Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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88e47fc39a | ||
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cd16ea28a6 | ||
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45019f8952 |
@@ -24,14 +24,7 @@ const PHYSICS_PROXY_ERROR = 0.0003;
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const PHYSICS_PROXY_MAX_TRIANGLES = 240_000;
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const PHYSICS_PROXY_MAX_TRIANGLES = 240_000;
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const SERVICE_BRAKE_DECELERATION_MPS2 = 1.8;
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const SERVICE_BRAKE_DECELERATION_MPS2 = 1.8;
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const COAST_DECELERATION_MPS2 = 0.18;
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const COAST_DECELERATION_MPS2 = 0.18;
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const PARKING_BRAKE_HOLD_DECELERATION_MPS2 = 6;
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const BRAKE_ATTITUDE_DAMPING = 6;
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const PARKING_BRAKE_ENGAGE_SPEED_MPS = 0.08;
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const TYRE_FRICTION_SLIP = 8.5;
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const TYRE_STATIC_FRICTION_COEFFICIENT = 0.95;
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const TYRE_KINETIC_FRICTION_COEFFICIENT = 0.78;
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const TYRE_CONTACT_VELOCITY_RESPONSE_PER_SECOND = 10;
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const GRAVITY_METERS_PER_SECOND_SQUARED = 9.81;
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const MIN_TYRE_NORMAL_FORCE_NEWTONS = 1;
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const DEFAULT_ORBIT_PITCH = 0.48;
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const DEFAULT_ORBIT_PITCH = 0.48;
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const CAMERA_RETURN_DELAY_SECONDS = 1.2;
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const CAMERA_RETURN_DELAY_SECONDS = 1.2;
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const CAMERA_RETURN_DURATION_SECONDS = 2;
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const CAMERA_RETURN_DURATION_SECONDS = 2;
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@@ -86,20 +79,12 @@ interface NativeTransform extends NativeObject {
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getRotation(): NativeQuaternion;
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getRotation(): NativeQuaternion;
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}
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}
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interface NativeRaycastInfo extends NativeObject {
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get_m_contactNormalWS(): NativeVector3;
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get_m_contactPointWS(): NativeVector3;
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get_m_wheelAxleWS(): NativeVector3;
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}
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interface NativeWheelInfo extends NativeObject {
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interface NativeWheelInfo extends NativeObject {
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set_m_suspensionStiffness(value: number): void;
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set_m_suspensionStiffness(value: number): void;
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set_m_wheelsDampingRelaxation(value: number): void;
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set_m_wheelsDampingRelaxation(value: number): void;
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set_m_wheelsDampingCompression(value: number): void;
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set_m_wheelsDampingCompression(value: number): void;
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set_m_frictionSlip(value: number): void;
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set_m_frictionSlip(value: number): void;
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set_m_rollInfluence(value: number): void;
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set_m_rollInfluence(value: number): void;
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get_m_wheelsSuspensionForce(): number;
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get_m_raycastInfo(): NativeRaycastInfo;
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}
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}
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interface NativeRaycastVehicle extends NativeObject {
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interface NativeRaycastVehicle extends NativeObject {
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@@ -117,7 +102,6 @@ interface NativeRaycastVehicle extends NativeObject {
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setBrake(force: number, wheel: number): void;
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setBrake(force: number, wheel: number): void;
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setSteeringValue(value: number, wheel: number): void;
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setSteeringValue(value: number, wheel: number): void;
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getNumWheels(): number;
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getNumWheels(): number;
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getWheelInfo(wheel: number): NativeWheelInfo;
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updateWheelTransform(wheel: number, interpolated: boolean): void;
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updateWheelTransform(wheel: number, interpolated: boolean): void;
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getWheelTransformWS(wheel: number): NativeTransform;
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getWheelTransformWS(wheel: number): NativeTransform;
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getForwardVector(): NativeVector3;
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getForwardVector(): NativeVector3;
