feat(simulation): optimize and persist collision viewing

This commit is contained in:
DCCONSTRUCTIONS
2026-08-26 15:18:34 +03:00
parent 5e97fa293f
commit a65ae9c285
13 changed files with 662 additions and 65 deletions
@@ -0,0 +1,8 @@
# Draco glTF decoder 1.5.7
Vendored from Google's immutable versioned Draco decoder distribution for the
PlayCanvas `DracoDecoderModule`. Runtime loading remains local to Mission Core.
- `draco_wasm_wrapper_gltf.js`: `8bb2952d2ba7d67e1414f8df819410cb0434a666be53f671fff75f68843d76f6`
- `draco_decoder_gltf.wasm`: `712db3449ae2041d6e8a224c395bda6cedb49e51322fae38b7db9beb8b381889`
- Upstream base: `https://www.gstatic.com/draco/versioned/decoders/1.5.7/`
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typeof c&&(c=c.ptr);return B(Ic(d,b,c),C)};m.prototype.__destroy__=m.prototype.__destroy__=function(){Jc(this.ptr)};(function(){function b(){a.ATTRIBUTE_INVALID_TRANSFORM=Kc();a.ATTRIBUTE_NO_TRANSFORM=Lc();a.ATTRIBUTE_QUANTIZATION_TRANSFORM=Mc();a.ATTRIBUTE_OCTAHEDRON_TRANSFORM=Nc();a.INVALID=Oc();a.POSITION=Pc();a.NORMAL=Qc();a.COLOR=Rc();a.TEX_COORD=Sc();a.GENERIC=Tc();a.INVALID_GEOMETRY_TYPE=Uc();a.POINT_CLOUD=Vc();a.TRIANGULAR_MESH=Wc();a.DT_INVALID=Xc();a.DT_INT8=Yc();a.DT_UINT8=Zc();a.DT_INT16=
$c();a.DT_UINT16=ad();a.DT_INT32=bd();a.DT_UINT32=cd();a.DT_INT64=dd();a.DT_UINT64=ed();a.DT_FLOAT32=fd();a.DT_FLOAT64=gd();a.DT_BOOL=hd();a.DT_TYPES_COUNT=id();a.OK=jd();a.DRACO_ERROR=kd();a.IO_ERROR=ld();a.INVALID_PARAMETER=md();a.UNSUPPORTED_VERSION=nd();a.UNKNOWN_VERSION=od()}va?b():oa.unshift(b)})();if("function"===typeof a.onModuleParsed)a.onModuleParsed();a.Decoder.prototype.GetEncodedGeometryType=function(b){if(b.__class__&&b.__class__===a.DecoderBuffer)return a.Decoder.prototype.GetEncodedGeometryType_Deprecated(b);
if(8>b.byteLength)return a.INVALID_GEOMETRY_TYPE;switch(b[7]){case 0:return a.POINT_CLOUD;case 1:return a.TRIANGULAR_MESH;default:return a.INVALID_GEOMETRY_TYPE}};return n.ready}}();"object"===typeof exports&&"object"===typeof module?module.exports=DracoDecoderModule:"function"===typeof define&&define.amd?define([],function(){return DracoDecoderModule}):"object"===typeof exports&&(exports.DracoDecoderModule=DracoDecoderModule);
@@ -11,16 +11,21 @@ import {
StandardMaterial,
Vec2,
Vec3,
WasmModule,
type ContainerResource,
type RenderComponent,
type ScriptType,
} from "playcanvas";
import { CameraControls } from "playcanvas/scripts/esm/camera-controls.mjs";
import type { SimulationWorldManifest } from "../../core/simulation/projects";
import type {
SimulationTransformAxis,
SimulationViewerQuality,
SimulationWorldManifest,
} from "../../core/simulation/projects";
export type SimulationViewMode = "visual" | "collision" | "combined";
export type SimulationQuality = "low" | "medium" | "high" | "ultra" | "maximum";
export type SimulationQuality = SimulationViewerQuality;
export type SimulationLayer = "visual" | "collision";
export type SimulationCameraAxis = "horizontal" | "vertical";
@@ -38,6 +43,27 @@ export const PLAYCANVAS_X_180_TRANSFORM = [
0, 0, 0, 1,
];
export const PLAYCANVAS_Y_180_TRANSFORM = [
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, -1, 0,
0, 0, 0, 1,
];
export const PLAYCANVAS_Z_180_TRANSFORM = [
-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
];
export function playCanvasAxisTransform(axis: SimulationTransformAxis, inverted: boolean): number[] {
if (!inverted) return PLAYCANVAS_IDENTITY_TRANSFORM;
if (axis === "x") return PLAYCANVAS_X_180_TRANSFORM;
if (axis === "y") return PLAYCANVAS_Y_180_TRANSFORM;
return PLAYCANVAS_Z_180_TRANSFORM;
}
export interface SimulationRuntime {
mount(canvas: HTMLCanvasElement): Promise<void>;
loadWorld(manifest: SimulationWorldManifest): Promise<void>;
@@ -60,6 +86,7 @@ type CameraController = ScriptType & Pick<CameraControls, "reset" | "focus"> & {
const HOME_POSITION = new Vec3(0, 1, 0);
const HOME_FOCUS = new Vec3(1, 1, 0);
const DRACO_DECODER_ROOT = "/vendor/playcanvas/draco/1.5.7";
