DCCONSTRUCTIONS
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d1b75efcea
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fix(observatory): fence portable catalog refresh
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2026-08-31 11:11:36 +03:00 |
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DCCONSTRUCTIONS
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c9302c78c2
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feat(observatory): add portable LAB V1 foundation
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2026-08-31 11:02:34 +03:00 |
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DCCONSTRUCTIONS
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d67e86176e
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feat(observatory): add durable recorded compute queue
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2026-08-31 01:04:25 +03:00 |
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DCCONSTRUCTIONS
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e72609120f
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fix(observatory): align setup typography
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2026-08-30 23:31:09 +03:00 |
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DCCONSTRUCTIONS
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2a5763d3fb
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feat(observatory): seal blocked run preparations
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2026-08-30 23:14:05 +03:00 |
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DCCONSTRUCTIONS
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8d5aeb0533
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feat(observatory): add laboratory setup preflight
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2026-08-30 22:21:58 +03:00 |
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DCCONSTRUCTIONS
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be83283ee0
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fix(observatory): refine catalog and replay UX
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2026-08-30 20:36:12 +03:00 |
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DCCONSTRUCTIONS
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023151c186
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feat(observatory): admit canonical recorded replay
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2026-08-30 19:21:27 +03:00 |
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DCCONSTRUCTIONS
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e6a9846167
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feat(observatory): add bounded M5.1 session review
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2026-08-30 17:29:39 +03:00 |
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DCCONSTRUCTIONS
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81fdf6904a
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refactor(lab): объединить RAV004 в единый Rerun replay
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2026-08-30 16:40:12 +03:00 |
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DCCONSTRUCTIONS
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9c5259dbc9
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fix(lab): запускать RAV004 с первого кадра
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2026-08-30 14:33:17 +03:00 |
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DCCONSTRUCTIONS
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35daf73d5c
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fix(lab): сжать и адресовать RAV004 overlay
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2026-08-30 14:05:32 +03:00 |
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DCCONSTRUCTIONS
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07453142c2
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fix(lab): стабилизировать нативный RAV004 replay
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2026-08-30 13:28:33 +03:00 |
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DCCONSTRUCTIONS
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f5ee42751d
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refactor(lab): перевести RAV004 на канонический Rerun pipeline
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2026-08-30 12:59:16 +03:00 |
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DCCONSTRUCTIONS
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757d368c86
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fix(lab): seal RAV004 spatial replay transport
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2026-08-30 10:42:41 +03:00 |
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DCCONSTRUCTIONS
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f1cbe0061a
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refactor(lab): restore canonical RAV004 replay
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2026-08-30 01:22:44 +03:00 |
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DCCONSTRUCTIONS
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74da6437e9
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refactor(lab): canonicalize recorded spatial replay
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2026-08-29 23:38:17 +03:00 |
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DCCONSTRUCTIONS
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bd2892140f
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fix(lab): enforce canonical replay runtime
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2026-08-29 22:42:30 +03:00 |
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DCCONSTRUCTIONS
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525ab74168
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fix(lab): restore canonical RAV004 replay
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2026-08-29 21:08:49 +03:00 |
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DCCONSTRUCTIONS
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c30d77572e
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fix(lab): restore canonical vegetation evidence layers
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2026-08-29 20:33:52 +03:00 |
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DCCONSTRUCTIONS
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5179e93f4a
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fix(lab): restore canonical spatial replay
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2026-08-29 19:52:06 +03:00 |
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DCCONSTRUCTIONS
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c06b709fd7
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refactor(viewer): profile rerun loading by playback stage
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2026-08-29 17:46:07 +03:00 |
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DCCONSTRUCTIONS
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856b61be99
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fix(simulation): standardize streamed rendering and UGV proxies
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2026-08-29 17:39:40 +03:00 |
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DCCONSTRUCTIONS
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d7d9485724
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fix(lab): overlay full route semantic masks
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2026-08-29 14:19:32 +03:00 |
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DCCONSTRUCTIONS
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0a0cde7b0e
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fix(lab): keep full route result indexable
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2026-08-29 13:54:40 +03:00 |
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DCCONSTRUCTIONS