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@@ -142,11 +126,6 @@ interface NativeDynamicsWorld extends NativeObject {
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removeAction(action: NativeObject): void;
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removeAction(action: NativeObject): void;
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}
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}
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interface NativeRigidBody extends NativeObject {
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applyImpulse(impulse: NativeVector3, relativePosition: NativeVector3): void;
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setActivationState(state: number): void;
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}
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interface PhysicsSystemAccess {
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interface PhysicsSystemAccess {
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systems: {
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systems: {
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rigidbody: {
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rigidbody: {
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@@ -158,7 +137,7 @@ interface PhysicsSystemAccess {
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interface NativeRigidBodyAccess {
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interface NativeRigidBodyAccess {
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rigidbody?: {
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rigidbody?: {
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body: NativeRigidBody | null;
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body: NativeObject | null;
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linearVelocity: Vec3;
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linearVelocity: Vec3;
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angularVelocity: Vec3;
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angularVelocity: Vec3;
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teleport(position: Vec3, rotation?: Vec3 | Quat): void;
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teleport(position: Vec3, rotation?: Vec3 | Quat): void;
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@@ -213,13 +192,6 @@ export class SimulationUgvController {
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private readonly smoothedCamera = new Vec3();
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private readonly smoothedCamera = new Vec3();
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private readonly limitedLinearVelocity = new Vec3();
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private readonly limitedLinearVelocity = new Vec3();
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private readonly limitedAngularVelocity = new Vec3();
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private readonly limitedAngularVelocity = new Vec3();
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private readonly tyreContactNormal = new Vec3();
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private readonly tyreLateralDirection = new Vec3();
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private readonly tyreLongitudinalDirection = new Vec3();
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private readonly tyreContactPoint = new Vec3();
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private readonly tyreRelativePosition = new Vec3();
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private readonly tyreAngularContactVelocity = new Vec3();
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private readonly tyreContactVelocity = new Vec3();
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private readonly spawnPosition = UGV_SPAWN_POSITION.clone();
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private readonly spawnPosition = UGV_SPAWN_POSITION.clone();
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private orbitPointerId: number | null = null;
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private orbitPointerId: number | null = null;
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private orbitPointerX = 0;
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private orbitPointerX = 0;
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@@ -234,8 +206,6 @@ export class SimulationUgvController {
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private vehicle: NativeRaycastVehicle | null = null;
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private vehicle: NativeRaycastVehicle | null = null;
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private vehicleTuning: NativeObject | null = null;
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private vehicleTuning: NativeObject | null = null;
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private vehicleRaycaster: NativeObject | null = null;
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private vehicleRaycaster: NativeObject | null = null;
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private tyreImpulseNative: NativeVector3 | null = null;
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private tyreRelativePositionNative: NativeVector3 | null = null;
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private dynamicsWorld: NativeDynamicsWorld | null = null;
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private dynamicsWorld: NativeDynamicsWorld | null = null;
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private chassisMaterial: StandardMaterial | null = null;
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private chassisMaterial: StandardMaterial | null = null;
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private wheelMaterial: StandardMaterial | null = null;
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private wheelMaterial: StandardMaterial | null = null;
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@@ -338,27 +308,9 @@ export class SimulationUgvController {
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const braking = this.pressed.has("Space");
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const braking = this.pressed.has("Space");