const QUALITY_PROFILES: Record<SimulationQuality, {
lodBaseDistance: number;
@@ -109,6 +136,7 @@ export class PlayCanvasRuntime implements SimulationRuntime {
this.disposed = false;
this.renderAccumulatorMs = 0;
this.canvas = canvas;
configureDracoDecoder();
canvas.tabIndex = 0;
canvas.addEventListener("contextmenu", preventContextMenu);
canvas.addEventListener("pointerdown", focusCanvas, true);
@@ -217,9 +245,13 @@ export class PlayCanvasRuntime implements SimulationRuntime {
async setViewMode(mode: SimulationViewMode): Promise<void> {
this.viewMode = mode;
this.applyViewMode();
if (mode !== "visual" && !this.collisionEntity) {
await this.ensureCollision();
this.applyViewMode();
try {
if (mode !== "visual" && !this.collisionEntity) {
await this.ensureCollision();
this.applyViewMode();
}
} finally {
this.canvas?.focus({ preventScroll: true });
}
}
@@ -444,6 +476,15 @@ function preventContextMenu(event: Event): void {
event.preventDefault();
}
function configureDracoDecoder(): void {
if (WasmModule.getConfig("DracoDecoderModule")) return;
WasmModule.setConfig("DracoDecoderModule", {
glueUrl: `${DRACO_DECODER_ROOT}/draco_wasm_wrapper_gltf.js`,
wasmUrl: `${DRACO_DECODER_ROOT}/draco_decoder_gltf.wasm`,
numWorkers: 2,
});
}
function focusCanvas(event: Event): void {
(event.currentTarget as HTMLCanvasElement | null)?.focus({ preventScroll: true });
}
@@ -10,40 +10,101 @@ import {
Switch,
} from "@nodedc/ui-react";
import type { SimulationProject } from "../../core/simulation/projects";
import {
PLAYCANVAS_IDENTITY_TRANSFORM,
PLAYCANVAS_X_180_TRANSFORM,
saveSimulationViewerSettings,
type SimulationProject,
type SimulationTransformAxis,
type SimulationViewerSettings,
} from "../../core/simulation/projects";
import {
createLatestAsyncCommitter,
type LatestAsyncCommitter,
} from "../../core/runtime/latestAsyncCommitter";
import {
PlayCanvasRuntime,
playCanvasAxisTransform,
type SimulationQuality,
type SimulationViewMode,
} from "./PlayCanvasRuntime";
export function SimulationViewport({ project }: { project: SimulationProject }) {
const AXIS_OPTIONS: Array<{ value: SimulationTransformAxis; label: string }> = [
{ value: "x", label: "X" },
{ value: "y", label: "Y" },
{ value: "z", label: "Z" },
];
export function SimulationViewport({
project,
onProjectChange,
}: {
project: SimulationProject;
onProjectChange?: (project: SimulationProject) => void;
}) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const runtimeRef = useRef<PlayCanvasRuntime | null>(null);
const cameraInversionRef = useRef({ horizontal: true, vertical: false });
const viewerSettingsRef = useRef(project.viewerSettings);
const settingsCommitterRef = useRef<LatestAsyncCommitter<SimulationViewerSettings> | null>(null);
const settingsId = useId();
const [state, setState] = useState<"mounting" | "loading" | "ready" | "failed">("mounting");
const [error, setError] = useState<string | null>(null);
const [viewMode, setViewMode] = useState<SimulationViewMode>("visual");
const [quality, setQuality] = useState<SimulationQuality>("high");
const [quality, setQuality] = useState<SimulationQuality>(project.viewerSettings.quality);
const [collisionState, setCollisionState] = useState<"idle" | "loading" | "ready" | "failed">("idle");
const [settingsOpen, setSettingsOpen] = useState(false);
const [visualInverted, setVisualInverted] = useState(
() => isX180Transform(project.worldManifest?.transforms.worldFromVisual),
const [visualInverted, setVisualInverted] = useState(project.viewerSettings.visual.inverted);
const [visualAxis, setVisualAxis] = useState(project.viewerSettings.visual.axis);
const [collisionInverted, setCollisionInverted] = useState(project.viewerSettings.collision.inverted);
const [collisionAxis, setCollisionAxis] = useState(project.viewerSettings.collision.axis);
const [horizontalInverted, setHorizontalInverted] = useState(
project.viewerSettings.camera.invertHorizontal,
);
