feat(simulation): add Worker AI polygon runtime and terrain navigation
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@@ -0,0 +1,19 @@
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$ErrorActionPreference = 'Stop'
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$ProgressPreference = 'SilentlyContinue'
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$root = 'D:\NDC_MISSIONCORE\runtime\simulation\tools\splat-transform-3.4.0'
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$source = Join-Path $PSScriptRoot 'splat-tools'
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if ([int]((& node.exe --version).TrimStart('v').Split('.')[0]) -lt 22) { throw 'Node 22 or newer required' }
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New-Item -ItemType Directory $root -Force | Out-Null
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foreach ($name in @('package.json', 'package-lock.json')) {
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$target = Join-Path $root $name
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if (Test-Path $target) {
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if ((Get-FileHash $target).Hash -ne (Get-FileHash (Join-Path $source $name)).Hash) { throw 'Splat tools definition changed' }
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} else { Copy-Item (Join-Path $source $name) $target }
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}
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Push-Location $root
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try {
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& npm.cmd ci --ignore-scripts --no-audit --no-fund --cache "$root\npm-cache"
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if ($LASTEXITCODE -ne 0) { throw 'Splat tools preparation failed' }
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& node.exe "$root\node_modules\@playcanvas\splat-transform\bin\cli.mjs" --version
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if ($LASTEXITCODE -ne 0) { throw 'Splat tools validation failed' }
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} finally { Pop-Location }
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