fix(simulation): model parked UGV tyre grip

This commit is contained in:
DCCONSTRUCTIONS
2026-08-29 12:03:33 +03:00
parent d9ec8c9cef
commit 57dacc5a04
2 changed files with 237 additions and 7 deletions
@@ -27,6 +27,11 @@ const COAST_DECELERATION_MPS2 = 0.18;
const PARKING_BRAKE_HOLD_DECELERATION_MPS2 = 6;
const PARKING_BRAKE_ENGAGE_SPEED_MPS = 0.08;
const TYRE_FRICTION_SLIP = 8.5;
const TYRE_STATIC_FRICTION_COEFFICIENT = 0.95;
const TYRE_KINETIC_FRICTION_COEFFICIENT = 0.78;
const TYRE_BRISTLE_RELAXATION_LENGTH_METERS = 0.018;
const TYRE_BRISTLE_DAMPING_RATIO = 0.9;
const MIN_TYRE_NORMAL_FORCE_NEWTONS = 1;
const DEFAULT_ORBIT_PITCH = 0.48;
const CAMERA_RETURN_DELAY_SECONDS = 1.2;
const CAMERA_RETURN_DURATION_SECONDS = 2;
@@ -81,12 +86,21 @@ interface NativeTransform extends NativeObject {
getRotation(): NativeQuaternion;
}
interface NativeRaycastInfo extends NativeObject {
get_m_contactNormalWS(): NativeVector3;
get_m_contactPointWS(): NativeVector3;
get_m_wheelAxleWS(): NativeVector3;
get_m_isInContact(): boolean;
}
interface NativeWheelInfo extends NativeObject {
set_m_suspensionStiffness(value: number): void;
set_m_wheelsDampingRelaxation(value: number): void;
set_m_wheelsDampingCompression(value: number): void;
set_m_frictionSlip(value: number): void;
set_m_rollInfluence(value: number): void;
get_m_wheelsSuspensionForce(): number;
get_m_raycastInfo(): NativeRaycastInfo;
}
interface NativeRaycastVehicle extends NativeObject {
@@ -104,6 +118,7 @@ interface NativeRaycastVehicle extends NativeObject {
setBrake(force: number, wheel: number): void;
setSteeringValue(value: number, wheel: number): void;
getNumWheels(): number;
getWheelInfo(wheel: number): NativeWheelInfo;
updateWheelTransform(wheel: number, interpolated: boolean): void;
getWheelTransformWS(wheel: number): NativeTransform;
getForwardVector(): NativeVector3;
@@ -128,6 +143,11 @@ interface NativeDynamicsWorld extends NativeObject {
removeAction(action: NativeObject): void;
}
interface NativeRigidBody extends NativeObject {
applyImpulse(impulse: NativeVector3, relativePosition: NativeVector3): void;
setActivationState(state: number): void;
}
interface PhysicsSystemAccess {
systems: {
rigidbody: {
@@ -139,7 +159,7 @@ interface PhysicsSystemAccess {
interface NativeRigidBodyAccess {
rigidbody?: {
body: NativeObject | null;
body: NativeRigidBody | null;
linearVelocity: Vec3;
angularVelocity: Vec3;
teleport(position: Vec3, rotation?: Vec3 | Quat): void;
@@ -151,6 +171,8 @@ interface WheelDefinition {
left: boolean;
front: boolean;
anchor: Entity;
lateralDeflectionMeters: number;
longitudinalDeflectionMeters: number;
}
let ammoInstancePromise: Promise<AmmoApi> | null = null;
@@ -194,6 +216,13 @@ export class SimulationUgvController {
private readonly smoothedCamera = new Vec3();
private readonly limitedLinearVelocity = new Vec3();
private readonly limitedAngularVelocity = new Vec3();
private readonly tyreContactNormal = new Vec3();
private readonly tyreLateralDirection = new Vec3();
private readonly tyreLongitudinalDirection = new Vec3();