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const rigidbody = (this.vehicleEntity as Entity & NativeRigidBodyAccess).rigidbody;
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const rigidbody = (this.vehicleEntity as Entity & NativeRigidBodyAccess).rigidbody;
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const speedMetersPerSecond = this.vehicle.getCurrentSpeedKmHour() / 3.6;
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const speedMetersPerSecond = this.vehicle.getCurrentSpeedKmHour() / 3.6;
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const nativeForward = this.vehicle.getForwardVector();
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const nativeForwardLength = Math.hypot(
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nativeForward.x(),
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nativeForward.y(),
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nativeForward.z(),
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);
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const longitudinalSpeedMetersPerSecond = rigidbody && nativeForwardLength > 0.001
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? Math.abs(
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(
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rigidbody.linearVelocity.x * nativeForward.x()
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+ rigidbody.linearVelocity.y * nativeForward.y()
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+ rigidbody.linearVelocity.z * nativeForward.z()
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) / nativeForwardLength,
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)
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: Math.abs(speedMetersPerSecond);
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const maxSpeed = this.settings.maxSpeedMetersPerSecond;
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const maxSpeed = this.settings.maxSpeedMetersPerSecond;
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const maxTurnRate = this.settings.maxTurnRateDegrees * Math.PI / 180;
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const maxTurnRate = this.settings.maxTurnRateDegrees * Math.PI / 180;
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const pureTurn = !braking && forwardInput === 0 && turnInput !== 0;
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const pureTurn = !braking && forwardInput === 0 && turnInput !== 0;
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const holding = !braking && forwardInput === 0 && turnInput === 0;
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const parkingBrakeEngaged = holding
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&& longitudinalSpeedMetersPerSecond <= PARKING_BRAKE_ENGAGE_SPEED_MPS;
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const desiredSpeed = forwardInput * maxSpeed;
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const desiredSpeed = forwardInput * maxSpeed;
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const speedError = desiredSpeed - speedMetersPerSecond;
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const speedError = desiredSpeed - speedMetersPerSecond;
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const speedResponseRange = Math.max(0.35, maxSpeed * 0.2);
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const speedResponseRange = Math.max(0.35, maxSpeed * 0.2);
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@@ -373,27 +325,13 @@ export class SimulationUgvController {
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const leftCommand = clamp(forwardCommand - turnCommand, -1, 1);
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const leftCommand = clamp(forwardCommand - turnCommand, -1, 1);
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const rightCommand = clamp(forwardCommand + turnCommand, -1, 1);
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const rightCommand = clamp(forwardCommand + turnCommand, -1, 1);
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const engineForce = pureTurn ? pivotForcePerWheel : driveForcePerWheel;
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const engineForce = pureTurn ? pivotForcePerWheel : driveForcePerWheel;
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const brakeDeceleration = braking
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? SERVICE_BRAKE_DECELERATION_MPS2
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: holding
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? parkingBrakeEngaged
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? PARKING_BRAKE_HOLD_DECELERATION_MPS2
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: COAST_DECELERATION_MPS2
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: 0;
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const wheelBrakeForce = this.settings.massKg * brakeDeceleration
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/ Math.max(1, this.wheelDefinitions.length);
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for (let index = 0; index < this.wheelDefinitions.length; index += 1) {
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for (let index = 0; index < this.wheelDefinitions.length; index += 1) {
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const definition = this.wheelDefinitions[index];
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const definition = this.wheelDefinitions[index];
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const command = definition.left ? leftCommand : rightCommand;
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const command = definition.left ? leftCommand : rightCommand;
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// Parking contact is solved below with one 2D Coulomb limit; disable the
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// raycast vehicle's parallel friction impulse so grip is not counted twice.
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this.vehicle.getWheelInfo(index).set_m_frictionSlip(
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parkingBrakeEngaged ? 0 : TYRE_FRICTION_SLIP,
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);
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this.vehicle.setSteeringValue(0, index);
