fix(simulation): open polygon as direct workspace
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@@ -10,7 +10,7 @@ interface PolygonRoverSceneProps {
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workerAvailable: boolean;
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}
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const CAMERA_POSITION = new THREE.Vector3(7.2, 5.6, 7.2);
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const CAMERA_POSITION = new THREE.Vector3(5.3, 3.9, 5.3);
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const CAMERA_TARGET = new THREE.Vector3(0, 0.55, 0);
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function threePosition(state: PolygonVehicleState): THREE.Vector3 {
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