private readonly tyreContactPoint = new Vec3();
private readonly tyreRelativePosition = new Vec3();
private readonly tyreAngularContactVelocity = new Vec3();
private readonly tyreContactVelocity = new Vec3();
private readonly spawnPosition = UGV_SPAWN_POSITION.clone();
private orbitPointerId: number | null = null;
private orbitPointerX = 0;
@@ -208,6 +237,8 @@ export class SimulationUgvController {
private vehicle: NativeRaycastVehicle | null = null;
private vehicleTuning: NativeObject | null = null;
private vehicleRaycaster: NativeObject | null = null;
private tyreImpulseNative: NativeVector3 | null = null;
private tyreRelativePositionNative: NativeVector3 | null = null;
private dynamicsWorld: NativeDynamicsWorld | null = null;
private chassisMaterial: StandardMaterial | null = null;
private wheelMaterial: StandardMaterial | null = null;
@@ -286,6 +317,7 @@ export class SimulationUgvController {
rigidbody.linearVelocity = ZERO;
rigidbody.angularVelocity = ZERO;
this.vehicle?.resetSuspension();
this.resetParkingTyreDeflection();
this.cameraInitialized = false;
if (resetCameraOrbit) {
this.cameraOrbitInitialized = false;
@@ -310,10 +342,27 @@ export class SimulationUgvController {
const braking = this.pressed.has("Space");
const rigidbody = (this.vehicleEntity as Entity & NativeRigidBodyAccess).rigidbody;
const speedMetersPerSecond = this.vehicle.getCurrentSpeedKmHour() / 3.6;
const nativeForward = this.vehicle.getForwardVector();
const nativeForwardLength = Math.hypot(
nativeForward.x(),
nativeForward.y(),
nativeForward.z(),
);
const longitudinalSpeedMetersPerSecond = rigidbody && nativeForwardLength > 0.001
? Math.abs(
(
rigidbody.linearVelocity.x * nativeForward.x()
+ rigidbody.linearVelocity.y * nativeForward.y()
+ rigidbody.linearVelocity.z * nativeForward.z()
) / nativeForwardLength,
)
: Math.abs(speedMetersPerSecond);
const maxSpeed = this.settings.maxSpeedMetersPerSecond;
const maxTurnRate = this.settings.maxTurnRateDegrees * Math.PI / 180;
const pureTurn = !braking && forwardInput === 0 && turnInput !== 0;
const holding = !braking && forwardInput === 0 && turnInput === 0;
const parkingBrakeEngaged = holding
&& longitudinalSpeedMetersPerSecond <= PARKING_BRAKE_ENGAGE_SPEED_MPS;
const desiredSpeed = forwardInput * maxSpeed;
const speedError = desiredSpeed - speedMetersPerSecond;
const speedResponseRange = Math.max(0.35, maxSpeed * 0.2);
@@ -331,7 +380,7 @@ export class SimulationUgvController {
const brakeDeceleration = braking
? SERVICE_BRAKE_DECELERATION_MPS2
: holding
? Math.abs(speedMetersPerSecond) <= PARKING_BRAKE_ENGAGE_SPEED_MPS
? parkingBrakeEngaged
? PARKING_BRAKE_HOLD_DECELERATION_MPS2
: COAST_DECELERATION_MPS2
: 0;
@@ -341,6 +390,11 @@ export class SimulationUgvController {
for (let index = 0; index < this.wheelDefinitions.length; index += 1) {
const definition = this.wheelDefinitions[index];
const command = definition.left ? leftCommand : rightCommand;
// Parking contact is solved below with one 2D Coulomb limit; disable the
// raycast vehicle's parallel friction impulse so grip is not counted twice.