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this.vehicle.setSteeringValue(0, index);
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this.vehicle.applyEngineForce(command * engineForce, index);
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this.vehicle.applyEngineForce(command * engineForce, index);
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this.vehicle.setBrake(wheelBrakeForce, index);
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this.vehicle.setBrake(0, index);
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this.vehicle.updateWheelTransform(index, true);
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this.vehicle.updateWheelTransform(index, true);
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const transform = this.vehicle.getWheelTransformWS(index);
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const transform = this.vehicle.getWheelTransformWS(index);
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const position = transform.getOrigin();
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const position = transform.getOrigin();
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@@ -402,21 +340,22 @@ export class SimulationUgvController {
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definition.anchor.setRotation(rotation.x(), rotation.y(), rotation.z(), rotation.w());
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definition.anchor.setRotation(rotation.x(), rotation.y(), rotation.z(), rotation.w());
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}
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}
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const body = rigidbody?.body ?? null;
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if (rigidbody && body) {
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this.applyParkingTyreContact(
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deltaSeconds,
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rigidbody,
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body,
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parkingBrakeEngaged,
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);
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}
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if (rigidbody) {
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if (rigidbody) {
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const linearVelocity = rigidbody.linearVelocity;
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const linearVelocity = rigidbody.linearVelocity;
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let nextLinearX = linearVelocity.x;
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let nextLinearX = linearVelocity.x;
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let nextLinearZ = linearVelocity.z;
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let nextLinearZ = linearVelocity.z;
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let horizontalSpeed = Math.hypot(nextLinearX, nextLinearZ);
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let horizontalSpeed = Math.hypot(nextLinearX, nextLinearZ);
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const coasting = !braking && forwardInput === 0 && turnInput === 0;
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if ((braking || coasting) && horizontalSpeed > 0.001) {
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const deceleration = braking
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? SERVICE_BRAKE_DECELERATION_MPS2
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: COAST_DECELERATION_MPS2;
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const nextSpeed = Math.max(0, horizontalSpeed - deceleration * Math.max(0, deltaSeconds));
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const scale = nextSpeed / horizontalSpeed;
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nextLinearX *= scale;
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nextLinearZ *= scale;
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horizontalSpeed = nextSpeed;
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}
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if (pureTurn && horizontalSpeed > 0.001) {
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if (pureTurn && horizontalSpeed > 0.001) {
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const pivotDamping = Math.exp(-Math.max(0, deltaSeconds) * 8);
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const pivotDamping = Math.exp(-Math.max(0, deltaSeconds) * 8);
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nextLinearX *= pivotDamping;
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nextLinearX *= pivotDamping;
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@@ -433,6 +372,9 @@ export class SimulationUgvController {
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rigidbody.linearVelocity = this.limitedLinearVelocity;
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rigidbody.linearVelocity = this.limitedLinearVelocity;
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}
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}
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const angularVelocity = rigidbody.angularVelocity;
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const angularVelocity = rigidbody.angularVelocity;
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const attitudeDamping = braking
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? Math.exp(-Math.max(0, deltaSeconds) * BRAKE_ATTITUDE_DAMPING)
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: 1;
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let nextAngularY = angularVelocity.y;
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let nextAngularY = angularVelocity.y;
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if (pureTurn) {
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if (pureTurn) {
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const desiredYawRate = -turnInput * maxTurnRate;
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const desiredYawRate = -turnInput * maxTurnRate;
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@@ -445,137 +387,24 @@ export class SimulationUgvController {