const [collisionInverted, setCollisionInverted] = useState(
() => isX180Transform(project.worldManifest?.transforms.worldFromCollision),
const [verticalInverted, setVerticalInverted] = useState(
project.viewerSettings.camera.invertVertical,
);
const [horizontalInverted, setHorizontalInverted] = useState(true);
const [verticalInverted, setVerticalInverted] = useState(false);
const [settingsError, setSettingsError] = useState<string | null>(null);
useEffect(() => {
setVisualInverted(isX180Transform(project.worldManifest?.transforms.worldFromVisual));
setCollisionInverted(isX180Transform(project.worldManifest?.transforms.worldFromCollision));
const settings = project.viewerSettings;
viewerSettingsRef.current = settings;
setQuality(settings.quality);
setVisualInverted(settings.visual.inverted);
setVisualAxis(settings.visual.axis);
setCollisionInverted(settings.collision.inverted);
setCollisionAxis(settings.collision.axis);
setHorizontalInverted(settings.camera.invertHorizontal);
setVerticalInverted(settings.camera.invertVertical);
setSettingsError(null);
setSettingsOpen(false);
}, [project.projectId, project.worldManifest]);
}, [project.projectId]);
useEffect(() => {
let active = true;
const committer = createLatestAsyncCommitter<SimulationViewerSettings>({
async commit(settings) {
try {
const saved = await saveSimulationViewerSettings(project.projectId, settings);
if (active) onProjectChange?.(saved);
return true;
} catch (caught) {
if (active) {
setSettingsError(
caught instanceof Error ? caught.message : "Не удалось сохранить настройки сцены.",
);
}
return false;
}
},
onSettled({ applied, superseded }) {
if (active && applied && !superseded) setSettingsError(null);
},
});
settingsCommitterRef.current = committer;
return () => {
active = false;
committer.dispose();
if (settingsCommitterRef.current === committer) settingsCommitterRef.current = null;
};
}, [onProjectChange, project.projectId]);
useEffect(() => {
const canvas = canvasRef.current;
@@ -56,10 +117,20 @@ export function SimulationViewport({ project }: { project: SimulationProject })
setError(null);
void runtime.mount(canvas).then(async () => {
if (cancelled) return;
runtime.setCameraInversion("horizontal", cameraInversionRef.current.horizontal);
runtime.setCameraInversion("vertical", cameraInversionRef.current.vertical);
const settings = viewerSettingsRef.current;
runtime.setQuality(settings.quality);
runtime.setCameraInversion("horizontal", settings.camera.invertHorizontal);
runtime.setCameraInversion("vertical", settings.camera.invertVertical);
setState("loading");
await runtime.loadWorld(manifest);
runtime.setLayerWorldTransform(
"visual",
playCanvasAxisTransform(settings.visual.axis, settings.visual.inverted),
);
runtime.setLayerWorldTransform(
"collision",
playCanvasAxisTransform(settings.collision.axis, settings.collision.inverted),
);
if (!cancelled) setState("ready");
}).catch((caught: unknown) => {
if (cancelled) return;
@@ -74,6 +145,10 @@ export function SimulationViewport({ project }: { project: SimulationProject })
}, [project.projectId, project.worldManifest]);
const collisionAvailable = project.worldManifest?.collision.available ?? false;
const commitViewerSettings = (settings: SimulationViewerSettings) => {
viewerSettingsRef.current = settings;
settingsCommitterRef.current?.enqueue(settings);
};
return (
<section className="simulation-viewport" aria-label={`Сцена ${project.name}`}>
@@ -99,6 +174,7 @@ export function SimulationViewport({ project }: { project: SimulationProject })
onChange={(next) => {
setQuality(next);
runtimeRef.current?.setQuality(next);
commitViewerSettings({ ...viewerSettingsRef.current, quality: next });
}}
options={[
{ value: "maximum", label: "Максимум", description: "До 4 млн сплатов · Retina до 2× · 60 FPS" },
@@ -171,30 +247,82 @@ export function SimulationViewport({ project }: { project: SimulationProject })
Коррекция слоёв не меняет координаты камеры, навигации и будущей физики.
