feat(simulation): add Worker AI polygon runtime and terrain navigation
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param([Parameter(Mandatory=$true)][string]$InputManifest,
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[Parameter(Mandatory=$true)][string]$OutputPly,
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[int]$Lod = -1)
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$ErrorActionPreference = 'Stop'
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$ProgressPreference = 'SilentlyContinue'
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$tool = 'D:\NDC_MISSIONCORE\runtime\simulation\tools\splat-transform-3.4.0\node_modules\@playcanvas\splat-transform\bin\cli.mjs'
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if (!(Test-Path $InputManifest)) { throw 'Source archive missing' }
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if (Test-Path $OutputPly) { throw 'Do not overwrite a prepared scene' }
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$tmp = $OutputPly -replace '\.ply$', '.part.ply'
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if ($tmp -eq $OutputPly -or (Test-Path $tmp)) { throw 'Invalid or unfinished output' }
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$options = @('--memory', '--no-tty')
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if ($Lod -ge 0) { $options += @('--select-lod', [string]$Lod) }
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& node.exe $tool @options $InputManifest $tmp
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if ($LASTEXITCODE -ne 0) { throw 'Scene conversion failed' }
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Move-Item $tmp $OutputPly
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@{file=$OutputPly;bytes=(Get-Item $OutputPly).Length;sha256=(Get-FileHash $OutputPly -Algorithm SHA256).Hash.ToLower()} | ConvertTo-Json
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