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} else if (Math.abs(angularVelocity.y) > maxTurnRate) {
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} else if (Math.abs(angularVelocity.y) > maxTurnRate) {
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nextAngularY = Math.sign(angularVelocity.y) * maxTurnRate;
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nextAngularY = Math.sign(angularVelocity.y) * maxTurnRate;
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}
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}
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if (nextAngularY !== angularVelocity.y) {
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if (attitudeDamping !== 1 || nextAngularY !== angularVelocity.y) {
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this.limitedAngularVelocity.set(
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this.limitedAngularVelocity.set(
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angularVelocity.x,
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angularVelocity.x * attitudeDamping,
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nextAngularY,
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nextAngularY,
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angularVelocity.z,
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angularVelocity.z * attitudeDamping,
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);
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);
|
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rigidbody.angularVelocity = this.limitedAngularVelocity;
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rigidbody.angularVelocity = this.limitedAngularVelocity;
|
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}
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}
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}
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}
|
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|
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body?.setActivationState(DISABLE_DEACTIVATION);
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const body = (this.vehicleEntity as Entity & NativeRigidBodyAccess).rigidbody?.body as {
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|
setActivationState?: (state: number) => void;
|
||||||
|
} | null;
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|
body?.setActivationState?.(DISABLE_DEACTIVATION);
|
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if (this.vehicleEntity.getPosition().y < -8) this.reset();
|
if (this.vehicleEntity.getPosition().y < -8) this.reset();
|
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this.updateCamera(deltaSeconds);
|
this.updateCamera(deltaSeconds);
|
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}
|
}
|
||||||
|
|
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private applyParkingTyreContact(
|
|
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deltaSeconds: number,
|
|
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rigidbody: NonNullable<NativeRigidBodyAccess["rigidbody"]>,
|
|
||||||
body: NativeRigidBody,
|
|
||||||
parkingBrakeEngaged: boolean,
|
|
||||||
): void {
|
|
||||||
if (!this.vehicle || !this.vehicleEntity || !this.tyreImpulseNative
|
|
||||||
|| !this.tyreRelativePositionNative) return;
|
|
||||||
|
|
||||||
if (!parkingBrakeEngaged) return;
|
|
||||||
|
|
||||||
const timeStep = Math.min(Math.max(0, deltaSeconds), 1 / 30);
|
|
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if (timeStep === 0) return;
|
|
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const wheelEffectiveMass = this.settings.massKg
|
|
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/ Math.max(1, this.wheelDefinitions.length);
|
|
||||||
const chassisPosition = this.vehicleEntity.getPosition();
|
|
||||||
|
|
||||||
for (let index = 0; index < this.wheelDefinitions.length; index += 1) {
|
|
||||||
const wheel = this.vehicle.getWheelInfo(index);
|
|
||||||
const raycast = wheel.get_m_raycastInfo();
|
|
||||||
const normalForce = wheel.get_m_wheelsSuspensionForce();
|
|
||||||
if (!Number.isFinite(normalForce) || normalForce < MIN_TYRE_NORMAL_FORCE_NEWTONS) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
const nativeNormal = raycast.get_m_contactNormalWS();
|
|
||||||
this.tyreContactNormal.set(nativeNormal.x(), nativeNormal.y(), nativeNormal.z());
|
|
||||||
if (this.tyreContactNormal.lengthSq() < 0.001) continue;
|
|
||||||
this.tyreContactNormal.normalize();
|
|
||||||
|
|
||||||
const nativeAxle = raycast.get_m_wheelAxleWS();
|
|
||||||
this.tyreLateralDirection.set(nativeAxle.x(), nativeAxle.y(), nativeAxle.z());
|
|
||||||
this.tyreLateralDirection.addScaled(
|
|
||||||
this.tyreContactNormal,
|
|
||||||
-this.tyreLateralDirection.dot(this.tyreContactNormal),
|
|
||||||
);
|
|
||||||
if (this.tyreLateralDirection.lengthSq() < 0.001) continue;
|
|
||||||
this.tyreLateralDirection.normalize();
|
|
||||||
this.tyreLongitudinalDirection.cross(
|
|
||||||
this.tyreContactNormal,
|
|
||||||
this.tyreLateralDirection,
|
|
||||||
).normalize();
|
|
||||||
|
|
||||||
const nativeContactPoint = raycast.get_m_contactPointWS();
|
|
||||||
this.tyreContactPoint.set(
|
|
||||||
nativeContactPoint.x(),
|
|
||||||
nativeContactPoint.y(),
|
|
||||||
nativeContactPoint.z(),
|
|
||||||
);
|
|
||||||
this.tyreRelativePosition.sub2(this.tyreContactPoint, chassisPosition);
|
|
||||||
this.tyreAngularContactVelocity.cross(
|
|
||||||
rigidbody.angularVelocity,
|
|
||||||
this.tyreRelativePosition,
|
|
||||||
);
|
|
||||||
this.tyreContactVelocity.add2(
|
|
||||||
rigidbody.linearVelocity,
|
|
||||||
this.tyreAngularContactVelocity,
|
|
||||||
);
|
|
||||||
|
|
||||||
const lateralSlipSpeed = this.tyreContactVelocity.dot(this.tyreLateralDirection);
|
|
||||||
const longitudinalSlipSpeed = this.tyreContactVelocity.dot(
|
|
||||||
this.tyreLongitudinalDirection,
|
|
||||||
);
|
|
||||||
// Static tyre friction is a contact constraint: it balances the component
|
|
||||||
// of gravity along the surface and damps slip at the contact patch. The
|
|
||||||
// force still passes through a Coulomb circle and is applied at the wheel,
|
|
||||||
// so the chassis remains a fully dynamic rigid body.