this.vehicle.getWheelInfo(index).set_m_frictionSlip(
parkingBrakeEngaged ? 0 : TYRE_FRICTION_SLIP,
);
this.vehicle.setSteeringValue(0, index);
this.vehicle.applyEngineForce(command * engineForce, index);
this.vehicle.setBrake(wheelBrakeForce, index);
@@ -352,6 +406,16 @@ export class SimulationUgvController {
definition.anchor.setRotation(rotation.x(), rotation.y(), rotation.z(), rotation.w());
}
const body = rigidbody?.body ?? null;
if (rigidbody && body) {
this.applyParkingTyreContact(
deltaSeconds,
rigidbody,
body,
parkingBrakeEngaged,
);
}
if (rigidbody) {
const linearVelocity = rigidbody.linearVelocity;
let nextLinearX = linearVelocity.x;
@@ -395,14 +459,158 @@ export class SimulationUgvController {
}
}
const body = (this.vehicleEntity as Entity & NativeRigidBodyAccess).rigidbody?.body as {
setActivationState?: (state: number) => void;
} | null;
body?.setActivationState?.(DISABLE_DEACTIVATION);
body?.setActivationState(DISABLE_DEACTIVATION);
if (this.vehicleEntity.getPosition().y < -8) this.reset();
this.updateCamera(deltaSeconds);
}
private applyParkingTyreContact(
deltaSeconds: number,
rigidbody: NonNullable<NativeRigidBodyAccess["rigidbody"]>,
body: NativeRigidBody,
parkingBrakeEngaged: boolean,
): void {
if (!this.vehicle || !this.vehicleEntity || !this.tyreImpulseNative
|| !this.tyreRelativePositionNative) return;
if (!parkingBrakeEngaged) {
this.resetParkingTyreDeflection();
return;
}
const timeStep = Math.min(Math.max(0, deltaSeconds), 1 / 30);
if (timeStep === 0) return;
const wheelEffectiveMass = this.settings.massKg
/ Math.max(1, this.wheelDefinitions.length);
const chassisPosition = this.vehicleEntity.getPosition();
for (let index = 0; index < this.wheelDefinitions.length; index += 1) {
const definition = this.wheelDefinitions[index];
const wheel = this.vehicle.getWheelInfo(index);
const raycast = wheel.get_m_raycastInfo();
const normalForce = wheel.get_m_wheelsSuspensionForce();
if (!raycast.get_m_isInContact() || !Number.isFinite(normalForce)
|| normalForce < MIN_TYRE_NORMAL_FORCE_NEWTONS) {
definition.lateralDeflectionMeters = 0;
definition.longitudinalDeflectionMeters = 0;
continue;
}
const nativeNormal = raycast.get_m_contactNormalWS();
this.tyreContactNormal.set(nativeNormal.x(), nativeNormal.y(), nativeNormal.z());
if (this.tyreContactNormal.lengthSq() < 0.001) {
definition.lateralDeflectionMeters = 0;
definition.longitudinalDeflectionMeters = 0;
continue;
}
this.tyreContactNormal.normalize();
const nativeAxle = raycast.get_m_wheelAxleWS();
this.tyreLateralDirection.set(nativeAxle.x(), nativeAxle.y(), nativeAxle.z());
this.tyreLateralDirection.addScaled(
this.tyreContactNormal,
-this.tyreLateralDirection.dot(this.tyreContactNormal),
);
if (this.tyreLateralDirection.lengthSq() < 0.001) {
definition.lateralDeflectionMeters = 0;
definition.longitudinalDeflectionMeters = 0;
continue;
}
this.tyreLateralDirection.normalize();
this.tyreLongitudinalDirection.cross(
this.tyreContactNormal,
this.tyreLateralDirection,
).normalize();
const nativeContactPoint = raycast.get_m_contactPointWS();
this.tyreContactPoint.set(
nativeContactPoint.x(),
nativeContactPoint.y(),
nativeContactPoint.z(),
);
this.tyreRelativePosition.sub2(this.tyreContactPoint, chassisPosition);
this.tyreAngularContactVelocity.cross(
rigidbody.angularVelocity,
this.tyreRelativePosition,
);
this.tyreContactVelocity.add2(
rigidbody.linearVelocity,
this.tyreAngularContactVelocity,
);
const lateralSlipSpeed = this.tyreContactVelocity.dot(this.tyreLateralDirection);
const longitudinalSlipSpeed = this.tyreContactVelocity.dot(
this.tyreLongitudinalDirection,
);
// A bristle/contact-patch model carries static shear at zero slip and
// continuously transitions to kinetic friction when the Coulomb circle is exceeded.
