DCCONSTRUCTIONS
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2e44e27967
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feat(simulation): auto-build source mesh collision
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2026-08-28 13:48:44 +03:00 |
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DCCONSTRUCTIONS
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2ccf172319
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feat(simulation): add Gaussian UGV runtime pipeline
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2026-08-28 11:51:48 +03:00 |
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DCCONSTRUCTIONS
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30080c51aa
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feat(perception): add DDRNet full-video vegetation replay
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2026-08-28 01:13:18 +03:00 |
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DCCONSTRUCTIONS
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67e6ae98e2
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fix(perception): reuse M4.8 for vegetation evidence
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2026-08-28 00:13:58 +03:00 |
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DCCONSTRUCTIONS
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57204b3b0b
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feat(perception): add autonomous vegetation shadow lab
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2026-08-27 23:26:35 +03:00 |
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DCCONSTRUCTIONS
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7594c71dd1
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feat(perception): map vegetation provider labels
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2026-08-27 21:53:25 +03:00 |
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DCCONSTRUCTIONS
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92aa796c9d
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chore(perception): freeze vegetation candidates
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2026-08-27 21:46:02 +03:00 |
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DCCONSTRUCTIONS
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7c0fd81b2f
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feat(perception): add vegetation mission policy lab
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2026-08-27 21:36:25 +03:00 |
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DCCONSTRUCTIONS
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95a1ef5057
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feat(lab): stabilize autonomous TGS playback
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2026-08-27 20:34:20 +03:00 |
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DCCONSTRUCTIONS
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c8593207d3
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docs(lab): record sealed playback data plane
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2026-08-27 15:25:54 +03:00 |
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DCCONSTRUCTIONS
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7aeea4ed81
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perf(lab): retain spatial scenes during replay
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2026-08-27 15:19:00 +03:00 |
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DCCONSTRUCTIONS
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bf76304e00
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perf(lab): stream sealed spatial playback tracks
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2026-08-27 15:18:45 +03:00 |
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DCCONSTRUCTIONS
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b70dc4298a
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docs(perception): accept integrated TGS graph load gate
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2026-08-27 12:01:27 +03:00 |
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DCCONSTRUCTIONS
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f153d671d3
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fix(perception): close integrated shadow packaging
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2026-08-27 11:39:48 +03:00 |
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DCCONSTRUCTIONS
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7720594790
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feat(perception): add integrated TGS graph shadow gate
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2026-08-27 11:27:28 +03:00 |
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DCCONSTRUCTIONS
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296cf610cd
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fix(lab): preserve replay view and restore SLAM semantics
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2026-08-26 23:37:05 +03:00 |
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DCCONSTRUCTIONS
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46cef8df17
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docs(perception): record full TGS shadow acceptance
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2026-08-26 23:07:16 +03:00 |
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DCCONSTRUCTIONS
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d722b0f82b
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feat(lab): publish full TGS shadow evidence
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2026-08-26 23:07:06 +03:00 |
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DCCONSTRUCTIONS
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40c850b167
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feat(perception): add full TGS shadow runner
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2026-08-26 21:59:39 +03:00 |
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DCCONSTRUCTIONS
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6544d9e918
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feat(lab): publish fail-closed TGS evidence
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2026-08-26 21:32:35 +03:00 |
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DCCONSTRUCTIONS
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67d5d6fa05
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docs(perception): record gravity-aligned TGS evidence
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2026-08-26 19:51:50 +03:00 |
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DCCONSTRUCTIONS
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941fb89616
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feat(perception): add gravity-aligned TGS evidence gate
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2026-08-26 19:47:23 +03:00 |
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DCCONSTRUCTIONS
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989a3ce28c
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docs(perception): reject direct TRAVEL AOS compatibility
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2026-08-26 19:34:10 +03:00 |
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DCCONSTRUCTIONS
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28d5297237
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feat(perception): add TRAVEL RAVNOVES compatibility probe
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2026-08-26 19:25:19 +03:00 |
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DCCONSTRUCTIONS
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b0738438d4
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docs(perception): record TRAVEL upstream qualification
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2026-08-26 19:06:56 +03:00 |
