fix(lab): stabilize recorded spatial playback

This commit is contained in:
DCCONSTRUCTIONS
2026-08-06 08:51:10 +03:00
parent 9df9f58ab8
commit e38f2fb1da
11 changed files with 316 additions and 99 deletions
@@ -12,6 +12,48 @@
background: var(--nodedc-canvas);
}
.m4-replay-threat-visual__deck,
.m4-replay-threat-visual__layer {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
min-width: 0;
min-height: 0;
}
.m4-replay-threat-visual__layer {
visibility: hidden;
opacity: 0;
pointer-events: none;
}
.m4-replay-threat-visual__layer[data-active="true"] {
z-index: 1;
visibility: visible;
opacity: 1;
pointer-events: auto;
}
.m4-replay-threat-visual__buffering {
position: absolute;
z-index: 5;
top: 4.9rem;
left: 50%;
display: flex;
align-items: center;
gap: 0.4rem;
border: 1px solid var(--nodedc-glass-outline);
border-radius: var(--nodedc-radius-control-compact);
background: var(--nodedc-floating-surface);
padding: 0.42rem 0.58rem;
color: var(--nodedc-text-secondary);
font-size: 0.54rem;
backdrop-filter: blur(var(--nodedc-blur-control));
pointer-events: none;
transform: translateX(-50%);
}
.laboratory-metric-evidence-scene__viewport {
position: absolute;
inset: 0;