</p>
<div className="simulation-viewport__settings-switches">
<Switch
checked={visualInverted}
disabled={state !== "ready"}
label="Инверсия визуального слоя"
onChange={(checked) => {
setVisualInverted(checked);
runtimeRef.current?.setLayerWorldTransform(
"visual",
checked ? PLAYCANVAS_X_180_TRANSFORM : PLAYCANVAS_IDENTITY_TRANSFORM,
);
}}
/>
<Switch
checked={collisionInverted}
disabled={state !== "ready"}
label="Инверсия collision-слоя"
onChange={(checked) => {
setCollisionInverted(checked);
runtimeRef.current?.setLayerWorldTransform(
"collision",
checked ? PLAYCANVAS_X_180_TRANSFORM : PLAYCANVAS_IDENTITY_TRANSFORM,
);
}}
/>
<div className="simulation-viewport__settings-layer-row">
<Switch
checked={visualInverted}
disabled={state !== "ready"}
label="Инверсия визуального слоя"
onChange={(checked) => {
setVisualInverted(checked);
runtimeRef.current?.setLayerWorldTransform(
"visual",
playCanvasAxisTransform(visualAxis, checked),
);
commitViewerSettings({
...viewerSettingsRef.current,
visual: { ...viewerSettingsRef.current.visual, inverted: checked },
});
}}
/>
<Select
className="simulation-viewport__axis-select"
label="Ось инверсии визуального слоя"
value={visualAxis}
options={AXIS_OPTIONS}
disabled={state !== "ready"}
minMenuWidth={72}
menuWidth={72}
onChange={(axis) => {
setVisualAxis(axis);
runtimeRef.current?.setLayerWorldTransform(
"visual",
playCanvasAxisTransform(axis, visualInverted),
);
commitViewerSettings({
...viewerSettingsRef.current,
visual: { ...viewerSettingsRef.current.visual, axis },
});
}}
/>
</div>
<div className="simulation-viewport__settings-layer-row">
<Switch
checked={collisionInverted}
disabled={state !== "ready"}
label="Инверсия collision-слоя"
onChange={(checked) => {
setCollisionInverted(checked);
runtimeRef.current?.setLayerWorldTransform(
"collision",
playCanvasAxisTransform(collisionAxis, checked),
);
commitViewerSettings({
...viewerSettingsRef.current,
collision: { ...viewerSettingsRef.current.collision, inverted: checked },
});
}}
/>
<Select
className="simulation-viewport__axis-select"
label="Ось инверсии collision-слоя"
value={collisionAxis}
options={AXIS_OPTIONS}
disabled={state !== "ready"}
minMenuWidth={72}
menuWidth={72}
onChange={(axis) => {
setCollisionAxis(axis);
runtimeRef.current?.setLayerWorldTransform(
"collision",
playCanvasAxisTransform(axis, collisionInverted),
);
commitViewerSettings({
...viewerSettingsRef.current,
collision: { ...viewerSettingsRef.current.collision, axis },
});
}}
/>
</div>
</div>
</section>
<section className="simulation-viewport__settings-group">
@@ -208,9 +336,12 @@ export function SimulationViewport({ project }: { project: SimulationProject })
disabled={state !== "ready"}
label="Инверсия управления по горизонтали"
onChange={(checked) => {
cameraInversionRef.current.horizontal = checked;
setHorizontalInverted(checked);
runtimeRef.current?.setCameraInversion("horizontal", checked);
commitViewerSettings({
...viewerSettingsRef.current,
camera: { ...viewerSettingsRef.current.camera, invertHorizontal: checked },
});
}}
/>
<Switch
@@ -218,13 +349,21 @@ export function SimulationViewport({ project }: { project: SimulationProject })
disabled={state !== "ready"}
label="Инверсия управления по вертикали"
onChange={(checked) => {
cameraInversionRef.current.vertical = checked;
setVerticalInverted(checked);
runtimeRef.current?.setCameraInversion("vertical", checked);
commitViewerSettings({
...viewerSettingsRef.current,
camera: { ...viewerSettingsRef.current.camera, invertVertical: checked },
});
}}
/>
</div>
</section>
{settingsError ? (
<p className="simulation-viewport__settings-error" role="alert">
Настройки не сохранены: {settingsError}
</p>
) : null}
</div>
) : null}
</div>
@@ -255,8 +394,3 @@ export function SimulationViewport({ project }: { project: SimulationProject })
</section>
);
}
function isX180Transform(transform: number[] | undefined): boolean {
if (!transform || transform.length !== 16) return false;
return transform.every((value, index) => value === PLAYCANVAS_X_180_TRANSFORM[index]);
}
@@ -1,4 +1,6 @@
export type SimulationSceneType = "interior" | "outdoor" | "object";
export type SimulationTransformAxis = "x" | "y" | "z";
export type SimulationViewerQuality = "low" | "medium" | "high" | "ultra" | "maximum";
export type SimulationProjectStatus =
| "uploading"
| "queued"
@@ -32,6 +34,14 @@ export interface SimulationWorldManifest {
};
}
export interface SimulationViewerSettings {
schemaVersion: "missioncore.simulation-viewer-settings/v1";
quality: SimulationViewerQuality;
visual: { inverted: boolean; axis: SimulationTransformAxis };
collision: { inverted: boolean; axis: SimulationTransformAxis };
camera: { invertHorizontal: boolean; invertVertical: boolean };
}
export interface SimulationProject {
