• Joined on 2026-08-20
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-29 11:37:44 +00:00
4b487e367f fix(simulation): retry builds across worker tunnel outages
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-29 11:26:08 +00:00
d7d9485724 fix(lab): overlay full route semantic masks
0a0cde7b0e fix(lab): keep full route result indexable
9dec37a8a9 feat(lab): seal full RAVNOVES004TREE semantic review
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SILVER pushed to codex/rav004-full-ai-lab at SILVER/NODEDC_MISSION_CORE 2026-08-29 11:14:51 +00:00
88e47fc39a fix(lab): overlay full route semantic masks
SILVER pushed to codex/rav004-full-ai-lab at SILVER/NODEDC_MISSION_CORE 2026-08-29 10:54:19 +00:00
cd16ea28a6 fix(lab): keep full route result indexable
SILVER pushed to codex/rav004-full-ai-lab at SILVER/NODEDC_MISSION_CORE 2026-08-29 10:37:25 +00:00
45019f8952 feat(lab): seal full RAVNOVES004TREE semantic review
SILVER created branch codex/rav004-full-ai-lab in SILVER/NODEDC_MISSION_CORE 2026-08-29 10:37:25 +00:00
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-29 09:41:46 +00:00
24b65926fe fix(simulation): hold ugv on sloped collision meshes
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-29 09:03:47 +00:00
57dacc5a04 fix(simulation): model parked UGV tyre grip
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-29 08:26:18 +00:00
d9ec8c9cef fix(simulation): tune physical UGV braking
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-28 20:15:21 +00:00
af1e530162 feat(perception): add mixed-route vegetation review
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-28 12:37:54 +00:00
e10b96b546 feat(perception): split vegetation evidence layers
a2c3385062 feat(simulation): auto-build source mesh collision
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SILVER pushed to feat/simulation-gaussian-ugv at SILVER/NODEDC_MISSION_CORE 2026-08-28 10:49:40 +00:00
2e44e27967 feat(simulation): auto-build source mesh collision
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-28 10:33:54 +00:00
7fcfecd063 perf(perception): phase vegetation behind safety
7a3b0b84d0 perf(perception): split safety and vegetation rates
e1c3e7e90a fix(perception): isolate vegetation qualification IO
14877b6683 fix(perception): validate decoded vegetation frames
0848cefc89 fix(perception): bound vegetation load decoding
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SILVER pushed to feat/simulation-gaussian-ugv at SILVER/NODEDC_MISSION_CORE 2026-08-28 08:53:21 +00:00
2ccf172319 feat(simulation): add Gaussian UGV runtime pipeline
SILVER created branch feat/simulation-gaussian-ugv in SILVER/NODEDC_MISSION_CORE 2026-08-28 08:53:19 +00:00
SILVER pushed to main at SILVER/NODEDC_DESIGN_GUIDELINE 2026-08-28 08:42:33 +00:00
c8f4916423 feat(ui): canonicalize exact range editing
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-27 22:13:39 +00:00
30080c51aa feat(perception): add DDRNet full-video vegetation replay
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-27 21:14:15 +00:00
67e6ae98e2 fix(perception): reuse M4.8 for vegetation evidence
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-27 20:26:51 +00:00
57204b3b0b feat(perception): add autonomous vegetation shadow lab
SILVER pushed to feat/simulation-polygon-s1 at SILVER/NODEDC_MISSION_CORE 2026-08-27 18:53:36 +00:00
7594c71dd1 feat(perception): map vegetation provider labels