|
|
||||||
const lateralGravityAcceleration = -GRAVITY_METERS_PER_SECOND_SQUARED
|
|
||||||
* this.tyreLateralDirection.y;
|
|
||||||
const longitudinalGravityAcceleration = -GRAVITY_METERS_PER_SECOND_SQUARED
|
|
||||||
* this.tyreLongitudinalDirection.y;
|
|
||||||
const trialLateralForce = -wheelEffectiveMass * (
|
|
||||||
lateralGravityAcceleration
|
|
||||||
+ TYRE_CONTACT_VELOCITY_RESPONSE_PER_SECOND * lateralSlipSpeed
|
|
||||||
);
|
|
||||||
const trialLongitudinalForce = -wheelEffectiveMass * (
|
|
||||||
longitudinalGravityAcceleration
|
|
||||||
+ TYRE_CONTACT_VELOCITY_RESPONSE_PER_SECOND * longitudinalSlipSpeed
|
|
||||||
);
|
|
||||||
const staticFrictionLimit = TYRE_STATIC_FRICTION_COEFFICIENT * normalForce;
|
|
||||||
let lateralForce = trialLateralForce;
|
|
||||||
let longitudinalForce = trialLongitudinalForce;
|
|
||||||
|
|
||||||
if (Math.hypot(trialLateralForce, trialLongitudinalForce) > staticFrictionLimit) {
|
|
||||||
const slipSpeed = Math.hypot(lateralSlipSpeed, longitudinalSlipSpeed);
|
|
||||||
const kineticFrictionLimit = TYRE_KINETIC_FRICTION_COEFFICIENT * normalForce;
|
|
||||||
if (slipSpeed > 0.0001) {
|
|
||||||
lateralForce = -(lateralSlipSpeed / slipSpeed) * kineticFrictionLimit;
|
|
||||||
longitudinalForce = -(longitudinalSlipSpeed / slipSpeed) * kineticFrictionLimit;
|
|
||||||
} else {
|
|
||||||
const forceScale = staticFrictionLimit
|
|
||||||
/ Math.hypot(trialLateralForce, trialLongitudinalForce);
|
|
||||||
lateralForce = trialLateralForce * forceScale;
|
|
||||||
longitudinalForce = trialLongitudinalForce * forceScale;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const lateralImpulse = lateralForce * timeStep;
|
|
||||||
const longitudinalImpulse = longitudinalForce * timeStep;
|
|
||||||
this.tyreImpulseNative.setValue(
|
|
||||||
this.tyreLateralDirection.x * lateralImpulse
|
|
||||||
+ this.tyreLongitudinalDirection.x * longitudinalImpulse,
|
|
||||||
this.tyreLateralDirection.y * lateralImpulse
|
|
||||||
+ this.tyreLongitudinalDirection.y * longitudinalImpulse,
|
|
||||||
this.tyreLateralDirection.z * lateralImpulse
|
|
||||||
+ this.tyreLongitudinalDirection.z * longitudinalImpulse,
|
|
||||||
);
|
|
||||||
this.tyreRelativePositionNative.setValue(
|
|
||||||
this.tyreRelativePosition.x,
|
|
||||||
this.tyreRelativePosition.y,
|
|
||||||
this.tyreRelativePosition.z,
|
|
||||||
);
|
|
||||||
body.applyImpulse(this.tyreImpulseNative, this.tyreRelativePositionNative);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private async createStaticCollisionBodies(collisionWorld: Entity): Promise<void> {
|
private async createStaticCollisionBodies(collisionWorld: Entity): Promise<void> {
|
||||||
const models = collisionWorld.findComponents("model") as ModelComponent[];
|
const models = collisionWorld.findComponents("model") as ModelComponent[];
|
||||||
if (models.length === 0) throw new Error("В слое коллизий нет геометрии для физики UGV.");
|
if (models.length === 0) throw new Error("В слое коллизий нет геометрии для физики UGV.");
|
||||||
@@ -635,9 +464,8 @@ export class SimulationUgvController {
|
|||||||
type: "dynamic",
|
type: "dynamic",
|
||||||
mass: this.settings.massKg,
|
mass: this.settings.massKg,
|
||||||
friction: 0.85,
|
friction: 0.85,
|
||||||
rollingFriction: 0.12,
|
linearDamping: 0.08,
|
||||||
linearDamping: 0.12,
|
angularDamping: 0.45,
|
||||||
angularDamping: 0.6,
|
|
||||||