schemaVersion: "missioncore.simulation-project/v1";
projectId: string;
@@ -60,6 +70,7 @@ export interface SimulationProject {
byteLength: number;
}>;
worldManifest: SimulationWorldManifest | null;
viewerSettings: SimulationViewerSettings;
error: string | null;
createdAtUtc: string;
updatedAtUtc: string;
@@ -223,6 +234,30 @@ export async function updateSimulationProject(
return parseProject(await jsonResponse(response));
}
export async function saveSimulationViewerSettings(
projectId: string,
settings: SimulationViewerSettings,
): Promise<SimulationProject> {
const response = await fetch(
`${API_ROOT}/${encodeURIComponent(projectId)}/viewer-settings`,
{
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
schema_version: settings.schemaVersion,
quality: settings.quality,
visual: settings.visual,
collision: settings.collision,
camera: {
invert_horizontal: settings.camera.invertHorizontal,
invert_vertical: settings.camera.invertVertical,
},
}),
},
);
return parseProject(await jsonResponse(response));
}
export async function retrySimulationProject(projectId: string): Promise<SimulationProject> {
const response = await fetch(`${API_ROOT}/${encodeURIComponent(projectId)}/build`, {
method: "POST",
@@ -251,7 +286,7 @@ function parseProject(value: unknown): SimulationProject {
const record = objectValue(value, "simulation project");
exactKeys(record, [
"schema_version", "project_id", "name", "scene_type", "status", "source", "provider",
"artifacts", "world_manifest", "error", "created_at_utc", "updated_at_utc",
"artifacts", "world_manifest", "viewer_settings", "error", "created_at_utc", "updated_at_utc",
], "simulation project");
if (record.schema_version !== "missioncore.simulation-project/v1") {
throw new Error("Проект симуляции вернул неподдерживаемую версию.");
@@ -301,12 +336,47 @@ function parseProject(value: unknown): SimulationProject {
};
}),
worldManifest: record.world_manifest === null ? null : parseWorldManifest(record.world_manifest),
viewerSettings: parseViewerSettings(record.viewer_settings),
error: nullableString(record.error, "project error"),
createdAtUtc: stringValue(record.created_at_utc, "created at"),
updatedAtUtc: stringValue(record.updated_at_utc, "updated at"),
};
}
function parseViewerSettings(value: unknown): SimulationViewerSettings {
const record = objectValue(value, "viewer settings");
exactKeys(record, ["schema_version", "quality", "visual", "collision", "camera"], "viewer settings");
if (record.schema_version !== "missioncore.simulation-viewer-settings/v1") {
throw new Error("Настройки сцены вернули неподдерживаемую версию.");
}
const visual = parseLayerViewerSettings(record.visual, "visual settings");
const collision = parseLayerViewerSettings(record.collision, "collision settings");
const camera = objectValue(record.camera, "camera settings");
exactKeys(camera, ["invert_horizontal", "invert_vertical"], "camera settings");
return {
schemaVersion: "missioncore.simulation-viewer-settings/v1",
quality: qualityValue(record.quality),
visual,
collision,
camera: {
invertHorizontal: booleanValue(camera.invert_horizontal, "horizontal camera inversion"),
invertVertical: booleanValue(camera.invert_vertical, "vertical camera inversion"),
},
};
}
function parseLayerViewerSettings(
value: unknown,
label: string,
): { inverted: boolean; axis: SimulationTransformAxis } {
const record = objectValue(value, label);
exactKeys(record, ["inverted", "axis"], label);
return {
inverted: booleanValue(record.inverted, `${label} inversion`),
axis: axisValue(record.axis),
};
}
function parseWorldManifest(value: unknown): SimulationWorldManifest {
const record = objectValue(value, "world manifest");
const visual = objectValue(record.visual, "visual manifest");
@@ -396,6 +466,18 @@ function sceneTypeValue(value: unknown): SimulationSceneType {
return invalid("scene type");
}
function axisValue(value: unknown): SimulationTransformAxis {
if (value === "x" || value === "y" || value === "z") return value;
return invalid("transform axis");
}
function qualityValue(value: unknown): SimulationViewerQuality {
if (["low", "medium", "high", "ultra", "maximum"].includes(String(value))) {
return value as SimulationViewerQuality;
}
return invalid("viewer quality");
}
function statusValue(value: unknown): SimulationProjectStatus {
if (["uploading", "queued", "processing", "importing", "ready", "failed"].includes(String(value))) {
return value as SimulationProjectStatus;
@@ -440,6 +440,25 @@
gap: 0.55rem;
}
.simulation-viewport__settings-layer-row {
display: grid;
grid-template-columns: minmax(0, 1fr) 4.5rem;
align-items: center;
gap: 0.55rem;
}
.simulation-viewport__axis-select {
width: 4.5rem;
min-width: 0;
}
.simulation-viewport__settings-error {
border-radius: 0.65rem;
background: rgb(var(--nodedc-danger-rgb) / 0.08);