definition.lateralDeflectionMeters += lateralSlipSpeed * timeStep;
definition.longitudinalDeflectionMeters += longitudinalSlipSpeed * timeStep;
const bristleStiffness = normalForce / TYRE_BRISTLE_RELAXATION_LENGTH_METERS;
const bristleDamping = 2 * TYRE_BRISTLE_DAMPING_RATIO
* Math.sqrt(bristleStiffness * wheelEffectiveMass);
const trialLateralForce = -bristleStiffness * definition.lateralDeflectionMeters
- bristleDamping * lateralSlipSpeed;
const trialLongitudinalForce = -bristleStiffness
* definition.longitudinalDeflectionMeters
- bristleDamping * longitudinalSlipSpeed;
const staticFrictionLimit = TYRE_STATIC_FRICTION_COEFFICIENT * normalForce;
let lateralForce = trialLateralForce;
let longitudinalForce = trialLongitudinalForce;
if (Math.hypot(trialLateralForce, trialLongitudinalForce) > staticFrictionLimit) {
const slipSpeed = Math.hypot(lateralSlipSpeed, longitudinalSlipSpeed);
const deflection = Math.hypot(
definition.lateralDeflectionMeters,
definition.longitudinalDeflectionMeters,
);
const lateralDirection = slipSpeed > 0.0001
? lateralSlipSpeed / slipSpeed
: deflection > 0
? definition.lateralDeflectionMeters / deflection
: 0;
const longitudinalDirection = slipSpeed > 0.0001
? longitudinalSlipSpeed / slipSpeed
: deflection > 0
? definition.longitudinalDeflectionMeters / deflection
: 0;
const kineticFrictionLimit = TYRE_KINETIC_FRICTION_COEFFICIENT * normalForce;
lateralForce = -lateralDirection * kineticFrictionLimit;
longitudinalForce = -longitudinalDirection * kineticFrictionLimit;
definition.lateralDeflectionMeters = -(
lateralForce + bristleDamping * lateralSlipSpeed
) / bristleStiffness;
definition.longitudinalDeflectionMeters = -(
longitudinalForce + bristleDamping * longitudinalSlipSpeed
) / bristleStiffness;
}
const lateralImpulse = lateralForce * timeStep;
const longitudinalImpulse = longitudinalForce * timeStep;
this.tyreImpulseNative.setValue(
this.tyreLateralDirection.x * lateralImpulse
+ this.tyreLongitudinalDirection.x * longitudinalImpulse,
this.tyreLateralDirection.y * lateralImpulse
+ this.tyreLongitudinalDirection.y * longitudinalImpulse,
this.tyreLateralDirection.z * lateralImpulse
+ this.tyreLongitudinalDirection.z * longitudinalImpulse,
);
this.tyreRelativePositionNative.setValue(
this.tyreRelativePosition.x,
this.tyreRelativePosition.y,
this.tyreRelativePosition.z,
);
body.applyImpulse(this.tyreImpulseNative, this.tyreRelativePositionNative);
}
}
private resetParkingTyreDeflection(): void {
for (const definition of this.wheelDefinitions) {
definition.lateralDeflectionMeters = 0;
definition.longitudinalDeflectionMeters = 0;
}
}
private async createStaticCollisionBodies(collisionWorld: Entity): Promise<void> {
const models = collisionWorld.findComponents("model") as ModelComponent[];
if (models.length === 0) throw new Error("В слое коллизий нет геометрии для физики UGV.");
@@ -524,7 +732,12 @@ export class SimulationUgvController {
applyMaterial(wheelMesh, this.wheelMaterial);
anchor.addChild(wheelMesh);