});
|
});
|
||||||
|
|
||||||
this.chassisMaterial = createMaterial(readThemeAccent(), new Color(0.03, 0.04, 0.05));
|
this.chassisMaterial = createMaterial(readThemeAccent(), new Color(0.03, 0.04, 0.05));
|
||||||
@@ -697,10 +525,7 @@ export class SimulationUgvController {
|
|||||||
applyMaterial(wheelMesh, this.wheelMaterial);
|
applyMaterial(wheelMesh, this.wheelMaterial);
|
||||||
anchor.addChild(wheelMesh);
|
anchor.addChild(wheelMesh);
|
||||||
vehicle.addChild(anchor);
|
vehicle.addChild(anchor);
|
||||||
this.wheelDefinitions.push({
|
this.wheelDefinitions.push({ ...definition, anchor });
|
||||||
...definition,
|
|
||||||
anchor,
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vehicle.setLocalPosition(this.spawnPosition);
|
vehicle.setLocalPosition(this.spawnPosition);
|
||||||
@@ -734,14 +559,12 @@ export class SimulationUgvController {
|
|||||||
wheel.set_m_suspensionStiffness(24);
|
wheel.set_m_suspensionStiffness(24);
|
||||||
wheel.set_m_wheelsDampingRelaxation(3.2);
|
wheel.set_m_wheelsDampingRelaxation(3.2);
|
||||||
wheel.set_m_wheelsDampingCompression(4.8);
|
wheel.set_m_wheelsDampingCompression(4.8);
|
||||||
wheel.set_m_frictionSlip(TYRE_FRICTION_SLIP);
|
wheel.set_m_frictionSlip(5.5);
|
||||||
wheel.set_m_rollInfluence(0.08);
|
wheel.set_m_rollInfluence(0.08);
|
||||||
}
|
}
|
||||||
this.ammo.destroy(axle);
|
this.ammo.destroy(axle);
|
||||||
this.ammo.destroy(direction);
|
this.ammo.destroy(direction);
|
||||||
this.ammo.destroy(connection);
|
this.ammo.destroy(connection);
|
||||||
this.tyreImpulseNative = new this.ammo.btVector3(0, 0, 0);
|
|
||||||
this.tyreRelativePositionNative = new this.ammo.btVector3(0, 0, 0);
|
|
||||||
|
|
||||||
dynamicsWorld.addAction(nativeVehicle);
|
dynamicsWorld.addAction(nativeVehicle);
|
||||||
this.vehicleEntity = vehicle;
|
this.vehicleEntity = vehicle;
|
||||||
@@ -862,13 +685,9 @@ export class SimulationUgvController {
|
|||||||
if (this.vehicle) runCleanup("destroy vehicle", () => this.ammo.destroy(this.vehicle as NativeObject));
|
if (this.vehicle) runCleanup("destroy vehicle", () => this.ammo.destroy(this.vehicle as NativeObject));
|
||||||
if (this.vehicleRaycaster) runCleanup("destroy vehicle raycaster", () => this.ammo.destroy(this.vehicleRaycaster as NativeObject));
|
if (this.vehicleRaycaster) runCleanup("destroy vehicle raycaster", () => this.ammo.destroy(this.vehicleRaycaster as NativeObject));
|
||||||
if (this.vehicleTuning) runCleanup("destroy vehicle tuning", () => this.ammo.destroy(this.vehicleTuning as NativeObject));
|
if (this.vehicleTuning) runCleanup("destroy vehicle tuning", () => this.ammo.destroy(this.vehicleTuning as NativeObject));
|
||||||
if (this.tyreImpulseNative) runCleanup("destroy tyre impulse vector", () => this.ammo.destroy(this.tyreImpulseNative as NativeObject));
|
|
||||||
if (this.tyreRelativePositionNative) runCleanup("destroy tyre relative-position vector", () => this.ammo.destroy(this.tyreRelativePositionNative as NativeObject));
|
|
||||||
this.vehicle = null;
|
this.vehicle = null;
|
||||||
this.vehicleRaycaster = null;
|
this.vehicleRaycaster = null;
|
||||||
this.vehicleTuning = null;
|
this.vehicleTuning = null;
|
||||||
this.tyreImpulseNative = null;
|
|
||||||
this.tyreRelativePositionNative = null;
|
|
||||||
this.dynamicsWorld = null;
|
this.dynamicsWorld = null;
|
||||||
|
|
||||||
if (this.vehicleEntity) runCleanup("destroy vehicle entity", () => this.vehicleEntity?.destroy());