color: var(--nodedc-danger) !important;
padding: 0.55rem 0.65rem;
}
.simulation-viewport__toolbar-balance {
min-width: 0;
}
@@ -78,6 +78,12 @@ export function SimulationWorkspace() {
setEditing(null);
};
const acceptViewerProject = useCallback((project: SimulationProject) => {
setProjects((current) => current.map((item) => (
item.projectId === project.projectId ? project : item
)));
}, []);
const confirmDelete = async () => {
if (!deleting) return;
await deleteSimulationProject(deleting.projectId);
@@ -122,7 +128,10 @@ export function SimulationWorkspace() {
</StatusBadge>
</header>
{selected.status === "ready" && selected.worldManifest ? (
<SimulationViewport project={selected} />
<SimulationViewport
project={selected}
onProjectChange={acceptViewerProject}
/>
) : (
<GlassSurface className="simulation-workspace__processing" padding="lg">
{selected.status === "failed" ? <Icon name="alert" size={20} /> : <ActivityIndicator label="Сборка мира" />}
@@ -81,6 +81,10 @@ test("PlayCanvas owns the realtime scene graph without an iframe or React entity
assert.match(runtime, /applyWorldTransform/);
assert.match(runtime, /setLayerWorldTransform/);
assert.match(runtime, /PLAYCANVAS_X_180_TRANSFORM/);
assert.match(runtime, /PLAYCANVAS_Y_180_TRANSFORM/);
assert.match(runtime, /PLAYCANVAS_Z_180_TRANSFORM/);
assert.match(runtime, /DracoDecoderModule/);
assert.match(runtime, /draco_decoder_gltf\.wasm/);
assert.match(runtime, /ensureCollision/);
assert.match(runtime, /app\.root\.addChild/);
assert.match(runtime, /dispose\(\)/);
@@ -88,11 +92,15 @@ test("PlayCanvas owns the realtime scene graph without an iframe or React entity
assert.match(viewport, /Collision недоступен/);
assert.match(viewport, /Для этой сборки collision GLB не был запрошен/);
assert.match(viewport, /<Select[\s\S]*Качество Gaussian-сцены/);
assert.match(viewport, /useState<SimulationQuality>\("high"\)/);
assert.match(viewport, /useState<SimulationQuality>\(project\.viewerSettings\.quality\)/);
assert.match(viewport, /runtimeRef\.current\?\.home\(\)/);
assert.match(viewport, /Настройки сцены/);
assert.match(viewport, /Инверсия визуального слоя/);
assert.match(viewport, /Инверсия collision-слоя/);
assert.match(viewport, /Инверсия управления по горизонтали/);
assert.match(viewport, /Инверсия управления по вертикали/);
assert.match(viewport, /Ось инверсии визуального слоя/);
assert.match(viewport, /Ось инверсии collision-слоя/);
assert.match(viewport, /saveSimulationViewerSettings/);
assert.match(viewport, /onProjectChange\?\.\(saved\)/);
});
+11 -3
View File
@@ -28,10 +28,18 @@ class MissionCoreWatchdogError(RuntimeError):
@dataclass(frozen=True, slots=True)
class MissionCoreWatchdogPolicy:
startup_grace_seconds: float = 45.0
# Cold startup on the 18 GB control laptop includes validating the durable
# recorded-evidence catalog and can exceed two minutes under storage load.
# This applies only before the first probe; steady-state failures retain the
# much tighter bounded policy below.
startup_grace_seconds: float = 300.0
probe_interval_seconds: float = 2.0
probe_timeout_seconds: float = 1.0
consecutive_failure_limit: int = 3
# Source hashing and resumable multi-gigabyte uploads can briefly delay the
# synchronous readiness projection without making the service unhealthy.
# Six bounded five-second probes still fail closed, but do not turn normal
# storage pressure into a restart loop that discards upload progress.
probe_timeout_seconds: float = 5.0
consecutive_failure_limit: int = 6
graceful_shutdown_seconds: float = 12.0
def __post_init__(self) -> None:
+75 -4
View File
@@ -26,6 +26,7 @@ from k1link.simulation.gaussian_pipeline_gateway import (
PROJECT_SCHEMA: Final = "missioncore.simulation-project/v1"
WORLD_MANIFEST_SCHEMA: Final = "missioncore.simulation-world-manifest/v1"
VIEWER_SETTINGS_SCHEMA: Final = "missioncore.simulation-viewer-settings/v1"
PROJECT_ID_PATTERN: Final = re.compile(r"^sim-[a-f0-9]{32}$")
SOURCE_FILE_ID_PATTERN: Final = re.compile(r"^src-[0-9]{5}-[a-f0-9]{8}$")
PROVIDER_JOB_ID_PATTERN: Final = re.compile(r"^gsp-[0-9]{14}-[a-f0-9]{8}$")
@@ -142,6 +143,7 @@ class SimulationProjectStore:
},
"artifacts": [],
"world_manifest": None,
"viewer_settings": _default_viewer_settings(),
"error": None,
"created_at_utc": now,
"updated_at_utc": now,
@@ -189,6 +191,19 @@ class SimulationProjectStore:
self._write(document)
return document
def update_viewer_settings(
self,
project_id: str,
settings: dict[str, Any],
) -> dict[str, Any]:
normalized = _viewer_settings(settings)
with self._lock:
document = self._read(project_id)
document["viewer_settings"] = normalized
document["updated_at_utc"] = utc_now_iso()
self._write(document)
return document
def upload_state(self, project_id: str, file_id: str) -> tuple[int, int]:
with self._lock:
document = self._read(project_id)
@@ -239,7 +254,7 @@ class SimulationProjectStore:
def begin_build(self, project_id: str) -> dict[str, Any]:
with self._lock:
document = self._read(project_id)
if document["status"] not in {"uploading", "failed"}:
if document["status"] not in {"uploading", "failed", "ready"}:
raise SimulationProjectConflictError("simulation project cannot start a build")
if any(
int(item["uploaded_bytes"]) != int(item["byte_length"])
@@ -371,6 +386,7 @@ class SimulationProjectStore:
or document.get("project_id") != project_id
):
raise SimulationProjectError("persisted simulation project identity is invalid")
document.setdefault("viewer_settings", _default_viewer_settings())
return document
def _write(self, document: dict[str, Any]) -> None:
@@ -421,7 +437,7 @@ class SimulationProjectService:
def begin_build(self, project_id: str) -> dict[str, Any]:
project = self.store.get(project_id)
if project.get("status") == "failed":
if project.get("status") in {"failed", "ready"}:
job_id = project["provider"].get("job_id")
if isinstance(job_id, str):
provider = self.provider_factory()
@@ -616,7 +632,7 @@ def _world_manifest(project_id: str, artifacts: list[dict[str, Any]]) -> dict[st
},
"transforms": {
"world_from_visual": [1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1],
"world_from_collision": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
"world_from_collision": [-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1],
},
}
@@ -628,11 +644,66 @@ def _collision_profile(scene_type: str) -> dict[str, Any]:
"seed_position": [0, 1, 0],
"capsule_height": 1.6,
"capsule_radius": 0.2,
"voxel_size": 0.05,
"voxel_size": 0.2 if scene_type == "outdoor" else 0.1,
"mesh_shape": "smooth",
}
def _default_viewer_settings() -> dict[str, Any]:
return {
"schema_version": VIEWER_SETTINGS_SCHEMA,
"quality": "high",
"visual": {"inverted": True, "axis": "x"},
"collision": {"inverted": True, "axis": "y"},
"camera": {
"invert_horizontal": True,
"invert_vertical": False,
},
}
def _viewer_settings(value: object) -> dict[str, Any]:
if not isinstance(value, dict) or set(value) != {
"schema_version", "quality", "visual", "collision", "camera"
}:
raise SimulationProjectError("simulation viewer settings contract is invalid")
if value.get("schema_version") != VIEWER_SETTINGS_SCHEMA:
raise SimulationProjectError("simulation viewer settings version is unsupported")
quality = value.get("quality")
if quality not in {"low", "medium", "high", "ultra", "maximum"}:
raise SimulationProjectError("simulation viewer quality is invalid")
def layer(name: str) -> dict[str, Any]:
raw = value.get(name)
if not isinstance(raw, dict) or set(raw) != {"inverted", "axis"}:
raise SimulationProjectError(f"simulation {name} transform is invalid")
inverted = raw.get("inverted")
axis = raw.get("axis")
if not isinstance(inverted, bool) or axis not in {"x", "y", "z"}:
raise SimulationProjectError(f"simulation {name} transform is invalid")
return {"inverted": inverted, "axis": axis}
camera = value.get("camera")
if not isinstance(camera, dict) or set(camera) != {
"invert_horizontal", "invert_vertical"
}:
raise SimulationProjectError("simulation camera settings are invalid")
horizontal = camera.get("invert_horizontal")
vertical = camera.get("invert_vertical")
if not isinstance(horizontal, bool) or not isinstance(vertical, bool):
raise SimulationProjectError("simulation camera settings are invalid")
return {
"schema_version": VIEWER_SETTINGS_SCHEMA,
"quality": quality,
"visual": layer("visual"),
"collision": layer("collision"),
"camera": {
"invert_horizontal": horizontal,
"invert_vertical": vertical,
},
}
def _project_name(value: str) -> str:
normalized = " ".join(value.split())
if not 1 <= len(normalized) <= 120:
+41
View File
@@ -12,6 +12,7 @@ from k1link.simulation.gaussian_pipeline_gateway import GaussianPipelineGatewayE
from k1link.simulation.projects import (
MAX_UPLOAD_CHUNK_BYTES,
PROJECT_SCHEMA,
VIEWER_SETTINGS_SCHEMA,
SimulationProjectConflictError,
SimulationProjectError,
SimulationProjectNotFoundError,
@@ -45,6 +46,30 @@ class SimulationProjectUpdate(BaseModel):
scene_type: Literal["interior", "outdoor", "object"]
class SimulationLayerViewerSettings(BaseModel):
model_config = ConfigDict(extra="forbid", frozen=True)
inverted: bool
axis: Literal["x", "y", "z"]
class SimulationCameraViewerSettings(BaseModel):
model_config = ConfigDict(extra="forbid", frozen=True)
invert_horizontal: bool
invert_vertical: bool
class SimulationViewerSettings(BaseModel):
model_config = ConfigDict(extra="forbid", frozen=True)
schema_version: Literal["missioncore.simulation-viewer-settings/v1"] = VIEWER_SETTINGS_SCHEMA
quality: Literal["low", "medium", "high", "ultra", "maximum"]
visual: SimulationLayerViewerSettings
collision: SimulationLayerViewerSettings