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DCCONSTRUCTIONS
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67578f4ce1
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feat(perception): stage TRAVEL qualification
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2026-08-26 18:53:26 +03:00 |
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DCCONSTRUCTIONS
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83ef98e9e5
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docs(perception): record GSeg3D qualification rejection
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2026-08-26 18:53:25 +03:00 |
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DCCONSTRUCTIONS
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316f0d7f85
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fix(perception): match merged ROS test layout
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2026-08-26 18:44:41 +03:00 |
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DCCONSTRUCTIONS
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2e7abbc56b
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fix(perception): source ROS setup outside nounset
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2026-08-26 18:42:02 +03:00 |
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DCCONSTRUCTIONS
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b445745d27
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fix(perception): run Worker build interactively
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2026-08-26 18:32:22 +03:00 |
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DCCONSTRUCTIONS
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1cc87e1836
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fix(perception): isolate Worker Docker credentials
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2026-08-26 18:29:33 +03:00 |
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DCCONSTRUCTIONS
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aed59030b4
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feat(perception): stage GSeg3D qualification
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2026-08-26 18:27:39 +03:00 |
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DCCONSTRUCTIONS
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2e20ca7777
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feat(simulation): load combined rover collision
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2026-08-26 17:50:37 +03:00 |
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DCCONSTRUCTIONS
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ae13ca5946
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feat(simulation): prefer rover world terrain
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2026-08-26 17:17:48 +03:00 |
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DCCONSTRUCTIONS
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1b6131904a
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docs(perception): define traversability evaluation sequence
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2026-08-26 16:56:15 +03:00 |
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DCCONSTRUCTIONS
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7fa2bfe52d
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fix(simulation): reset camera input on layer switch
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2026-08-26 16:45:05 +03:00 |
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DCCONSTRUCTIONS
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1696b4742b
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fix(simulation): keep runtime stable on settings save
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2026-08-26 16:15:37 +03:00 |
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DCCONSTRUCTIONS
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ac1dc7d930
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fix(lab): show only actionable obstacle boxes
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2026-08-26 16:09:32 +03:00 |
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DCCONSTRUCTIONS
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a98ad929d9
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fix(simulation): resume live provider builds
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2026-08-26 15:46:46 +03:00 |
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DCCONSTRUCTIONS
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5a9738d6aa
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feat(lab): project system obstacles into fisheye
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2026-08-26 15:31:06 +03:00 |
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DCCONSTRUCTIONS
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30227b661f
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fix(runtime): watchdog canonical liveness
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2026-08-26 15:26:17 +03:00 |
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DCCONSTRUCTIONS
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4bcc35c1a0
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docs(simulation): record collision publication contract
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2026-08-26 15:21:22 +03:00 |
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DCCONSTRUCTIONS
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a65ae9c285
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feat(simulation): optimize and persist collision viewing
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2026-08-26 15:18:34 +03:00 |
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DCCONSTRUCTIONS
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5e97fa293f
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fix(simulation): bound rendering and expose camera inversion
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2026-08-26 14:30:25 +03:00 |
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DCCONSTRUCTIONS
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aba06086ac
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fix(lab): keep split-view controls clickable
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2026-08-26 14:24:24 +03:00 |
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DCCONSTRUCTIONS
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424374263e
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fix(simulation): align LCC layers in PlayCanvas world
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2026-08-26 14:20:40 +03:00 |
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DCCONSTRUCTIONS
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906a6ce37b
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docs(mission): record accepted M4.8R3 shadow
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2026-08-26 14:13:29 +03:00 |
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DCCONSTRUCTIONS
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1496184167
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perf(perception): require exact critical-range persistence
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2026-08-26 13:59:26 +03:00 |
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DCCONSTRUCTIONS
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9561a068ab
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chore(lab): classify M4.8R3 sealed evidence
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2026-08-26 13:47:28 +03:00 |
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DCCONSTRUCTIONS
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9e686b3311
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build(worker): pin persistent low-step profile
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2026-08-26 13:42:43 +03:00 |
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