|
if (this.vehicleEntity) runCleanup("destroy vehicle entity", () => this.vehicleEntity?.destroy());
|
||||||
|
|||||||
@@ -179,33 +179,8 @@ test("PlayCanvas owns the realtime scene graph without an iframe or React entity
|
|||||||
assert.match(ugv, /desiredSpeed = forwardInput \* maxSpeed/);
|
assert.match(ugv, /desiredSpeed = forwardInput \* maxSpeed/);
|
||||||
assert.match(ugv, /maximumAcceleration = clamp\(1\.4 \+ maxSpeed \* 0\.35, 1\.8, 4\.2\)/);
|
assert.match(ugv, /maximumAcceleration = clamp\(1\.4 \+ maxSpeed \* 0\.35, 1\.8, 4\.2\)/);
|
||||||
assert.match(ugv, /SERVICE_BRAKE_DECELERATION_MPS2 = 1\.8/);
|
assert.match(ugv, /SERVICE_BRAKE_DECELERATION_MPS2 = 1\.8/);
|
||||||
assert.match(ugv, /PARKING_BRAKE_HOLD_DECELERATION_MPS2 = 6/);
|
assert.match(ugv, /horizontalSpeed - deceleration \* Math\.max\(0, deltaSeconds\)/);
|
||||||
assert.match(ugv, /PARKING_BRAKE_ENGAGE_SPEED_MPS = 0\.08/);
|
assert.match(ugv, /this\.vehicle\.setBrake\(0, index\)/);
|
||||||
assert.match(ugv, /TYRE_FRICTION_SLIP = 8\.5/);
|
|
||||||
assert.match(ugv, /TYRE_STATIC_FRICTION_COEFFICIENT = 0\.95/);
|
|
||||||
assert.match(ugv, /TYRE_KINETIC_FRICTION_COEFFICIENT = 0\.78/);
|
|
||||||
assert.match(ugv, /TYRE_CONTACT_VELOCITY_RESPONSE_PER_SECOND = 10/);
|
|
||||||
assert.match(ugv, /GRAVITY_METERS_PER_SECOND_SQUARED = 9\.81/);
|
|
||||||
assert.match(ugv, /holding = !braking && forwardInput === 0 && turnInput === 0/);
|
|
||||||
assert.match(ugv, /longitudinalSpeedMetersPerSecond/);
|
|
||||||
assert.match(ugv, /parkingBrakeEngaged = holding/);
|
|
||||||
assert.match(ugv, /this\.settings\.massKg \* brakeDeceleration/);
|
|
||||||
assert.match(ugv, /this\.vehicle\.setBrake\(wheelBrakeForce, index\)/);
|
|
||||||
assert.match(ugv, /set_m_frictionSlip\(\s*parkingBrakeEngaged \? 0 : TYRE_FRICTION_SLIP/);
|
|
||||||
assert.match(ugv, /applyParkingTyreContact/);
|
|
||||||
assert.match(ugv, /wheel\.get_m_wheelsSuspensionForce\(\)/);
|
|
||||||
assert.doesNotMatch(ugv, /get_m_isInContact/);
|
|
||||||
assert.match(ugv, /normalForce < MIN_TYRE_NORMAL_FORCE_NEWTONS/);
|
|
||||||
assert.match(ugv, /lateralGravityAcceleration/);
|
|
||||||
assert.match(ugv, /longitudinalGravityAcceleration/);
|
|
||||||
assert.match(ugv, /TYRE_CONTACT_VELOCITY_RESPONSE_PER_SECOND \* lateralSlipSpeed/);
|
|
||||||
assert.match(ugv, /TYRE_CONTACT_VELOCITY_RESPONSE_PER_SECOND \* longitudinalSlipSpeed/);
|
|
||||||
assert.match(ugv, /Math\.hypot\(trialLateralForce, trialLongitudinalForce\)/);
|
|
||||||
assert.match(ugv, /body\.applyImpulse\(this\.tyreImpulseNative, this\.tyreRelativePositionNative\)/);
|
|
||||||
assert.doesNotMatch(ugv, /horizontalSpeed - deceleration \* Math\.max\(0, deltaSeconds\)/);
|
|
||||||
assert.match(ugv, /rollingFriction: 0\.12/);
|
|
||||||
assert.match(ugv, /angularDamping: 0\.6/);
|
|
||||||
assert.match(ugv, /wheel\.set_m_frictionSlip\(TYRE_FRICTION_SLIP\)/);
|
|
||||||
assert.doesNotMatch(ugv, /massKg \* 3/);
|
assert.doesNotMatch(ugv, /massKg \* 3/);
|
||||||
assert.match(ugv, /pureTurn = !braking && forwardInput === 0 && turnInput !== 0/);
|
assert.match(ugv, /pureTurn = !braking && forwardInput === 0 && turnInput !== 0/);
|
||||||
assert.match(ugv, /desiredYawRate = -turnInput \* maxTurnRate/);
|
assert.match(ugv, /desiredYawRate = -turnInput \* maxTurnRate/);
|
||||||
|
|||||||
Reference in New Issue
Block a user