZIP, RAR, 7z либо parent folder с LCC/LCC2",
|
||||
};
|
||||
const total = candidates.reduce((sum, candidate) => sum + candidate.file.size, 0);
|
||||
const archive = candidates.length === 1 && /\.(zip|rar|7z)$/i.test(candidates[0]?.logicalPath ?? "");
|
||||
return {
|
||||
title: archive ? candidates[0]?.logicalPath ?? "Архив" : "Папка принята",
|
||||
detail: `${candidates.length.toLocaleString("ru-RU")} файл(ов) · ${formatBytes(total)}`,
|
||||
};
|
||||
}
|
||||
|
||||
function formatBytes(value: number): string {
|
||||
if (value < 1024) return `${value} Б`;
|
||||
if (value < 1024 ** 2) return `${(value / 1024).toLocaleString("ru-RU", { maximumFractionDigits: 1 })} КБ`;
|
||||
if (value < 1024 ** 3) return `${(value / 1024 ** 2).toLocaleString("ru-RU", { maximumFractionDigits: 1 })} МБ`;
|
||||
return `${(value / 1024 ** 3).toLocaleString("ru-RU", { maximumFractionDigits: 2 })} ГБ`;
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
import { ActivityIndicator, Button, SegmentedControl, StatusBadge } from "@nodedc/ui-react";
|
||||
|
||||
import type { SimulationProject } from "../../core/simulation/projects";
|
||||
import {
|
||||
PlayCanvasRuntime,
|
||||
type SimulationQuality,
|
||||
type SimulationViewMode,
|
||||
} from "./PlayCanvasRuntime";
|
||||
|
||||
export function SimulationViewport({ project }: { project: SimulationProject }) {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||
const runtimeRef = useRef<PlayCanvasRuntime | null>(null);
|
||||
const [state, setState] = useState<"mounting" | "loading" | "ready" | "failed">("mounting");
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [viewMode, setViewMode] = useState<SimulationViewMode>("visual");
|
||||
const [quality, setQuality] = useState<SimulationQuality>("auto");
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current;
|
||||
const manifest = project.worldManifest;
|
||||
if (!canvas || !manifest) return;
|
||||
const runtime = new PlayCanvasRuntime();
|
||||
runtimeRef.current = runtime;
|
||||
let cancelled = false;
|
||||
setState("mounting");
|
||||
setError(null);
|
||||
void runtime.mount(canvas).then(async () => {
|
||||
if (cancelled) return;
|
||||
setState("loading");
|
||||
await runtime.loadWorld(manifest);
|
||||
if (!cancelled) setState("ready");
|
||||
}).catch((caught: unknown) => {
|
||||
if (cancelled) return;
|
||||
setState("failed");
|
||||
setError(caught instanceof Error ? caught.message : "Не удалось открыть сцену.");
|
||||
});
|
||||
return () => {
|
||||
cancelled = true;
|
||||
runtime.dispose();
|
||||
runtimeRef.current = null;
|
||||
};
|
||||
}, [project.projectId, project.worldManifest]);
|
||||
|
||||
const collisionAvailable = project.worldManifest?.collision.available ?? false;
|
||||
|
||||
return (
|
||||
<section className="simulation-viewport" aria-label={`Сцена ${project.name}`}>
|
||||
<header className="simulation-viewport__toolbar">
|
||||
<div>
|
||||
<StatusBadge tone={state === "ready" ? "success" : state === "failed" ? "warning" : "accent"}>
|
||||
{state === "ready" ? "Runtime готов" : state === "failed" ? "Ошибка runtime" : "Загрузка сцены"}
|
||||
</StatusBadge>
|
||||
<span>PlayCanvas Engine 2.21.4</span>
|
||||
</div>
|
||||
<SegmentedControl
|
||||
label="Слой сцены"
|
||||
value={viewMode}
|
||||
onChange={(next) => {
|
||||
setViewMode(next);
|
||||
runtimeRef.current?.setViewMode(next);
|
||||
}}
|
||||
items={[
|
||||
{ value: "visual", label: "Визуал" },
|
||||
{ value: "collision", label: "Коллизии", disabled: !collisionAvailable },
|
||||
{ value: "combined", label: "Вместе", disabled: !collisionAvailable },
|
||||
]}
|
||||
/>
|
||||
<SegmentedControl
|
||||
label="Качество Streamed SOG"
|
||||
value={quality}
|
||||
onChange={(next) => {
|
||||
setQuality(next);
|
||||
runtimeRef.current?.setQuality(next);
|
||||
}}
|
||||
items={[
|
||||
{ value: "auto", label: "Auto" },
|
||||
{ value: "low", label: "Low" },
|
||||
{ value: "medium", label: "Med" },
|
||||
{ value: "high", label: "High" },
|
||||
]}
|
||||
/>
|
||||
<Button size="compact" variant="secondary" onClick={() => runtimeRef.current?.focusBounds()}>
|
||||
Вписать сцену
|
||||
</Button>
|
||||
</header>
|
||||
<div className="simulation-viewport__stage">
|
||||
<canvas ref={canvasRef} aria-label={`PlayCanvas сцена ${project.name}`} />
|
||||
{state !== "ready" ? (
|
||||
<div className="simulation-viewport__state" role={state === "failed" ? "alert" : "status"}>
|
||||
{state === "failed" ? null : <ActivityIndicator label="Загрузка сцены" />}
|
||||
<strong>{state === "failed" ? "Сцена не открылась" : "PlayCanvas загружает мир"}</strong>
|
||||
<p>{error ?? "Streamed SOG догружается по мере готовности runtime."}</p>
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
{!collisionAvailable ? (
|
||||
<footer className="simulation-viewport__notice">
|
||||
<StatusBadge tone="warning">Collision недоступен</StatusBadge>
|
||||
<span>Worker 006 сейчас работает в CPU-режиме; визуальный слой настоящий, collision GLB не подменяется.</span>
|
||||
</footer>
|
||||
) : null}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user