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9dec37a8a9
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feat(lab): seal full RAVNOVES004TREE semantic review
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2026-08-29 13:37:57 +03:00 |
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DCCONSTRUCTIONS
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24b65926fe
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fix(simulation): hold ugv on sloped collision meshes
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2026-08-29 12:41:28 +03:00 |
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DCCONSTRUCTIONS
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57dacc5a04
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fix(simulation): model parked UGV tyre grip
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2026-08-29 12:03:33 +03:00 |
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DCCONSTRUCTIONS
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d9ec8c9cef
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fix(simulation): tune physical UGV braking
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2026-08-29 11:26:01 +03:00 |
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DCCONSTRUCTIONS
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af1e530162
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feat(perception): add mixed-route vegetation review
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2026-08-28 23:13:48 +03:00 |
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DCCONSTRUCTIONS
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e10b96b546
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feat(perception): split vegetation evidence layers
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2026-08-28 15:37:10 +03:00 |
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DCCONSTRUCTIONS
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722e60e5ef
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feat(simulation): add Gaussian UGV runtime pipeline
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2026-08-28 11:50:47 +03:00 |
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DCCONSTRUCTIONS
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c4c2392c79
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feat(perception): integrate vegetation policy review
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2026-08-28 11:22:00 +03:00 |
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DCCONSTRUCTIONS
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30080c51aa
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feat(perception): add DDRNet full-video vegetation replay
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2026-08-28 01:13:18 +03:00 |
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DCCONSTRUCTIONS
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67e6ae98e2
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fix(perception): reuse M4.8 for vegetation evidence
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2026-08-28 00:13:58 +03:00 |
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DCCONSTRUCTIONS
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57204b3b0b
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feat(perception): add autonomous vegetation shadow lab
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2026-08-27 23:26:35 +03:00 |
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DCCONSTRUCTIONS
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95a1ef5057
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feat(lab): stabilize autonomous TGS playback
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2026-08-27 20:34:20 +03:00 |
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DCCONSTRUCTIONS
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7aeea4ed81
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perf(lab): retain spatial scenes during replay
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2026-08-27 15:19:00 +03:00 |
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DCCONSTRUCTIONS
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bf76304e00
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perf(lab): stream sealed spatial playback tracks
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2026-08-27 15:18:45 +03:00 |
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DCCONSTRUCTIONS
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296cf610cd
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fix(lab): preserve replay view and restore SLAM semantics
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2026-08-26 23:37:05 +03:00 |
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DCCONSTRUCTIONS
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d722b0f82b
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feat(lab): publish full TGS shadow evidence
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2026-08-26 23:07:06 +03:00 |
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DCCONSTRUCTIONS
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6544d9e918
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feat(lab): publish fail-closed TGS evidence
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2026-08-26 21:32:35 +03:00 |
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DCCONSTRUCTIONS
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7fa2bfe52d
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fix(simulation): reset camera input on layer switch
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2026-08-26 16:45:05 +03:00 |
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DCCONSTRUCTIONS
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1696b4742b
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fix(simulation): keep runtime stable on settings save
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2026-08-26 16:15:37 +03:00 |
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DCCONSTRUCTIONS
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ac1dc7d930
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fix(lab): show only actionable obstacle boxes
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2026-08-26 16:09:32 +03:00 |
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DCCONSTRUCTIONS
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5a9738d6aa
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feat(lab): project system obstacles into fisheye
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2026-08-26 15:31:06 +03:00 |
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DCCONSTRUCTIONS
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a65ae9c285
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feat(simulation): optimize and persist collision viewing
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2026-08-26 15:18:34 +03:00 |
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DCCONSTRUCTIONS
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5e97fa293f
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fix(simulation): bound rendering and expose camera inversion
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2026-08-26 14:30:25 +03:00 |
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DCCONSTRUCTIONS
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aba06086ac
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fix(lab): keep split-view controls clickable
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2026-08-26 14:24:24 +03:00 |
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DCCONSTRUCTIONS
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424374263e
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fix(simulation): align LCC layers in PlayCanvas world
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2026-08-26 14:20:40 +03:00 |
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