feat(simulation): add Worker AI polygon runtime and terrain navigation

This commit is contained in:
DCCONSTRUCTIONS
2026-09-25 16:40:45 +03:00
parent a7c64e009d
commit f01bd39037
88 changed files with 9918 additions and 108 deletions
@@ -0,0 +1,31 @@
"""Worker-only numeric equivalence at hazard boundaries and disconnected patches."""
import argparse
import json
from pathlib import Path
import numpy as np
import terrain_costs as costs
parser = argparse.ArgumentParser()
parser.add_argument("--output", type=Path, required=True)
args = parser.parse_args()
assert costs._NATIVE is not None, "Compiled implementation must be installed"
engine = costs._NATIVE
rng = np.random.default_rng(230923)
cases = []
for dtype in (np.float32, np.float64):
for _ in range(200):
points = rng.uniform(-0.4, 0.4, (rng.integers(8, 180), 3)).astype(dtype)
points[:, 2] *= 0.3
cases.append(points)
for distance in (0.119999, 0.12, 0.120001):
for jump in (0.100099, 0.1001, 0.100101):
cases.append(np.array([[0, 0, 0], [distance, 0, jump]], dtype=dtype))
for points in cases:
costs._NATIVE = None
expected = costs.connected_grade(points)
costs._NATIVE = engine
assert costs.connected_grade(points) == expected
args.output.write_text(json.dumps({"passed": True, "cases": len(cases)}))
print(json.dumps({"passed": True, "cases": len(cases)}))