camera: SimulationCameraViewerSettings
class SimulationProjectDocument(BaseModel):
model_config = ConfigDict(extra="forbid")
@@ -57,6 +82,7 @@ class SimulationProjectDocument(BaseModel):
provider: dict[str, Any]
artifacts: list[dict[str, Any]]
world_manifest: dict[str, Any] | None
viewer_settings: SimulationViewerSettings
error: str | None
created_at_utc: str
updated_at_utc: str
@@ -117,6 +143,21 @@ def build_simulation_projects_router(
except SimulationProjectError as exc:
raise HTTPException(status_code=400, detail=str(exc)) from exc
@router.put(
"/projects/{project_id}/viewer-settings",
response_model=SimulationProjectDocument,
)
def update_viewer_settings(
project_id: str,
request: SimulationViewerSettings,
) -> dict[str, Any]:
try:
return store.update_viewer_settings(project_id, request.model_dump())
except SimulationProjectNotFoundError as exc:
raise HTTPException(status_code=404, detail="Проект симуляции не найден.") from exc
except SimulationProjectError as exc:
raise HTTPException(status_code=400, detail=str(exc)) from exc
@router.head("/projects/{project_id}/source/{file_id}")
def source_upload_state(project_id: str, file_id: str) -> Response:
try:
+62 -2
View File
@@ -201,7 +201,7 @@ def test_service_materializes_world_manifest_and_deletes_both_copies(tmp_path: P
1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1,
]
assert ready["world_manifest"]["transforms"]["world_from_collision"] == [
1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1,
]
assert provider.upload_calls == 1
assert provider.submit_calls == 1
@@ -216,7 +216,7 @@ def test_service_materializes_world_manifest_and_deletes_both_copies(tmp_path: P
"seed_position": [0, 1, 0],
"capsule_height": 1.6,
"capsule_radius": 0.2,
"voxel_size": 0.05,
"voxel_size": 0.1,
"mesh_shape": "smooth",
}
service.delete(project["project_id"])
@@ -281,6 +281,41 @@ def test_failed_project_retries_from_retained_source_and_releases_old_job(tmp_pa
assert queued["source"]["uploaded_byte_length"] == queued["source"]["total_byte_length"]
def test_ready_project_rebuilds_from_retained_source_and_preserves_viewer_settings(
tmp_path: Path,
) -> None:
store = SimulationProjectStore(tmp_path)
project = store.create(
name="Rebuild scene",
scene_type="outdoor",
source_kind="folder",
files=_folder_files(),
)
_upload_all(store, project)
store.begin_build(project["project_id"])
provider = _ReadyProvider()
service = SimulationProjectService(
store,
provider_factory=lambda: provider,
) # type: ignore[arg-type]
service.process(project["project_id"])
settings = {
"schema_version": "missioncore.simulation-viewer-settings/v1",
"quality": "medium",
"visual": {"inverted": True, "axis": "z"},
"collision": {"inverted": True, "axis": "y"},
"camera": {"invert_horizontal": False, "invert_vertical": True},
}
store.update_viewer_settings(project["project_id"], settings)
queued = service.begin_build(project["project_id"])
assert provider.deleted == ["gsp-20260826000000-deadbeef"]
assert queued["status"] == "queued"
assert queued["viewer_settings"] == settings
assert queued["source"]["uploaded_byte_length"] == queued["source"]["total_byte_length"]
def test_api_exposes_same_origin_resumable_upload_contract(tmp_path: Path) -> None:
store = SimulationProjectStore(tmp_path)
service = SimulationProjectService(store, provider_factory=lambda: None)
@@ -296,6 +331,13 @@ def test_api_exposes_same_origin_resumable_upload_contract(tmp_path: Path) -> No
})
assert created.status_code == 201
project = created.json()
assert project["viewer_settings"] == {
"schema_version": "missioncore.simulation-viewer-settings/v1",
"quality": "high",
"visual": {"inverted": True, "axis": "x"},
"collision": {"inverted": True, "axis": "y"},
"camera": {"invert_horizontal": True, "invert_vertical": False},
}
source_file = project["source"]["files"][0]
upload_url = (
f"/api/v1/simulation-worlds/projects/{project['project_id']}"
@@ -311,3 +353,21 @@ def test_api_exposes_same_origin_resumable_upload_contract(tmp_path: Path) -> No
assert second.status_code == 204
catalog = client.get("/api/v1/simulation-worlds/projects").json()
assert catalog["projects"][0]["project_id"] == project["project_id"]
settings = {
"schema_version": "missioncore.simulation-viewer-settings/v1",
"quality": "medium",
"visual": {"inverted": True, "axis": "z"},
"collision": {"inverted": False, "axis": "x"},
"camera": {"invert_horizontal": False, "invert_vertical": True},
}
saved = client.put(
f"/api/v1/simulation-worlds/projects/{project['project_id']}/viewer-settings",
json=settings,
)
assert saved.status_code == 200
assert saved.json()["viewer_settings"] == settings
persisted = client.get(
f"/api/v1/simulation-worlds/projects/{project['project_id']}"
).json()
assert persisted["viewer_settings"] == settings