Commit Graph
260 Commits
Author SHA1 Message Date
DCCONSTRUCTIONS 2a5763d3fb feat(observatory): seal blocked run preparations 2026-08-30 23:14:05 +03:00
DCCONSTRUCTIONS 8d5aeb0533 feat(observatory): add laboratory setup preflight 2026-08-30 22:21:58 +03:00
DCCONSTRUCTIONS be83283ee0 fix(observatory): refine catalog and replay UX 2026-08-30 20:36:12 +03:00
DCCONSTRUCTIONS 023151c186 feat(observatory): admit canonical recorded replay 2026-08-30 19:21:27 +03:00
DCCONSTRUCTIONS e6a9846167 feat(observatory): add bounded M5.1 session review 2026-08-30 17:29:39 +03:00
DCCONSTRUCTIONS 81fdf6904a refactor(lab): объединить RAV004 в единый Rerun replay 2026-08-30 16:40:12 +03:00
DCCONSTRUCTIONS 9c5259dbc9 fix(lab): запускать RAV004 с первого кадра 2026-08-30 14:33:17 +03:00
DCCONSTRUCTIONS 35daf73d5c fix(lab): сжать и адресовать RAV004 overlay 2026-08-30 14:05:32 +03:00
DCCONSTRUCTIONS 07453142c2 fix(lab): стабилизировать нативный RAV004 replay 2026-08-30 13:28:33 +03:00
DCCONSTRUCTIONS f5ee42751d refactor(lab): перевести RAV004 на канонический Rerun pipeline 2026-08-30 12:59:16 +03:00
DCCONSTRUCTIONS 757d368c86 fix(lab): seal RAV004 spatial replay transport 2026-08-30 10:42:41 +03:00
DCCONSTRUCTIONS f1cbe0061a refactor(lab): restore canonical RAV004 replay 2026-08-30 01:22:44 +03:00
DCCONSTRUCTIONS 74da6437e9 refactor(lab): canonicalize recorded spatial replay 2026-08-29 23:38:17 +03:00
DCCONSTRUCTIONS bd2892140f fix(lab): enforce canonical replay runtime 2026-08-29 22:42:30 +03:00
DCCONSTRUCTIONS 525ab74168 fix(lab): restore canonical RAV004 replay 2026-08-29 21:08:49 +03:00
DCCONSTRUCTIONS c30d77572e fix(lab): restore canonical vegetation evidence layers 2026-08-29 20:33:52 +03:00
DCCONSTRUCTIONS 5179e93f4a fix(lab): restore canonical spatial replay 2026-08-29 19:52:06 +03:00
DCCONSTRUCTIONS c06b709fd7 refactor(viewer): profile rerun loading by playback stage 2026-08-29 17:46:07 +03:00
DCCONSTRUCTIONS 856b61be99 fix(simulation): standardize streamed rendering and UGV proxies 2026-08-29 17:39:40 +03:00
DCCONSTRUCTIONS d7d9485724 fix(lab): overlay full route semantic masks 2026-08-29 14:19:32 +03:00
DCCONSTRUCTIONS 0a0cde7b0e fix(lab): keep full route result indexable 2026-08-29 13:54:40 +03:00
DCCONSTRUCTIONS 9dec37a8a9 feat(lab): seal full RAVNOVES004TREE semantic review 2026-08-29 13:37:57 +03:00
DCCONSTRUCTIONS 24b65926fe fix(simulation): hold ugv on sloped collision meshes 2026-08-29 12:41:28 +03:00
DCCONSTRUCTIONS 57dacc5a04 fix(simulation): model parked UGV tyre grip 2026-08-29 12:03:33 +03:00
DCCONSTRUCTIONS d9ec8c9cef fix(simulation): tune physical UGV braking 2026-08-29 11:26:01 +03:00
DCCONSTRUCTIONS af1e530162 feat(perception): add mixed-route vegetation review 2026-08-28 23:13:48 +03:00
DCCONSTRUCTIONS e10b96b546 feat(perception): split vegetation evidence layers 2026-08-28 15:37:10 +03:00
DCCONSTRUCTIONS 722e60e5ef feat(simulation): add Gaussian UGV runtime pipeline 2026-08-28 11:50:47 +03:00
DCCONSTRUCTIONS c4c2392c79 feat(perception): integrate vegetation policy review 2026-08-28 11:22:00 +03:00
DCCONSTRUCTIONS 30080c51aa feat(perception): add DDRNet full-video vegetation replay 2026-08-28 01:13:18 +03:00
DCCONSTRUCTIONS 67e6ae98e2 fix(perception): reuse M4.8 for vegetation evidence 2026-08-28 00:13:58 +03:00
DCCONSTRUCTIONS 57204b3b0b feat(perception): add autonomous vegetation shadow lab 2026-08-27 23:26:35 +03:00
DCCONSTRUCTIONS 95a1ef5057 feat(lab): stabilize autonomous TGS playback 2026-08-27 20:34:20 +03:00
DCCONSTRUCTIONS 7aeea4ed81 perf(lab): retain spatial scenes during replay 2026-08-27 15:19:00 +03:00
DCCONSTRUCTIONS bf76304e00 perf(lab): stream sealed spatial playback tracks 2026-08-27 15:18:45 +03:00
DCCONSTRUCTIONS 296cf610cd fix(lab): preserve replay view and restore SLAM semantics 2026-08-26 23:37:05 +03:00
DCCONSTRUCTIONS d722b0f82b feat(lab): publish full TGS shadow evidence 2026-08-26 23:07:06 +03:00
DCCONSTRUCTIONS 6544d9e918 feat(lab): publish fail-closed TGS evidence 2026-08-26 21:32:35 +03:00
DCCONSTRUCTIONS 7fa2bfe52d fix(simulation): reset camera input on layer switch 2026-08-26 16:45:05 +03:00
DCCONSTRUCTIONS 1696b4742b fix(simulation): keep runtime stable on settings save 2026-08-26 16:15:37 +03:00
DCCONSTRUCTIONS ac1dc7d930 fix(lab): show only actionable obstacle boxes 2026-08-26 16:09:32 +03:00
DCCONSTRUCTIONS 5a9738d6aa feat(lab): project system obstacles into fisheye 2026-08-26 15:31:06 +03:00
DCCONSTRUCTIONS a65ae9c285 feat(simulation): optimize and persist collision viewing 2026-08-26 15:18:34 +03:00
DCCONSTRUCTIONS 5e97fa293f fix(simulation): bound rendering and expose camera inversion 2026-08-26 14:30:25 +03:00
DCCONSTRUCTIONS aba06086ac fix(lab): keep split-view controls clickable 2026-08-26 14:24:24 +03:00
DCCONSTRUCTIONS 424374263e fix(simulation): align LCC layers in PlayCanvas world 2026-08-26 14:20:40 +03:00
DCCONSTRUCTIONS 936ee479ed feat(lab): visualize M4.8R3 system occupancy 2026-08-26 13:40:24 +03:00
DCCONSTRUCTIONS 0b01bb7775 fix: report missing collision without stale CPU claim 2026-08-26 13:19:30 +03:00
DCCONSTRUCTIONS 6290c75210 feat(control-station): present static occupancy qualification 2026-08-26 11:52:03 +03:00
DCCONSTRUCTIONS 932c5216dc feat(control-station): review native raw fisheye risk cases 2026-08-26 10:15:56 +03:00