vehicle.addChild(anchor);
this.wheelDefinitions.push({ ...definition, anchor });
this.wheelDefinitions.push({
...definition,
anchor,
lateralDeflectionMeters: 0,
longitudinalDeflectionMeters: 0,
});
}
vehicle.setLocalPosition(this.spawnPosition);
@@ -564,6 +777,8 @@ export class SimulationUgvController {
this.ammo.destroy(axle);
this.ammo.destroy(direction);
this.ammo.destroy(connection);
this.tyreImpulseNative = new this.ammo.btVector3(0, 0, 0);
this.tyreRelativePositionNative = new this.ammo.btVector3(0, 0, 0);
dynamicsWorld.addAction(nativeVehicle);
this.vehicleEntity = vehicle;
@@ -684,9 +899,13 @@ export class SimulationUgvController {
if (this.vehicle) runCleanup("destroy vehicle", () => this.ammo.destroy(this.vehicle as NativeObject));
if (this.vehicleRaycaster) runCleanup("destroy vehicle raycaster", () => this.ammo.destroy(this.vehicleRaycaster as NativeObject));
if (this.vehicleTuning) runCleanup("destroy vehicle tuning", () => this.ammo.destroy(this.vehicleTuning as NativeObject));
if (this.tyreImpulseNative) runCleanup("destroy tyre impulse vector", () => this.ammo.destroy(this.tyreImpulseNative as NativeObject));
if (this.tyreRelativePositionNative) runCleanup("destroy tyre relative-position vector", () => this.ammo.destroy(this.tyreRelativePositionNative as NativeObject));
this.vehicle = null;
this.vehicleRaycaster = null;
this.vehicleTuning = null;
this.tyreImpulseNative = null;
this.tyreRelativePositionNative = null;
this.dynamicsWorld = null;
if (this.vehicleEntity) runCleanup("destroy vehicle entity", () => this.vehicleEntity?.destroy());
@@ -182,9 +182,20 @@ test("PlayCanvas owns the realtime scene graph without an iframe or React entity
assert.match(ugv, /PARKING_BRAKE_HOLD_DECELERATION_MPS2 = 6/);
assert.match(ugv, /PARKING_BRAKE_ENGAGE_SPEED_MPS = 0\.08/);
assert.match(ugv, /TYRE_FRICTION_SLIP = 8\.5/);
assert.match(ugv, /TYRE_STATIC_FRICTION_COEFFICIENT = 0\.95/);
assert.match(ugv, /TYRE_BRISTLE_RELAXATION_LENGTH_METERS = 0\.018/);
assert.match(ugv, /holding = !braking && forwardInput === 0 && turnInput === 0/);
assert.match(ugv, /longitudinalSpeedMetersPerSecond/);
assert.match(ugv, /parkingBrakeEngaged = holding/);
assert.match(ugv, /this\.settings\.massKg \* brakeDeceleration/);
assert.match(ugv, /this\.vehicle\.setBrake\(wheelBrakeForce, index\)/);
assert.match(ugv, /set_m_frictionSlip\(\s*parkingBrakeEngaged \? 0 : TYRE_FRICTION_SLIP/);
assert.match(ugv, /applyParkingTyreContact/);
assert.match(ugv, /wheel\.get_m_wheelsSuspensionForce\(\)/);
assert.match(ugv, /lateralSlipSpeed \* timeStep/);
assert.match(ugv, /longitudinalSlipSpeed \* timeStep/);
assert.match(ugv, /Math\.hypot\(trialLateralForce, trialLongitudinalForce\)/);
assert.match(ugv, /body\.applyImpulse\(this\.tyreImpulseNative, this\.tyreRelativePositionNative\)/);
assert.doesNotMatch(ugv, /horizontalSpeed - deceleration \* Math\.max\(0, deltaSeconds\)/);
assert.match(ugv, /rollingFriction: 0\.12/);
assert.match(ugv, /angularDamping: 0\.6/);